UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12ShaderUtils::FTextRootSignatureCreator Member List

This is the complete list of members for D3D12ShaderUtils::FTextRootSignatureCreator, including all inherited members.

AddConstantBufferViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) overrideD3D12ShaderUtils::FTextRootSignatureCreatorinlinevirtual
AddConstantsParameter(uint32 Num32BitValues, uint32 Register, uint32 Space) overrideD3D12ShaderUtils::FTextRootSignatureCreatorinlinevirtual
AddRootFlag(D3D12_ROOT_SIGNATURE_FLAGS InFlag) overrideD3D12ShaderUtils::FTextRootSignatureCreatorinlinevirtual
AddShaderResourceViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) overrideD3D12ShaderUtils::FTextRootSignatureCreatorinlinevirtual
AddTable(ERootSignatureVisibility Visibility, ERootSignatureRangeType Type, int32 NumDescriptors, D3D12_DESCRIPTOR_RANGE_FLAGS FlagsOverride=D3D12_DESCRIPTOR_RANGE_FLAG_NONE) overrideD3D12ShaderUtils::FTextRootSignatureCreatorinlinevirtual
AddUnorderedAccessViewParameter(uint32 Register, uint32 Space, ERootSignatureVisibility Visibility=ERootSignatureVisibility::All) overrideD3D12ShaderUtils::FTextRootSignatureCreatorinlinevirtual
FlagsD3D12ShaderUtils::FRootSignatureCreator
GenerateString() constD3D12ShaderUtils::FTextRootSignatureCreatorinline
GetRegisterSpace() constD3D12ShaderUtils::FRootSignatureCreatorinline
HasFlags(EShaderBindingLayoutFlags InFlags) constD3D12ShaderUtils::FRootSignatureCreatorinline
RegisterSpaceD3D12ShaderUtils::FRootSignatureCreator
RootFlagsD3D12ShaderUtils::FTextRootSignatureCreator
SetFlags(EShaderBindingLayoutFlags InFlags)D3D12ShaderUtils::FRootSignatureCreatorinline
SetRegisterSpace(uint32 InSpace)D3D12ShaderUtils::FRootSignatureCreatorinline
ShouldSkipType(ERootSignatureRangeType Type) constD3D12ShaderUtils::FRootSignatureCreatorinline
TableD3D12ShaderUtils::FTextRootSignatureCreator
~FRootSignatureCreator()=defaultD3D12ShaderUtils::FRootSignatureCreatorvirtual