UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAssetBundleData Member List

This is the complete list of members for FAssetBundleData, including all inherited members.

AddBundleAsset(FName BundleName, const FSoftObjectPath &AssetPath)FAssetBundleData
AddBundleAsset(FName BundleName, const TSoftObjectPtr< T > &SoftObjectPtr)FAssetBundleDatainline
AddBundleAsset(FName BundleName, const FTopLevelAssetPath &AssetPath)FAssetBundleData
AddBundleAssets(FName BundleName, const TArray< FSoftObjectPath > &AssetPaths)FAssetBundleData
AddBundleAssets(FName BundleName, const TArray< FTopLevelAssetPath > &AssetPaths)FAssetBundleData
AddBundleAssetsTruncated(FName BundleName, const TArray< FSoftObjectPath > &AssetPaths)FAssetBundleData
AddBundleAssetTruncated(FName BundleName, const FSoftObjectPath &AssetPath)FAssetBundleData
BundlesFAssetBundleData
ExportTextItem(FString &ValueStr, FAssetBundleData const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) constFAssetBundleData
FAssetBundleData()FAssetBundleDatainline
FAssetBundleData(const FAssetBundleData &)=defaultFAssetBundleData
FAssetBundleData(FAssetBundleData &&)=defaultFAssetBundleData
FindEntry(FName SearchName)FAssetBundleData
ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText)FAssetBundleData
operator!=(const FAssetBundleData &Other) constFAssetBundleDatainline
operator=(const FAssetBundleData &)=defaultFAssetBundleData
operator=(FAssetBundleData &&)=defaultFAssetBundleData
operator==(const FAssetBundleData &Other) constFAssetBundleDatainline
Reset()FAssetBundleData
SetBundleAssets(FName BundleName, TArray< FSoftObjectPath > &&AssetPaths)FAssetBundleData
SetBundleAssets(FName BundleName, TArray< FTopLevelAssetPath > &&AssetPaths)FAssetBundleData
SetBundleAssetsTruncated(FName BundleName, const TArray< FSoftObjectPath > &AssetPaths)FAssetBundleData
ToDebugString() constFAssetBundleData
~FAssetBundleData()FAssetBundleDatainline