UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UGameUserSettings Member List

This is the complete list of members for UGameUserSettings, including all inherited members.

AbortInsideMemberFunction() constUObject
AddRef() constUObjectBase
AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector)UObjectstatic
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)UObjectBaseUtility
AddToRoot()UObjectBaseUtilityinline
AppendName(FString &ResultString) constUObjectBaseUtilityinline
ApplyHardwareBenchmarkResults()UGameUserSettingsvirtual
ApplyNonResolutionSettings()UGameUserSettingsvirtual
ApplyResolutionSettings(bool bCheckForCommandLineOverrides)UGameUserSettings
ApplySettings(bool bCheckForCommandLineOverrides)UGameUserSettingsvirtual
AreNativePropertiesIdenticalTo(UObject *Other) constUObjectinlinevirtual
AtomicallyClearFlags(EObjectFlags FlagsToClear)UObjectBaseinline
AtomicallyClearInternalFlags(EInternalObjectFlags FlagsToClear) constUObjectBaseUtilityinline
AtomicallySetFlags(EObjectFlags FlagsToAdd)UObjectBaseinline
AudioQualityLevelUGameUserSettingsprotected
BeginDestroy()UObjectvirtual
bEnableScalabilitySettingsUGameUserSettingsprotected
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) constUObjectvirtual
bUseDesiredScreenHeightUGameUserSettingsprotected
bUseDynamicResolutionUGameUserSettings
bUseHDRDisplayOutputUGameUserSettingsprotected
bUseVSyncUGameUserSettings
CallAddReferencedObjects(FReferenceCollector &Collector)UObject
CallFunction(FFrame &Stack, RESULT_DECL, UFunction *Function)UObject
CallFunctionByNameWithArguments(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)UObject
CallRemoteFunction(UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)UObjectinlinevirtual
CanBeClusterRoot() constUObjectBaseUtilityinlinevirtual
CanBeInCluster() constUObjectBaseUtilityvirtual
CanCheckDefaultSubObjects(bool bForceCheck, bool &bResult) constUObjectprotected
CanCreateInCurrentContext(UObject *Template)UObjectstatic
CheckDefaultSubobjects(bool bForceCheck=false) constUObject
CheckDefaultSubobjectsInternal() constUObjectprotectedvirtual
ClearFlags(EObjectFlags FlagsToClear)UObjectBaseUtilityinline
ClearGarbage()UObjectBaseUtilityinline
ClearInternalFlags(EInternalObjectFlags FlagsToClear) constUObjectBaseUtilityinline
CollectDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) constUObject
CollectSaveOverrides(FObjectCollectSaveOverridesContext SaveContext)UObjectvirtual
ConditionalBeginDestroy()UObject
ConditionalFinishDestroy()UObject
ConditionalPostLoad()UObject
ConditionalPostLoadSubobjects(struct FObjectInstancingGraph *OuterInstanceGraph=NULL)UObject
ConditionalPreload()UObject
ConfirmVideoMode()UGameUserSettingsvirtual
CreateCluster()UObjectBaseUtilityvirtual
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObject
CreateDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateEditorOnlyDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
DECLARE_DELEGATE_RetVal_OneParam(bool, FUpdateGameUserSettingsFileFromCloud, const FString &)UGameUserSettings
DECLARE_DELEGATE_RetVal_OneParam(bool, FUpdateCloudDataFromGameUserSettings, const FString &)UGameUserSettings
DECLARE_FUNCTION(ProcessInternal)UObject
DECLARE_FUNCTION(execUndefined)UObject
DECLARE_FUNCTION(execLocalVariable)UObject
DECLARE_FUNCTION(execInstanceVariable)UObject
DECLARE_FUNCTION(execDefaultVariable)UObject
DECLARE_FUNCTION(execLocalOutVariable)UObject
DECLARE_FUNCTION(execInterfaceVariable)UObject
