UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12ShaderUtils::FBinaryRootSignatureCreator Member List

This is the complete list of members for D3D12ShaderUtils::FBinaryRootSignatureCreator, including all inherited members.

AddConstantBufferViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) overrideD3D12ShaderUtils::FBinaryRootSignatureCreatorinlinevirtual
AddConstantsParameter(uint32 Num32BitValues, uint32 Register, uint32 Space) overrideD3D12ShaderUtils::FBinaryRootSignatureCreatorinlinevirtual
AddRootFlag(D3D12_ROOT_SIGNATURE_FLAGS RootFlag) overrideD3D12ShaderUtils::FBinaryRootSignatureCreatorinlinevirtual
AddShaderResourceViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) overrideD3D12ShaderUtils::FBinaryRootSignatureCreatorinlinevirtual
AddTable(ERootSignatureVisibility Visibility, ERootSignatureRangeType Type, int32 NumDescriptors, D3D12_DESCRIPTOR_RANGE_FLAGS FlagsOverride=D3D12_DESCRIPTOR_RANGE_FLAG_NONE) overrideD3D12ShaderUtils::FBinaryRootSignatureCreatorinlinevirtual
AddUnorderedAccessViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) overrideD3D12ShaderUtils::FBinaryRootSignatureCreatorinlinevirtual
DescriptorRangesD3D12ShaderUtils::FBinaryRootSignatureCreator
Finalize()D3D12ShaderUtils::FBinaryRootSignatureCreatorinline
FlagsD3D12ShaderUtils::FRootSignatureCreator
GetRegisterSpace() constD3D12ShaderUtils::FRootSignatureCreatorinline
HasFlags(EShaderBindingLayoutFlags InFlags) constD3D12ShaderUtils::FRootSignatureCreatorinline
ParametersD3D12ShaderUtils::FBinaryRootSignatureCreator
PendingTablesD3D12ShaderUtils::FBinaryRootSignatureCreator
RegisterSpaceD3D12ShaderUtils::FRootSignatureCreator
RootDescD3D12ShaderUtils::FBinaryRootSignatureCreator
RootFlagsD3D12ShaderUtils::FBinaryRootSignatureCreator
SetFlags(EShaderBindingLayoutFlags InFlags)D3D12ShaderUtils::FRootSignatureCreatorinline
SetRegisterSpace(uint32 InSpace)D3D12ShaderUtils::FRootSignatureCreatorinline
ShouldSkipType(ERootSignatureRangeType Type) constD3D12ShaderUtils::FRootSignatureCreatorinline
~FRootSignatureCreator()=defaultD3D12ShaderUtils::FRootSignatureCreatorvirtual