UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FHeightField::FData< InStorageType > Member List

This is the complete list of members for Chaos::FHeightField::FData< InStorageType >, including all inherited members.

BuildLowResolutionData()Chaos::FHeightField::FData< InStorageType >inline
CellIndexToVertexIndex(const int32 CellIndex) constChaos::FHeightField::FData< InStorageType >inline
GetBounds(TVec2< int32 > CellIdx, TVec2< int32 > Area, FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetBoundsScaled(TVec2< int32 > CellIdx, TVec2< int32 > Area, FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetBoundsScaled(TVec2< int32 > CellIdx, FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetBoundsScaledSimd(int32 Index, FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetBoundsSimd(int32 Index, FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetCellHeight() constChaos::FHeightField::FData< InStorageType >inline
GetCellWidth() constChaos::FHeightField::FData< InStorageType >inline
GetLowResBounds(TVec2< int32 > CellIdx, FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetLowResBoundsScaled(TVec2< int32 > CellIdx, FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetMaxHeight() constChaos::FHeightField::FData< InStorageType >inline
GetMinHeight() constChaos::FHeightField::FData< InStorageType >inline
GetPoint(int32 Index) constChaos::FHeightField::FData< InStorageType >inline
GetPoints(int32 Index, FVec3 OutPts[4]) constChaos::FHeightField::FData< InStorageType >inline
GetPointsAndBounds(int32 Index, FVec3 OutPts[4], FAABB3 &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetPointsAndBoundsScaled(int32 Index, FVec3 OutPts[4], FAABB3 &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetPointsAndBoundsScaledSimd(int32 Index, VectorRegister4Float OutPts[4], FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetPointsAndBoundsSimd(int32 Index, VectorRegister4Float OutPts[4], FAABBVectorized &OutBounds) constChaos::FHeightField::FData< InStorageType >inline
GetPointScaled(int32 Index) constChaos::FHeightField::FData< InStorageType >inline
GetPointsScaled(int32 Index, FVec3 OutPts[4]) constChaos::FHeightField::FData< InStorageType >inline
HeightPerUnitChaos::FHeightField::FData< InStorageType >
HeightsChaos::FHeightField::FData< InStorageType >
LowResIncChaos::FHeightField::FData< InStorageType >static
LowResolutionHeightsChaos::FHeightField::FData< InStorageType >
MaterialIndicesChaos::FHeightField::FData< InStorageType >
MaxValueChaos::FHeightField::FData< InStorageType >
MinValueChaos::FHeightField::FData< InStorageType >
NumColsChaos::FHeightField::FData< InStorageType >
NumColsLowResChaos::FHeightField::FData< InStorageType >
NumRowsChaos::FHeightField::FData< InStorageType >
RangeChaos::FHeightField::FData< InStorageType >
RealSizeChaos::FHeightField::FData< InStorageType >static
ScaleChaos::FHeightField::FData< InStorageType >
ScaleSimdChaos::FHeightField::FData< InStorageType >
Serialize(FChaosArchive &Ar)Chaos::FHeightField::FData< InStorageType >inline
StorageRangeChaos::FHeightField::FData< InStorageType >static
StorageSizeChaos::FHeightField::FData< InStorageType >static
StorageType typedefChaos::FHeightField::FData< InStorageType >