UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FGeometryParticleStateBase Member List

This is the complete list of members for Chaos::FGeometryParticleStateBase, including all inherited members.

CachePreCorrectionState(const TParticle &Particle)Chaos::FGeometryParticleStateBaseinline
ClearEntryAndFuture(const FFrameAndPhase FrameAndPhase)Chaos::FGeometryParticleStateBaseinline
DynamicsChaos::FGeometryParticleStateBase
DynamicsMiscChaos::FGeometryParticleStateBase
ExtractHistoryState(int32 &PositionValidCount, int32 &VelocityValidCount, int32 &PositionNextIterator, int32 &VelocityNextIterator) constChaos::FGeometryParticleStateBaseinline
FGeometryParticleStateBase(int32 NumFrames)Chaos::FGeometryParticleStateBaseinlineexplicit
FGeometryParticleStateBase(int32 NumFrames, bool bCacheOnePhase)Chaos::FGeometryParticleStateBaseinlineexplicit
FGeometryParticleStateBase(const FGeometryParticleStateBase &Other)=deleteChaos::FGeometryParticleStateBase
FGeometryParticleStateBase(FGeometryParticleStateBase &&Other)=defaultChaos::FGeometryParticleStateBase
FGeometryParticleStateBase()=deleteChaos::FGeometryParticleStateBase
IsClean(const FFrameAndPhase FrameAndPhase) constChaos::FGeometryParticleStateBaseinline
IsCleanExcludingDynamics(const FFrameAndPhase FrameAndPhase) constChaos::FGeometryParticleStateBaseinline
IsInSync(const FGeometryParticleHandle &Handle, const FFrameAndPhase FrameAndPhase, const FDirtyPropertiesPool &Pool) constChaos::FGeometryParticleStateBase
KinematicTargetChaos::FGeometryParticleStateBase
MassPropsChaos::FGeometryParticleStateBase
NonFrequentDataChaos::FGeometryParticleStateBase
operator=(const FGeometryParticleStateBase &)=deleteChaos::FGeometryParticleStateBase
operator=(FGeometryParticleStateBase &&)=deleteChaos::FGeometryParticleStateBase
ParticlePositionRotationChaos::FGeometryParticleStateBase
PreCorrectionXRChaos::FGeometryParticleStateBase
Release(FDirtyPropertiesPool &Manager)Chaos::FGeometryParticleStateBaseinline
Reset()Chaos::FGeometryParticleStateBaseinline
RestoreHistoryState(const int32 &PositionValidCount, const int32 &VelocityValidCount, const int32 &PositionNextIterator, const int32 &VelocityNextIterator)Chaos::FGeometryParticleStateBaseinline
ShapesArray(const FGeometryParticleStateBase *State, const TParticle &Particle)Chaos::FGeometryParticleStateBaseinlinestatic
ShapesArrayStateChaos::FGeometryParticleStateBase
SyncDirtyDynamics(FDirtyPropData &DestManager, const FDirtyChaosProperties &Dirty, const FConstDirtyPropData &SrcManager)Chaos::FGeometryParticleStateBase
SyncSimWritablePropsFromSim(FDirtyPropData Manager, const TPBDRigidParticleHandle< FReal, 3 > &Rigid)Chaos::FGeometryParticleStateBase
TargetPositionsChaos::FGeometryParticleStateBase
TargetStatesChaos::FGeometryParticleStateBase
TargetVelocitiesChaos::FGeometryParticleStateBase
VelocitiesChaos::FGeometryParticleStateBase
~FGeometryParticleStateBase()=defaultChaos::FGeometryParticleStateBase