UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FArchiveState Member List

This is the complete list of members for FArchiveState, including all inherited members.

ActiveFPLBFArchiveState
ArAllowLazyLoadingFArchiveState
ArContainsCodeFArchiveState
ArContainsMapFArchiveState
ArCustomPropertyListFArchiveState
ArEngineVerFArchiveStateprotected
ArForceByteSwappingFArchiveState
ArForceUnicodeFArchiveStateprotected
ArIgnoreArchetypeRefFArchiveState
ArIgnoreClassGeneratedByRefFArchiveState
ArIgnoreClassRefFArchiveState
ArIgnoreOuterRefFArchiveState
ArIsCountingMemoryFArchiveState
ArIsFilterEditorOnlyFArchiveState
ArIsLoadingFArchiveStateprotected
ArIsLoadingFromCookedPackageFArchiveStateprotected
ArIsModifyingWeakAndStrongReferencesFArchiveState
ArIsNetArchiveFArchiveState
ArIsObjectReferenceCollectorFArchiveState
ArIsPersistentFArchiveStateprotected
ArIsSaveGameFArchiveState
ArIsSavingFArchiveStateprotected
ArIsSavingOptionalObjectFArchiveState
ArIsTextFormatFArchiveStateprotected
ArIsTransactingFArchiveStateprotected
ArLicenseeUEVerFArchiveStateprotected
ArMaxSerializeSizeFArchiveState
ArMergeOverridesFArchiveState
ArNoDeltaFArchiveState
ArNoIntraPropertyDeltaFArchiveState
ArPortFlagsFArchiveState
ArPreserveArrayElementsFArchiveState
ArSerializingDefaultsFArchiveState
ArShouldSkipBulkDataFArchiveState
ArUEVerFArchiveStateprotected
ArUseCustomPropertyListFArchiveState
ArUseUnversionedPropertySerializationFArchiveStateprotected
ArWantBinaryPropertySerializationFArchiveStateprotected
AtEnd()FArchiveStateinlinevirtual
bCustomVersionsAreResetFArchiveStatemutableprotected
ClearError()FArchiveState
ContainsCode() constFArchiveStateinline
ContainsMap() constFArchiveStateinline
CookingTarget() constFArchiveStateinline
CopyTrivialFArchiveStatusMembers(const FArchiveState &ArchiveStatusToCopy)FArchiveStateprotected
CountBytes(SIZE_T InNum, SIZE_T InMax)FArchiveStateinlinevirtual
CustomVer(const struct FGuid &Key) constFArchiveState
CustomVersionContainerFArchiveStatemutableprotected
DoDelta() constFArchiveStateinline
DoIntraPropertyDelta() constFArchiveStateinline
EngineNetVer() constFArchiveStatevirtual
EngineVer() constFArchiveStateinline
FArchiveFArchiveStatefriend
ForceByteSwapping() constFArchiveStateinline
ForEachState(T Func)FArchiveState
GameNetVer() constFArchiveStatevirtual
GetArchetypeFromLoader(const UObject *Obj)FArchiveStateinlinevirtual
GetArchiveName() constFArchiveStatevirtual
GetCookContext()FArchiveStateinline
GetCookData()FArchiveStateinline
GetCustomVersions() constFArchiveStatevirtual
GetDebugSerializationFlags() constFArchiveStateinline
GetError() constFArchiveStateinline
GetInnermostState()FArchiveStateinlinevirtual
GetLinker()FArchiveStateinlinevirtual
GetMaxSerializeSize() constFArchiveStateinline
GetMigrationContext() constFArchiveStateinlinevirtual
GetPortFlags() constFArchiveStateinline
GetSavePackageData()FArchiveStateinline
GetSavePackageSerializeContext()FArchiveStateinline
GetSerializedProperty() constFArchiveStateinline
GetSerializedPropertyChain(TArray< class FProperty * > &OutProperties) constFArchiveState
GetSerializedPropertyChain() constFArchiveStateinline
HasAllPortFlags(uint32 Flags) constFArchiveStateinline
HasAnyPortFlags(uint32 Flags) constFArchiveStateinline
InlineFPLBFArchiveState
IsAllowingLazyLoading() constFArchiveStateinline
IsByteSwapping()FArchiveStateinline
IsCooking() constFArchiveStateinline
IsCountingMemory() constFArchiveStateinline
IsCriticalError() constFArchiveStateinline
IsError() constFArchiveStateinline
IsFilterEditorOnly() constFArchiveStateinline
IsForcingUnicode() constFArchiveStateinline
IsIgnoringArchetypeRef() constFArchiveStateinline
IsIgnoringClassGeneratedByRef() constFArchiveStateinline
IsIgnoringClassRef() constFArchiveStateinline
IsIgnoringOuterRef() constFArchiveStateinline
IsLoading() constFArchiveStateinline
IsLoadingFromCookedPackage() constFArchiveStateinline
IsMigratingRemoteObjects() constFArchiveStateinline