DECLARE_FUNCTION(execClassSparseDataVariable)UObject
DECLARE_FUNCTION(execInterfaceContext)UObject
DECLARE_FUNCTION(execArrayElement)UObject
DECLARE_FUNCTION(execBoolVariable)UObject
DECLARE_FUNCTION(execClassDefaultVariable)UObject
DECLARE_FUNCTION(execEndFunctionParms)UObject
DECLARE_FUNCTION(execNothing)UObject
DECLARE_FUNCTION(execNothingInt32)UObject
DECLARE_FUNCTION(execNothingOp4a)UObject
DECLARE_FUNCTION(execBreakpoint)UObject
DECLARE_FUNCTION(execTracepoint)UObject
DECLARE_FUNCTION(execWireTracepoint)UObject
DECLARE_FUNCTION(execInstrumentation)UObject
DECLARE_FUNCTION(execEndOfScript)UObject
DECLARE_FUNCTION(execReturnNothing)UObject
DECLARE_FUNCTION(execEmptyParmValue)UObject
DECLARE_FUNCTION(execJump)UObject
DECLARE_FUNCTION(execJumpIfNot)UObject
DECLARE_FUNCTION(execAssert)UObject
DECLARE_FUNCTION(execPushExecutionFlow)UObject
DECLARE_FUNCTION(execPopExecutionFlow)UObject
DECLARE_FUNCTION(execComputedJump)UObject
DECLARE_FUNCTION(execPopExecutionFlowIfNot)UObject
DECLARE_FUNCTION(execLet)UObject
DECLARE_FUNCTION(execLetObj)UObject
DECLARE_FUNCTION(execLetWeakObjPtr)UObject
DECLARE_FUNCTION(execLetBool)UObject
DECLARE_FUNCTION(execLetDelegate)UObject
DECLARE_FUNCTION(execLetMulticastDelegate)UObject
DECLARE_FUNCTION(execAddMulticastDelegate)UObject
DECLARE_FUNCTION(execClearMulticastDelegate)UObject
DECLARE_FUNCTION(execEatReturnValue)UObject
DECLARE_FUNCTION(execRemoveMulticastDelegate)UObject
DECLARE_FUNCTION(execSelf)UObject
DECLARE_FUNCTION(execContext)UObject
DECLARE_FUNCTION(execContext_FailSilent)UObject
DECLARE_FUNCTION(execStructMemberContext)UObject
DECLARE_FUNCTION(execVirtualFunction)UObject
DECLARE_FUNCTION(execFinalFunction)UObject
DECLARE_FUNCTION(execLocalVirtualFunction)UObject
DECLARE_FUNCTION(execLocalFinalFunction)UObject
DECLARE_FUNCTION(execStructCmpEq)UObject
DECLARE_FUNCTION(execStructCmpNe)UObject
DECLARE_FUNCTION(execStructMember)UObject
DECLARE_FUNCTION(execEqualEqual_DelegateDelegate)UObject
DECLARE_FUNCTION(execNotEqual_DelegateDelegate)UObject
DECLARE_FUNCTION(execEqualEqual_DelegateFunction)UObject
DECLARE_FUNCTION(execNotEqual_DelegateFunction)UObject
DECLARE_FUNCTION(execIntConst)UObject
DECLARE_FUNCTION(execInt64Const)UObject
DECLARE_FUNCTION(execUInt64Const)UObject
DECLARE_FUNCTION(execSkipOffsetConst)UObject
DECLARE_FUNCTION(execFloatConst)UObject
DECLARE_FUNCTION(execDoubleConst)UObject
DECLARE_FUNCTION(execStringConst)UObject
DECLARE_FUNCTION(execUnicodeStringConst)UObject
DECLARE_FUNCTION(execTextConst)UObject
DECLARE_FUNCTION(execPropertyConst)UObject
DECLARE_FUNCTION(execObjectConst)UObject
DECLARE_FUNCTION(execSoftObjectConst)UObject
DECLARE_FUNCTION(execFieldPathConst)UObject
DECLARE_FUNCTION(execInstanceDelegate)UObject
DECLARE_FUNCTION(execNameConst)UObject
DECLARE_FUNCTION(execByteConst)UObject
DECLARE_FUNCTION(execIntZero)UObject
DECLARE_FUNCTION(execIntOne)UObject
DECLARE_FUNCTION(execTrue)UObject
DECLARE_FUNCTION(execFalse)UObject
DECLARE_FUNCTION(execNoObject)UObject
DECLARE_FUNCTION(execNullInterface)UObject
DECLARE_FUNCTION(execIntConstByte)UObject
DECLARE_FUNCTION(execRotationConst)UObject
DECLARE_FUNCTION(execVectorConst)UObject
DECLARE_FUNCTION(execVector3fConst)UObject
DECLARE_FUNCTION(execTransformConst)UObject
DECLARE_FUNCTION(execStructConst)UObject
DECLARE_FUNCTION(execSetArray)UObject
DECLARE_FUNCTION(execSetSet)UObject
DECLARE_FUNCTION(execSetMap)UObject
DECLARE_FUNCTION(execArrayConst)UObject
DECLARE_FUNCTION(execSetConst)UObject
