UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioParameter Member List

This is the complete list of members for FAudioParameter, including all inherited members.

CreateDefaultArray(FName InName, int32 InNum)FAudioParameterinlinestatic
FAudioParameter()=defaultFAudioParameter
FAudioParameter(FName InName)FAudioParameterinline
FAudioParameter(FName InName, float InValue)FAudioParameterinline
FAudioParameter(FName InName, bool InValue)FAudioParameterinline
FAudioParameter(FName InName, int32 InValue)FAudioParameterinline
FAudioParameter(FName InName, UObject *InValue)FAudioParameterinline
FAudioParameter(FName InName, const FString &InValue)FAudioParameterinline
FAudioParameter(FName InName, const TArray< float > &InValue)FAudioParameterinline
FAudioParameter(FName InName, TArray< float > &&InValue)FAudioParameterinline
FAudioParameter(FName InName, const TArray< bool > &InValue)FAudioParameterinline
FAudioParameter(FName InName, TArray< bool > &&InValue)FAudioParameterinline
FAudioParameter(FName InName, const TArray< int32 > &InValue)FAudioParameterinline
FAudioParameter(FName InName, TArray< int32 > &&InValue)FAudioParameterinline
FAudioParameter(FName InName, const TArray< UObject * > &InValue)FAudioParameterinline
FAudioParameter(FName InName, const TArray< FString > &InValue)FAudioParameterinline
FAudioParameter(FName InName, TArray< FString > &&InValue)FAudioParameterinline
FAudioParameter(FName InName, EAudioParameterType Type)FAudioParameterinline
FAudioParameter(FAudioParameter &&InParameter)=defaultFAudioParameter
FAudioParameter(const FAudioParameter &InParameter)=defaultFAudioParameter
FindOrAddParam(TArray< FAudioParameter > &OutParams, FName InParamName)FAudioParameterinlinestatic
FindParam(const TArray< FAudioParameter > &InParams, FName InParamName)FAudioParameterinlinestatic
Merge(const FAudioParameter &InParameter, bool bInTakeName=true, bool bInTakeType=true, bool bInMergeArrayTypes=false)FAudioParameter
Merge(TArray< FAudioParameter > &&InParams, TArray< FAudioParameter > &OutParams)FAudioParameterstatic
ObjectProxiesFAudioParameter
operator=(const FAudioParameter &InParameter)=defaultFAudioParameter
operator=(FAudioParameter &&InParameter)=defaultFAudioParameter
ParamNameFAudioParameter
ParamTypeFAudioParameter
TypeNameFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Float)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Float"), Category=AudioParameter) float FloatParam=0.fFAudioParameterpure virtual
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Bool)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Boolean"), Category=AudioParameter) bool BoolParamFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Int)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Integer || ParamType == EAudioParameterType::NoneArray"), Category=AudioParameter) int32 IntParam=0FAudioParameterpure virtual
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Object)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Object"), Category=AudioParameter) TObjectPtr< UObject > ObjectParamFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (String)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::String"), Category=AudioParameter) FString StringParamFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Float Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::FloatArray"), Category=AudioParameter) TArray< float > ArrayFloatParamFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Bool Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::BooleanArray"), Category=AudioParameter) TArray< bool > ArrayBoolParamFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Int Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::IntegerArray"), Category=AudioParameter) TArray< int32 > ArrayIntParamFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Object Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::ObjectArray"), Category=AudioParameter) TArray< TObjectPtr< UObject > > ArrayObjectParamFAudioParameter
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (String Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::StringArray"), Category=AudioParameter) TArray< FString > ArrayStringParamFAudioParameter