| AllowsAsyncPhysicsStateCreation() const override | ULandscapeHeightfieldCollisionComponent | virtual |
| ApplyWorldOffset(const FVector &InOffset, bool bWorldShift) override | ULandscapeHeightfieldCollisionComponent | virtual |
| BeginDestroy() override | ULandscapeHeightfieldCollisionComponent | virtual |
| CachedHeightFieldSamples | ULandscapeHeightfieldCollisionComponent | |
| CalcBounds(const FTransform &BoundTransform) const override | ULandscapeHeightfieldCollisionComponent | virtual |
| CookedCollisionData | ULandscapeHeightfieldCollisionComponent | |
| CookedPhysicalMaterials | ULandscapeHeightfieldCollisionComponent | |
| CreateCollisionObject() | ULandscapeHeightfieldCollisionComponent | virtual |
| CreateCollisionObject(bool bUseDefaultMaterialOnly, TArrayView< const uint16 > Heights, TArrayView< const uint16 > SimpleHeights, TArrayView< const uint8 > PhysicalMaterialIds, TArrayView< const uint8 > SimplePhysicalMaterialIds, TArrayView< const TObjectPtr< UPhysicalMaterial > > PhysicalMaterialObjects) | ULandscapeHeightfieldCollisionComponent | |
| DestroyComponent(bool bPromoteChildren=false) override | ULandscapeHeightfieldCollisionComponent | virtual |
| DoCustomNavigableGeometryExport(FNavigableGeometryExport &GeomExport) const override | ULandscapeHeightfieldCollisionComponent | virtual |
| ECollisionQuadFlags enum name | ULandscapeHeightfieldCollisionComponent | |
| FillHeightTile(TArrayView< float > Heights, int32 Offset, int32 Stride) const | ULandscapeHeightfieldCollisionComponent | |
| FillMaterialIndexTile(TArrayView< uint8 > Materials, int32 Offset, int32 Stride) const | ULandscapeHeightfieldCollisionComponent | |
| FLandscapeHeightfieldCollisionComponentSceneProxy | ULandscapeHeightfieldCollisionComponent | friend |
| GatherGeometrySlice(FNavigableGeometryExport &GeomExport, const FBox &SliceBox) const override | ULandscapeHeightfieldCollisionComponent | virtual |
| GenerateCollisionData(const FWriteRuntimeDataParams &Params, Chaos::FHeightFieldPtr &OutHeightField, bool bGenerateSimpleCollision, Chaos::FHeightFieldPtr &OutSimpleHeightField, TArray< UPhysicalMaterial * > &InOutMaterials) const | ULandscapeHeightfieldCollisionComponent | |
| GetCollisionEnabled() const override | ULandscapeHeightfieldCollisionComponent | virtual |
| GetCollisionObjectType() const override | ULandscapeHeightfieldCollisionComponent | virtual |
| GetCollisionResponseToChannel(ECollisionChannel Channel) const override | ULandscapeHeightfieldCollisionComponent | virtual |
| GetCollisionResponseToChannels() const override | ULandscapeHeightfieldCollisionComponent | virtual |
| GetCollisionSampleInfo() const | ULandscapeHeightfieldCollisionComponent | |
| GetGeometryGatheringMode() const override | ULandscapeHeightfieldCollisionComponent | virtual |
| GetHeight(float X, float Y, EHeightfieldSource HeightFieldSource) | ULandscapeHeightfieldCollisionComponent | |
| GetLandscapeInfo() const | ULandscapeHeightfieldCollisionComponent | |
| GetLandscapeProxy() const | ULandscapeHeightfieldCollisionComponent | |
| GetPhysicalMaterial(float X, float Y, EHeightfieldSource HeightFieldSource) | ULandscapeHeightfieldCollisionComponent | |
| GetRenderComponent() const | ULandscapeHeightfieldCollisionComponent | |
| GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) override | ULandscapeHeightfieldCollisionComponent | virtual |
| GetSectionBase() const | ULandscapeHeightfieldCollisionComponent | |
| HeightfieldColumnsCount | ULandscapeHeightfieldCollisionComponent | |
| HeightfieldRef | ULandscapeHeightfieldCollisionComponent | |
| HeightfieldRowsCount | ULandscapeHeightfieldCollisionComponent | |
| IsShown(const FEngineShowFlags &ShowFlags) const override | ULandscapeHeightfieldCollisionComponent | virtual |
| LocalHeightfieldGeometryRef | ULandscapeHeightfieldCollisionComponent | |
| LocalHeightfieldSimpleGeometryRef | ULandscapeHeightfieldCollisionComponent | |
| OnCreatePhysicsState() override | ULandscapeHeightfieldCollisionComponent | protectedvirtual |
| OnDestroyPhysicsState() override | ULandscapeHeightfieldCollisionComponent | protectedvirtual |
| OnRegister() override | ULandscapeHeightfieldCollisionComponent | virtual |
| OnUnregister() override | ULandscapeHeightfieldCollisionComponent | virtual |
| PostLoad() override | ULandscapeHeightfieldCollisionComponent | virtual |
| PrepareGeometryExportSync() override | ULandscapeHeightfieldCollisionComponent | virtual |
| PreSave(FObjectPreSaveContext ObjectSaveContext) override | ULandscapeHeightfieldCollisionComponent | virtual |
| QF_EdgeTurned enum value | ULandscapeHeightfieldCollisionComponent | |
| QF_NoCollision enum value | ULandscapeHeightfieldCollisionComponent | |
| QF_PhysicalMaterialMask enum value | ULandscapeHeightfieldCollisionComponent | |
| RecreateCollision() | ULandscapeHeightfieldCollisionComponent | virtual |
| Serialize(FArchive &Ar) override | ULandscapeHeightfieldCollisionComponent | virtual |
| SetRenderComponent(ULandscapeComponent *InRenderComponent) | ULandscapeHeightfieldCollisionComponent | inline |
| SetSectionBase(FIntPoint InSectionBase) | ULandscapeHeightfieldCollisionComponent | |
| SupportsGatheringGeometrySlices() const override | ULandscapeHeightfieldCollisionComponent | inlinevirtual |
| WriteRuntimeData(const FWriteRuntimeDataParams &Params, TArray< uint8 > &OutHeightfieldData, TArray< UPhysicalMaterial * > &InOutMaterials) const | ULandscapeHeightfieldCollisionComponent | |