DECLARE_FUNCTION(execMapConst)UObject
DECLARE_FUNCTION(execBitFieldConst)UObject
DECLARE_FUNCTION(execNew)UObject
DECLARE_FUNCTION(execClassContext)UObject
DECLARE_FUNCTION(execNativeParm)UObject
DECLARE_FUNCTION(execCast)UObject
DECLARE_FUNCTION(execDynamicCast)UObject
DECLARE_FUNCTION(execMetaCast)UObject
DECLARE_FUNCTION(execInterfaceCast)UObject
DECLARE_FUNCTION(execDoubleToFloatCast)UObject
DECLARE_FUNCTION(execFloatToDoubleCast)UObject
DECLARE_FUNCTION(execObjectToBool)UObject
DECLARE_FUNCTION(execInterfaceToBool)UObject
DECLARE_FUNCTION(execObjectToInterface)UObject
DECLARE_FUNCTION(execInterfaceToInterface)UObject
DECLARE_FUNCTION(execInterfaceToObject)UObject
DECLARE_FUNCTION(execGetDynArrayElement)UObject
DECLARE_FUNCTION(execSetDynArrayElement)UObject
DECLARE_FUNCTION(execGetDynArrayLength)UObject
DECLARE_FUNCTION(execSetDynArrayLength)UObject
DECLARE_FUNCTION(execDynArrayInsert)UObject
DECLARE_FUNCTION(execDynArrayRemove)UObject
DECLARE_FUNCTION(execDynArrayFind)UObject
DECLARE_FUNCTION(execDynArrayFindStruct)UObject
DECLARE_FUNCTION(execDynArrayAdd)UObject
DECLARE_FUNCTION(execDynArrayAddItem)UObject
DECLARE_FUNCTION(execDynArrayInsertItem)UObject
DECLARE_FUNCTION(execDynArrayRemoveItem)UObject
DECLARE_FUNCTION(execDynArraySort)UObject
DECLARE_FUNCTION(execBindDelegate)UObject
DECLARE_FUNCTION(execCallMulticastDelegate)UObject
DECLARE_FUNCTION(execLetValueOnPersistentFrame)UObject
DECLARE_FUNCTION(execCallMathFunction)UObject
DECLARE_FUNCTION(execSwitchValue)UObject
DECLARE_FUNCTION(execArrayGetByRef)UObject
DECLARE_FUNCTION(execAutoRtfmTransact)UObject
DECLARE_FUNCTION(execAutoRtfmStopTransact)UObject
DECLARE_FUNCTION(execAutoRtfmAbortIfNot)UObject
DeferredRegister(UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)UObjectBaseprotectedvirtual
DesiredScreenHeightUGameUserSettingsprotected
DesiredScreenWidthUGameUserSettingsprotected
DestroyNonNativeProperties()UObject
DetachExternalPackage()UObjectBaseUtility
EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits=1000)UGameUserSettings
EnableHDRDisplayOutputInternal(bool bEnable, int32 DisplayNits, bool bFromUserSettings)UGameUserSettingsprotected
ENetFields_Private enum nameUObject
ExecuteUbergraph(int32 EntryPoint)UObject
ExportCustomProperties(FOutputDevice &Out, uint32 Indent)UObjectinlinevirtual
FindFunction(FName InName) constUObject
FindFunctionChecked(FName InName) constUObject
FindNearestCommonBaseClass(const UClass *TestClass) constUObjectBaseUtility
FindResolutionQualityForScreenSize(float Width, float Height)UGameUserSettingsprotected
FinishDestroy()UObjectvirtual
FrameRateLimitUGameUserSettingsprotected
FullscreenModeUGameUserSettingsprotected
GetAllMarks() constUObjectBaseUtilityinline
GetAntiAliasingQuality() constUGameUserSettings
GetArchetype() constUObject
GetArchetypeFromRequiredInfo(const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)UObjectstatic
GetArchetypeInstances(TArray< UObject * > &Instances)UObject
GetAssetRegistryTags(FAssetRegistryTagsContext Context) constUObjectvirtual
GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) constUObjectvirtual
GetAssetRegistryTags(FAssetData &Out) constUObject
GetAssetRegistryTags(FAssetRegistryTagsContext Context, FAssetData &Out) constUObject
GetAudioQualityLevel() constUGameUserSettingsinline
GetClass() constUObjectBaseinline
GetConfigDir()UGameUserSettingsstatic
GetConfigOverridePlatform() constUObjectinlinevirtual
GetCurrentHDRDisplayNits() constUGameUserSettings