IsModifyingWeakAndStrongReferences() constFArchiveStateinline
IsNetArchive() constFArchiveStateinline
IsObjectReferenceCollector() constFArchiveStateinline
IsPersistent() constFArchiveStateinline
IsSaveGame() constFArchiveStateinline
IsSaving() constFArchiveStateinline
IsSavingOptionalObject() constFArchiveStateinline
IsSerializingDefaults() constFArchiveStateinline
IsTextFormat() constFArchiveStateinline
IsTransacting() constFArchiveStateinline
LicenseeUEVer() constFArchiveStateinline
LinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveStateprotectedstatic
RequiresLocalizationGather() constFArchiveStateinline
Reset()FArchiveStatevirtual
ResetCustomVersions()FArchiveStatevirtual
SavePackageDataFArchiveStateprotected
SerializedPropertyFArchiveStateprotected
SerializedPropertyChainFArchiveStateprotected
SetArchiveState(const FArchiveState &InState)FArchiveState
SetByteSwapping(bool Enabled)FArchiveStateinline
SetCookData(FArchiveCookData *InCookData)FArchiveStateinline
SetCriticalError()FArchiveState
SetCustomVersion(const struct FGuid &Key, int32 Version, FName FriendlyName)FArchiveState
SetCustomVersions(const FCustomVersionContainer &CustomVersionContainer)FArchiveStatevirtual
SetDebugSerializationFlags(uint32 InCustomFlags)FArchiveStateinlinevirtual
SetEngineNetVer(const uint32 InEngineNetVer)FArchiveStatevirtual
SetEngineVer(const FEngineVersionBase &InVer)FArchiveStatevirtual
SetError()FArchiveState
SetFilterEditorOnly(bool InFilterEditorOnly)FArchiveStateinlinevirtual
SetForceUnicode(bool bInForceUnicode)FArchiveStatevirtual
SetGameNetVer(const uint32 InGameNetVer)FArchiveStatevirtual
SetIsLoading(bool bInIsLoading)FArchiveStatevirtual
SetIsLoadingFromCookedPackage(bool bInIsLoadingFromCookedPackage)FArchiveStatevirtual
SetIsPersistent(bool bInIsPersistent)FArchiveStatevirtual
SetIsSaving(bool bInIsSaving)FArchiveStatevirtual
SetIsTextFormat(bool bInIsTextFormat)FArchiveStatevirtual
SetIsTransacting(bool bInIsTransacting)FArchiveStatevirtual
SetLicenseeUEVer(int32 InVer)FArchiveStatevirtual
SetMigratingRemoteObjects(bool bMigrating)FArchiveState
SetPortFlags(uint32 InPortFlags)FArchiveStateinline
SetSavePackageData(FArchiveSavePackageData *InSavePackageData)FArchiveStateinline
SetSavingOptionalObject(bool InSavingOptionalObject)FArchiveStateinlinevirtual
SetSerializeContext(FUObjectSerializeContext *InLoadContext)FArchiveStateinlinevirtual
SetSerializedProperty(FProperty *InProperty)FArchiveStateinlinevirtual
SetSerializedPropertyChain(const FArchiveSerializedPropertyChain *InSerializedPropertyChain, class FProperty *InSerializedPropertyOverride=nullptr)FArchiveStatevirtual
SetShouldSkipCompilingAssets(bool Enabled)FArchiveStateinline
SetShouldSkipUpdateCustomVersion(bool bShouldSkip)FArchiveState
SetUEVer(FPackageFileVersion InVer)FArchiveStatevirtual
SetUseUnversionedPropertySerialization(bool bInUseUnversioned)FArchiveStatevirtual
SetWantBinaryPropertySerialization(bool bInWantBinaryPropertySerialization)FArchiveStatevirtual
ShouldSkipBulkData() constFArchiveStateinline
ShouldSkipCompilingAssets() constFArchiveStateinline
ShouldSkipProperty(const FProperty *InProperty) constFArchiveStateinlinevirtual
ShouldSkipUpdateCustomVersion() constFArchiveStateinline
Tell()FArchiveStateinlinevirtual
ThisContainsCode()FArchiveStateinline
ThisContainsMap()FArchiveStateinline
ThisRequiresLocalizationGather()FArchiveState
TotalSize()FArchiveStateinlinevirtual
UE_DEPRECATED(5.5, "GetSerializeContext is not supported. Use FUObjectThreadContext::Get().GetSerializeContext().") virtual FUObjectSerializeContext *GetSerializeContext()FArchiveStateinline
UEVer() constFArchiveStateinline
UnlinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveStateprotectedstatic
UseToResolveEnumerators() constFArchiveStateinlinevirtual
UseUnversionedPropertySerialization() constFArchiveStateinline
WantBinaryPropertySerialization() constFArchiveStateinline