| AddConstantBufferViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) override | D3D12ShaderUtils::FBinaryRootSignatureCreator | inlinevirtual |
| AddConstantsParameter(uint32 Num32BitValues, uint32 Register, uint32 Space) override | D3D12ShaderUtils::FBinaryRootSignatureCreator | inlinevirtual |
| AddRootFlag(D3D12_ROOT_SIGNATURE_FLAGS RootFlag) override | D3D12ShaderUtils::FBinaryRootSignatureCreator | inlinevirtual |
| AddShaderResourceViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) override | D3D12ShaderUtils::FBinaryRootSignatureCreator | inlinevirtual |
| AddTable(ERootSignatureVisibility Visibility, ERootSignatureRangeType Type, int32 NumDescriptors, D3D12_DESCRIPTOR_RANGE_FLAGS FlagsOverride=D3D12_DESCRIPTOR_RANGE_FLAG_NONE) override | D3D12ShaderUtils::FBinaryRootSignatureCreator | inlinevirtual |
| AddUnorderedAccessViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) override | D3D12ShaderUtils::FBinaryRootSignatureCreator | inlinevirtual |
| DescriptorRanges | D3D12ShaderUtils::FBinaryRootSignatureCreator | |
| Finalize() | D3D12ShaderUtils::FBinaryRootSignatureCreator | inline |
| Flags | D3D12ShaderUtils::FRootSignatureCreator | |
| GetRegisterSpace() const | D3D12ShaderUtils::FRootSignatureCreator | inline |
| HasFlags(EShaderBindingLayoutFlags InFlags) const | D3D12ShaderUtils::FRootSignatureCreator | inline |
| Parameters | D3D12ShaderUtils::FBinaryRootSignatureCreator | |
| PendingTables | D3D12ShaderUtils::FBinaryRootSignatureCreator | |
| RegisterSpace | D3D12ShaderUtils::FRootSignatureCreator | |
| RootDesc | D3D12ShaderUtils::FBinaryRootSignatureCreator | |
| RootFlags | D3D12ShaderUtils::FBinaryRootSignatureCreator | |
| SetFlags(EShaderBindingLayoutFlags InFlags) | D3D12ShaderUtils::FRootSignatureCreator | inline |
| SetRegisterSpace(uint32 InSpace) | D3D12ShaderUtils::FRootSignatureCreator | inline |
| ShouldSkipType(ERootSignatureRangeType Type) const | D3D12ShaderUtils::FRootSignatureCreator | inline |
| ~FRootSignatureCreator()=default | D3D12ShaderUtils::FRootSignatureCreator | virtual |