GetDefaultConfigFilename() constUObject
GetDefaultResolution()UGameUserSettingsstatic
GetDefaultResolutionScale()UGameUserSettingsvirtual
GetDefaultSubobjectByName(FName ToFind)UObject
GetDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects)UObject
GetDefaultWindowMode()UGameUserSettingsstatic
GetDefaultWindowPosition()UGameUserSettingsstatic
GetDesc()UObjectinlinevirtual
GetDesktopResolution() constUGameUserSettings
GetDetailedInfo() constUObject
GetDetailedInfoInternal() constUObjectinlineprotectedvirtual
GetEffectiveFrameRateLimit()UGameUserSettingsprotectedvirtual
GetExporterName(void)UObjectinlinevirtual
GetExternalPackage() constUObjectBase
GetExternalPackageInternal() constUObjectBase
GetFlags() constUObjectBaseinline
GetFName() constUObjectBaseinline
GetFNameForStatID() constUObjectBasevirtual
GetFoliageQuality() constUGameUserSettings
GetFramePace()UGameUserSettingsstatic
GetFrameRateLimit() constUGameUserSettings
GetFullGroupName(bool bStartWithOuter) constUObjectBaseUtility
GetFullName(const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) constUObjectBaseUtility
GetFullName(const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) constUObjectBaseUtility
GetFullName(FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) constUObjectBaseUtility
GetFullscreenMode() constUGameUserSettings
GetFunctionCallspace(UFunction *Function, FFrame *Stack)UObjectinlinevirtual
GetGameUserSettings()UGameUserSettingsstatic
GetGlobalIlluminationQuality() constUGameUserSettings
GetGlobalUserConfigFilename() constUObject
GetImplementingOuter() constUObjectBaseUtilityinline
GetImplementingOuterObject(const UClass *InInterfaceClass) constUObjectBaseUtility
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtility
GetInternalFlags() constUObjectBaseUtilityinline
GetLastConfirmedFullscreenMode() constUGameUserSettings
GetLastConfirmedScreenResolution() constUGameUserSettings
GetLastCPUBenchmarkResult() constUGameUserSettingsinline
GetLastCPUBenchmarkSteps() constUGameUserSettingsinline
GetLastGPUBenchmarkResult() constUGameUserSettingsinline
GetLastGPUBenchmarkSteps() constUGameUserSettingsinline
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) constUObjectvirtual
GetLinker() constUObjectBaseUtility
GetLinkerCustomVersion(FGuid CustomVersionKey) constUObjectBaseUtility
GetLinkerIndex() constUObjectBaseUtility
GetLinkerLicenseeUE4Version() constUObjectBaseUtilityinline
GetLinkerLicenseeUEVersion() constUObjectBaseUtility
GetLinkerUE4Version() constUObjectBaseUtilityinline
GetLinkerUEVersion() constUObjectBaseUtility
GetMaskedFlags(EObjectFlags Mask=RF_AllFlags) constUObjectBaseUtilityinline
GetMaxNumWindowPositionSaveSlots() constUGameUserSettings
GetName() constUObjectBaseUtilityinline
GetName(FString &ResultString) constUObjectBaseUtilityinline
GetNativeInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtility
GetNativeInterfaceAddress(UClass *InterfaceClass) constUObjectBaseUtilityinline
GetNativePropertyValues(TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) constUObjectinlinevirtual
GetNetPushIdDynamic() constUObjectinlinevirtual
GetOuter() constUObjectBaseinline
GetOutermost() constUObjectBaseUtility
GetOutermostObject() constUObjectBaseUtility
GetOverallScalabilityLevel() constUGameUserSettingsvirtual
GetPackage() constUObjectBaseUtility
GetPathName(const UObject *StopOuter=NULL) constUObjectBaseUtility
GetPathName(const UObject *StopOuter, FString &ResultString) constUObjectBaseUtility
