UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
radaudio_mdct.h
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1// Copyright Epic Games Tools, LLC. All Rights Reserved.
2#include "radaudio_common.h"
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8#ifdef RADAUDIO_WRAP
9#define WRAPPED_NAME(name) RR_STRING_JOIN(RADAUDIO_WRAP, name##_)
10
11#define radaudio_mdct_fft WRAPPED_NAME(radaudio_mdct_fft)
12#define radaudio_imdct_fft_only_middle WRAPPED_NAME(radaudio_imdct_fft_only_middle)
13#endif
14
15
16//void radaudio_mdct_fft(float *mdct_coef, size_t N, float const *signal0, float const *signal1, float *work);
17void radaudio_mdct_fft(radaudio_cpu_features cpu, float *mdct_coef, size_t N, float const *signal0, float const *signal1, float *work);
18
19// Abstractly, computes 2N IMDCT results signal0:signal1 from N input coeffs
20// Practically, computes N IMDCT results [--:sig0:sig1:--] from N input coeffs
21// and packs them as [sig0:sig1] in signal_both.
22//
23// mdct_coeff[] is overwritten in the process. (It's used internally as workspace.)
24//
25// both signal outputs are packed into a single buffer to allow the signal buffer
26// to be used as an additional work buffer.
27//
28// N must be even, >=4.
30
31#ifdef __cplusplus
32}
33#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void radaudio_mdct_fft(radaudio_cpu_features cpu, float *mdct_coef, size_t N, float const *signal0, float const *signal1, float *work)
Definition radaudio_mdct.cpp:250
void radaudio_imdct_fft_only_middle(radaudio_cpu_features cpu, float *signal_both, float *mdct_coef, size_t N)
Definition radaudio_mdct.cpp:342
Definition radaudio_common.h:73