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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FAssetBundleData, including all inherited members.
| AddBundleAsset(FName BundleName, const FSoftObjectPath &AssetPath) | FAssetBundleData | |
| AddBundleAsset(FName BundleName, const TSoftObjectPtr< T > &SoftObjectPtr) | FAssetBundleData | inline |
| AddBundleAsset(FName BundleName, const FTopLevelAssetPath &AssetPath) | FAssetBundleData | |
| AddBundleAssets(FName BundleName, const TArray< FSoftObjectPath > &AssetPaths) | FAssetBundleData | |
| AddBundleAssets(FName BundleName, const TArray< FTopLevelAssetPath > &AssetPaths) | FAssetBundleData | |
| AddBundleAssetsTruncated(FName BundleName, const TArray< FSoftObjectPath > &AssetPaths) | FAssetBundleData | |
| AddBundleAssetTruncated(FName BundleName, const FSoftObjectPath &AssetPath) | FAssetBundleData | |
| Bundles | FAssetBundleData | |
| ExportTextItem(FString &ValueStr, FAssetBundleData const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const | FAssetBundleData | |
| FAssetBundleData() | FAssetBundleData | inline |
| FAssetBundleData(const FAssetBundleData &)=default | FAssetBundleData | |
| FAssetBundleData(FAssetBundleData &&)=default | FAssetBundleData | |
| FindEntry(FName SearchName) | FAssetBundleData | |
| ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText) | FAssetBundleData | |
| operator!=(const FAssetBundleData &Other) const | FAssetBundleData | inline |
| operator=(const FAssetBundleData &)=default | FAssetBundleData | |
| operator=(FAssetBundleData &&)=default | FAssetBundleData | |
| operator==(const FAssetBundleData &Other) const | FAssetBundleData | inline |
| Reset() | FAssetBundleData | |
| SetBundleAssets(FName BundleName, TArray< FSoftObjectPath > &&AssetPaths) | FAssetBundleData | |
| SetBundleAssets(FName BundleName, TArray< FTopLevelAssetPath > &&AssetPaths) | FAssetBundleData | |
| SetBundleAssetsTruncated(FName BundleName, const TArray< FSoftObjectPath > &AssetPaths) | FAssetBundleData | |
| ToDebugString() const | FAssetBundleData | |
| ~FAssetBundleData() | FAssetBundleData | inline |