GetPathName(const UObject *StopOuter, FStringBuilderBase &ResultString) constUObjectBaseUtility
GetPostProcessingQuality() constUGameUserSettings
GetPreferredFullscreenMode() constUGameUserSettings
GetPreloadDependencies(TArray< UObject * > &OutDeps)UObjectvirtual
GetPrestreamPackages(TArray< UObject * > &OutPrestream)UObjectinlinevirtual
GetPrimaryAssetId() constUObjectvirtual
GetProjectUserConfigFilename() constUObject
GetRecommendedResolutionScale()UGameUserSettingsvirtual
GetRefCount() constUObjectBaseUtilityinline
GetReflectionQuality() constUGameUserSettings
GetReplicatedCustomConditionState(FCustomPropertyConditionState &OutActiveState) constUObjectvirtual
GetResolutionScaleInformationEx(float &CurrentScaleNormalized, float &CurrentScaleValue, float &MinScaleValue, float &MaxScaleValue) constUGameUserSettings
GetResolutionScaleNormalized() constUGameUserSettings
GetResourceSizeBytes(EResourceSizeMode::Type Mode)UObjectinline
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize)UObjectvirtual
GetRestoreForUObjectOverwrite()UObjectinlinevirtual
GetScreenResolution() constUGameUserSettings
GetShadingQuality() constUGameUserSettings
GetShadowQuality() constUGameUserSettings
GetSparseClassDataStruct() constUObject
GetStatID(bool bForDeferredUse=false) constUObjectBaseUtilityinline
GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList)UObjectinlinevirtual
GetSyncInterval()UGameUserSettingsstatic
GetTextureQuality() constUGameUserSettings
GetTypedOuter(UClass *Target) constUObjectBaseUtility
GetTypedOuter() constUObjectBaseUtilityinline
GetUniqueID() constUObjectBaseinline
GetVersePath() constUObjectBaseUtilityvirtual
GetViewDistanceQuality() constUGameUserSettings
GetVisualEffectQuality() constUGameUserSettings
GetWindowPosition()UGameUserSettingsvirtual
GetWindowPosition(int32 SaveSlotIndex)UGameUserSettingsvirtual
HasAllFlags(EObjectFlags FlagsToCheck) constUObjectBaseUtilityinline
HasAllMarks(EObjectMark Marks) constUObjectBaseUtilityinline
HasAnyFlags(EObjectFlags FlagsToCheck) constUObjectBaseUtilityinline
HasAnyInternalFlags(EInternalObjectFlags FlagsToCheck) constUObjectBaseUtilityinline
HasAnyMarks(EObjectMark Marks) constUObjectBaseUtilityinline
HasNonEditorOnlyReferences() constUObjectinlinevirtual
HDRDisplayOutputNitsUGameUserSettingsprotected
Implements() constUObjectinline
ImportCustomProperties(const TCHAR *SourceText, FFeedbackContext *Warn)UObjectinlinevirtual
InstanceSubobjectTemplates(struct FObjectInstancingGraph *InstanceGraph=NULL)UObject
IsA(OtherClassType SomeBase) constUObjectBaseUtilityinline
IsA() constUObjectBaseUtilityinline
IsAsset() constUObjectvirtual
IsBasedOnArchetype(const UObject *const SomeObject) constUObjectinline
IsCapturingAsRootObjectForTransaction() constUObjectinline
IsDefaultSubobject() constUObjectBaseUtility
IsDestructionThreadSafe() constUObjectvirtual
IsDirty() constUGameUserSettingsvirtual
IsDynamicResolutionDirty() constUGameUserSettings
IsDynamicResolutionEnabled() constUGameUserSettingsvirtual
IsEditorOnly() constUObjectinlinevirtual
IsFullNameStableForNetworking() constUObjectvirtual
IsFullscreenModeDirty() constUGameUserSettings
IsGarbageEliminationEnabled()UObjectBaseUtilityinlinestatic
IsHDREnabled() constUGameUserSettings
IsIn(const UObject *SomeOuter) constUObjectBaseUtility
IsIn(const UPackage *SomePackage) constUObjectBaseUtility
IsInA(const UClass *SomeBaseClass) constUObjectBaseUtility
IsInBlueprint() constUObject
