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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UModelComponent, including all inherited members.
| AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector) | UModelComponent | static |
| ApplyTempElements(bool bLightingWasSuccessful) | UModelComponent | static |
| BuildRenderData() | UModelComponent | |
| CalcBounds(const FTransform &LocalToWorld) const override | UModelComponent | virtual |
| CommitSurfaces() | UModelComponent | |
| ContainsPhysicsTriMeshData(bool InUseAllTriData) const override | UModelComponent | virtual |
| CopyElementsFrom(UModelComponent *OtherModelComponent) | UModelComponent | |
| CreateModelBodySetup() | UModelComponent | |
| CreateNewTempElement(UModelComponent *Component) | UModelComponent | static |
| CreateRenderState_Concurrent(FRegisterComponentContext *Context) override | UModelComponent | virtual |
| CreateSceneProxy() override | UModelComponent | virtual |
| DestroyRenderState_Concurrent() override | UModelComponent | virtual |
| FStaticLightingSystem | UModelComponent | friend |
| GetBodySetup() override | UModelComponent | inlinevirtual |
| GetElements() const | UModelComponent | inline |
| GetElements() | UModelComponent | inline |
| GetLightAndShadowMapMemoryUsage(int32 &LightMapMemoryUsage, int32 &ShadowMapMemoryUsage) const override | UModelComponent | virtual |
| GetLightMapResolution(int32 &Width, int32 &Height) const override | UModelComponent | virtual |
| GetMaterial(int32 MaterialIndex) const override | UModelComponent | virtual |
| GetMaterialFromCollisionFaceIndex(int32 FaceIndex, int32 &SectionIndex) const override | UModelComponent | virtual |
| GetModel() const | UModelComponent | inline |
| GetNumMaterials() const override | UModelComponent | virtual |
| GetPhysicsTriMeshData(struct FTriMeshCollisionData *CollisionData, bool InUseAllTriData) override | UModelComponent | virtual |
| GetStaticLightingType() const override | UModelComponent | inlinevirtual |
| GetStaticLightMapResolution() const override | UModelComponent | virtual |
| GetStreamingRenderAssetInfo(FStreamingTextureLevelContext &LevelContext, TArray< FStreamingRenderAssetPrimitiveInfo > &OutStreamingRenderAssets) const override | UModelComponent | virtual |
| GetSurfaceLightMapResolution(int32 SurfaceIndex, int32 QualityScale, int32 &Width, int32 &Height, FMatrix &WorldToMap, TArray< int32 > *GatheredNodes=NULL) const | UModelComponent | |
| GetTriMeshSizeEstimates(struct FTriMeshCollisionDataEstimates &OutTriMeshEstimates, bool bInUseAllTriData) const override | UModelComponent | virtual |
| GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const override | UModelComponent | virtual |
| InvalidateLightingCacheDetailed(bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) override | UModelComponent | virtual |
| IsNameStableForNetworking() const override | UModelComponent | virtual |
| IsPrecomputedLightingValid() const override | UModelComponent | virtual |
| ModelBodySetup | UModelComponent | |
| PostLoad() override | UModelComponent | virtual |
| PropagateLightingScenarioChange() override | UModelComponent | virtual |
| Serialize(FArchive &Ar) override | UModelComponent | virtual |
| SetDebugLightmapSample | UModelComponent | friend |
| ShouldRecreateProxyOnUpdateTransform() const override | UModelComponent | virtual |
| ShrinkElements() | UModelComponent | |
| SupportsStaticLighting() const override | UModelComponent | inlineprotectedvirtual |
| UModel | UModelComponent | friend |
| WantsNegXTriMesh() override | UModelComponent | inlinevirtual |