IsInOuter(const UObject *SomeOuter) constUObjectBaseUtility
IsInPackage(const UPackage *SomePackage) constUObjectBaseUtility
IsLocalizedResource() constUObjectvirtual
IsNameStableForNetworking() constUObjectvirtual
IsNative() constUObjectBaseUtilityinline
IsPackageExternal() constUObjectBaseUtility
IsPendingKillEnabled()UObjectBaseUtilityinlinestatic
IsPostLoadThreadSafe() constUObjectinlinevirtual
IsReadyForAsyncPostLoad() constUObjectinlinevirtual
IsReadyForFinishDestroy()UObjectinlinevirtual
IsRooted() constUObjectBaseUtilityinline
IsSafeForRootSet() constUObjectvirtual
IsScreenResolutionDirty() constUGameUserSettings
IsSelected() constUObject
IsSupportedForNetworking() constUObjectvirtual
IsTemplate(EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) constUObjectBaseUtility
IsTemplateForSubobjects(EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) constUObjectBaseUtility
IsUnreachable() constUObjectBaseUtilityinline
IsValidLowLevel() constUObjectBase
IsValidLowLevelFast(bool bRecursive=true) constUObjectBase
IsVersionValid()UGameUserSettingsprotectedvirtual
IsVSyncDirty() constUGameUserSettings
IsVSyncEnabled() constUGameUserSettings
LastConfirmedAudioQualityLevelUGameUserSettingsprotected
LastConfirmedFullscreenModeUGameUserSettingsprotected
LastCPUBenchmarkResultUGameUserSettingsprotected
LastCPUBenchmarkStepsUGameUserSettingsprotected
LastGPUBenchmarkMultiplierUGameUserSettingsprotected
LastGPUBenchmarkResultUGameUserSettingsprotected
LastGPUBenchmarkStepsUGameUserSettingsprotected
LastRecommendedScreenHeightUGameUserSettingsprotected
LastRecommendedScreenWidthUGameUserSettingsprotected
LastUserConfirmedDesiredScreenHeightUGameUserSettingsprotected
LastUserConfirmedDesiredScreenWidthUGameUserSettingsprotected
LastUserConfirmedResolutionSizeXUGameUserSettingsprotected
LastUserConfirmedResolutionSizeYUGameUserSettingsprotected
LoadConfig(UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)UObject
LoadConfigIni(bool bForceReload=false)UGameUserSettingsstatic
LoadSettings(bool bForceReload=false)UGameUserSettingsvirtual
LowLevelRename(FName NewName, UObject *NewOuter=NULL)UObjectBaseprotected
Mark(EObjectMark Marks) constUObjectBaseUtilityinline
MarkAsEditorOnlySubobject()UObjectinlinevirtual
MarkAsGarbage()UObjectBaseUtilityinline
MarkAsReachable() constUObjectBase
MarkPackageDirty() constUObjectBaseUtility
MinResolutionScaleUGameUserSettingsprotected
Modify(bool bAlwaysMarkDirty=true)UObjectinline
NamePrivateUObjectBase
NeedsLoadForClient() constUObjectvirtual
NeedsLoadForEditorGame() constUObjectinlinevirtual
NeedsLoadForServer() constUObjectvirtual
NeedsLoadForTargetPlatform(const class ITargetPlatform *TargetPlatform) constUObjectvirtual
OnClusterMarkedAsPendingKill()UObjectBaseUtilityinlinevirtual
OnUpdateCloudDataFromGameUserSettingsUGameUserSettings
OnUpdateGameUserSettingsFileFromCloudUGameUserSettings
operator<(const UObjectBaseUtility &Other) constUObjectBaseUtilityinline
OutputReferencers(FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)UObject
OverrideConfigSection(FString &SectionName)UObjectinlinevirtual
OverridePerObjectConfigSection(FString &SectionName)UObjectinlinevirtual
ParseParms(const TCHAR *Parms)UObject
PostCDOContruct()UObjectinlinevirtual
PostDuplicate(bool bDuplicateForPIE)UObjectinlinevirtual
PostDuplicate(EDuplicateMode::Type DuplicateMode)UObjectinlinevirtual
PostEditImport()UObjectinlinevirtual
PostInitProperties()UObjectvirtual
PostInterpChange(FProperty *PropertyThatChanged)UObjectinlinevirtual
PostLoad()UObjectvirtual
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectvirtual
PostNetReceive()UObjectvirtual
PostReinitProperties()UObjectvirtual
PostReloadConfig(class FProperty *PropertyThatWasLoaded)UObjectinlinevirtual
PostRename(UObject *OldOuter, const FName OldName)UObjectvirtual
PostRepNotifies()UObjectinlinevirtual
PostSaveRoot(FObjectPostSaveRootContext ObjectSaveContext)UObjectvirtual
PreDestroyFromReplication()UObjectvirtual
PreDuplicate(FObjectDuplicationParameters &DupParams)UObjectinlinevirtual
PreferredFullscreenModeUGameUserSettingsprotected
PrefetchClass(UObject *Object)UObjectBaseinlinestatic
PrefetchOuter(UObject *Object)UObjectBaseinlinestatic
PreloadResolutionSettings(bool bAllowCmdLineOverrides=true)UGameUserSettingsstatic
PreNetReceive()UObjectvirtual
PreSave(FObjectPreSaveContext SaveContext)UObjectvirtual
PreSaveRoot(FObjectPreSaveRootContext ObjectSaveContext)UObjectvirtual
ProcessConsoleExec(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)UObjectinlinevirtual
ProcessEvent(UFunction *Function, void *Parms)UObjectvirtual
ReattachExternalPackage()UObjectBaseUtility
RegenerateClass(UClass *ClassToRegenerate, UObject *PreviousCDO)UObjectinlinevirtual
Register(class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)UObjectBaseprotected
Register(const TCHAR *PackageName, const TCHAR *Name)UObjectBaseprotected
RegisterDependencies()UObjectBaseinlineprotectedvirtual
RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)UObjectvirtual
ReinitializeProperties(UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)UObject
ReleaseRef() constUObjectBase
ReloadConfig(UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)UObject
ReloadObjectsFromModifiedConfigSections(const class FConfigModificationTracker *ChangeTracker)UObjectBaseUtilitystatic
ReloadWindowPositions()UGameUserSettings
RemoveClassPrefix(const TCHAR *ClassName)UObjectBasestatic
RemoveFromRoot()UObjectBaseUtilityinline
Rename(const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)UObjectvirtual
RequestResolutionChange(int32 InResolutionX, int32 InResolutionY, EWindowMode::Type InWindowMode, bool bInDoOverrides=true)UGameUserSettingsstatic
RequestUIUpdate()UGameUserSettingsinline
ResetToCurrentSettings()UGameUserSettingsvirtual
ResolutionSizeXUGameUserSettingsprotected
ResolutionSizeYUGameUserSettingsprotected
ResolveSubobject(const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)UObjectinlinevirtual
RetrieveReferencers(TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)UObject
RevertVideoMode()UGameUserSettings
RootPackageHasAnyFlags(uint32 CheckFlagMask) constUObjectBaseUtility
RunHardwareBenchmark(int32 WorkScale=10, float CPUMultiplier=1.0f, float GPUMultiplier=1.0f)UGameUserSettingsvirtual
SaveConfig(uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)UObject
SaveConfig(const FSaveConfigContext &Context)UObject
SaveSettings()UGameUserSettingsvirtual
ScalabilityQualityUGameUserSettings
Serialize(FArchive &Ar)UObjectvirtual
Serialize(FStructuredArchive::FRecord Record)UObjectvirtual
SerializeScriptProperties(FArchive &Ar) constUObject
SerializeScriptProperties(FStructuredArchive::FSlot Slot) constUObject
SetAntiAliasingQuality(int32 Value)UGameUserSettings
SetAudioQualityLevel(int32 QualityLevel)UGameUserSettings
SetBenchmarkFallbackValues()UGameUserSettings
SetDynamicResolutionEnabled(bool bEnable)UGameUserSettings
SetExternalPackage(UPackage *InPackage)UObjectBase
SetFlags(EObjectFlags NewFlags)UObjectBaseUtilityinline
SetFlagsTo(EObjectFlags NewFlags)UObjectBaseinlineprotected
SetFoliageQuality(int32 Value)UGameUserSettings
SetFrameRateLimit(float NewLimit)UGameUserSettings
SetFrameRateLimitCVar(float InLimit)UGameUserSettingsprotectedstatic
SetFullscreenMode(EWindowMode::Type InFullscreenMode)UGameUserSettings
SetGarbageEliminationEnabled(bool bEnabled)UObjectBaseUtilityinlinestatic
SetGlobalIlluminationQuality(int32 Value)UGameUserSettings
SetInternalFlags(EInternalObjectFlags FlagsToSet) constUObjectBaseUtilityinline
SetLinker(FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)UObject
SetOverallScalabilityLevel(int32 Value)UGameUserSettingsvirtual
SetPostProcessingQuality(int32 Value)UGameUserSettings
SetReflectionQuality(int32 Value)UGameUserSettings
SetResolutionScaleNormalized(float NewScaleNormalized)UGameUserSettings
SetResolutionScaleValueEx(float NewScaleValue)UGameUserSettings
SetScreenResolution(FIntPoint Resolution)UGameUserSettings
SetShadingQuality(int32 Value)UGameUserSettings
SetShadowQuality(int32 Value)UGameUserSettings
SetSyncTypeCVar(int32 InInterval)UGameUserSettingsprotectedstatic
SetTextureQuality(int32 Value)UGameUserSettings
SetToDefaults()UGameUserSettingsvirtual
SetViewDistanceQuality(int32 Value)UGameUserSettings
SetVisualEffectQuality(int32 Value)UGameUserSettings
SetVSyncEnabled(bool bEnable)UGameUserSettings
SetWindowPosition(int32 WindowPosX, int32 WindowPosY)UGameUserSettingsvirtual
SetWindowPosition(int32 WindowPosX, int32 WindowPosY, int32 SaveSlotIndex)UGameUserSettingsvirtual
ShutdownAfterError()UObjectinlinevirtual
SkipFunction(FFrame &Stack, RESULT_DECL, UFunction *Function)UObject
SourceFileTagName()UObjectstatic
SupportsHDRDisplayOutput() constUGameUserSettingsvirtual
TagSubobjects(EObjectFlags NewFlags)UObjectvirtual
ThisThreadAtomicallyClearedRFUnreachable()UObjectBaseUtility
TryUpdateDefaultConfigFile(const FString &SpecificFileLocation="", bool bWarnIfFail=true)UObject
UnMark(EObjectMark Marks) constUObjectBaseUtilityinline
UObject()UObject
UObject(const FObjectInitializer &ObjectInitializer)UObject
UObject(EStaticConstructor, EObjectFlags InFlags)UObject
UObject(FVTableHelper &Helper)UObject
UObjectBase()UObjectBaseinlineprotected
UObjectBase(EObjectFlags InFlags)UObjectBaseprotected
UObjectBase(UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())UObjectBase
UObjectBaseUtility()UObjectBaseUtilityinline
UObjectBaseUtility(EObjectFlags InFlags)UObjectBaseUtilityinline
UpdateClassesExcludedFromDedicatedClient(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)UObjectstatic
UpdateClassesExcludedFromDedicatedServer(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)UObjectstatic
UpdateDefaultConfigFile(const FString &SpecificFileLocation="")UObject
UpdateGlobalUserConfigFile()UObject
UpdateProjectUserConfigFile()UObject
UpdateResolutionQuality()UGameUserSettingsprotected
UpdateSinglePropertyInConfigFile(const FProperty *InProperty, const FString &InConfigIniName)UObject
UpdateVersion()UGameUserSettingsprotectedvirtual
ValidateGeneratedRepEnums(const TArray< struct FRepRecord > &ClassReps) constUObjectinlinevirtual
ValidateSettings()UGameUserSettingsvirtual
VersionUGameUserSettingsprotected
WindowPositionsUGameUserSettingsprotected
WindowPosX_DEPRECATEDUGameUserSettingsprotected
WindowPosY_DEPRECATEDUGameUserSettingsprotected
WithinClass typedefUObject
~UObjectBase()UObjectBasevirtual