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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FAudioParameter, including all inherited members.
| CreateDefaultArray(FName InName, int32 InNum) | FAudioParameter | inlinestatic |
| FAudioParameter()=default | FAudioParameter | |
| FAudioParameter(FName InName) | FAudioParameter | inline |
| FAudioParameter(FName InName, float InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, bool InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, int32 InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, UObject *InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, const FString &InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, const TArray< float > &InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, TArray< float > &&InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, const TArray< bool > &InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, TArray< bool > &&InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, const TArray< int32 > &InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, TArray< int32 > &&InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, const TArray< UObject * > &InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, const TArray< FString > &InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, TArray< FString > &&InValue) | FAudioParameter | inline |
| FAudioParameter(FName InName, EAudioParameterType Type) | FAudioParameter | inline |
| FAudioParameter(FAudioParameter &&InParameter)=default | FAudioParameter | |
| FAudioParameter(const FAudioParameter &InParameter)=default | FAudioParameter | |
| FindOrAddParam(TArray< FAudioParameter > &OutParams, FName InParamName) | FAudioParameter | inlinestatic |
| FindParam(const TArray< FAudioParameter > &InParams, FName InParamName) | FAudioParameter | inlinestatic |
| Merge(const FAudioParameter &InParameter, bool bInTakeName=true, bool bInTakeType=true, bool bInMergeArrayTypes=false) | FAudioParameter | |
| Merge(TArray< FAudioParameter > &&InParams, TArray< FAudioParameter > &OutParams) | FAudioParameter | static |
| ObjectProxies | FAudioParameter | |
| operator=(const FAudioParameter &InParameter)=default | FAudioParameter | |
| operator=(FAudioParameter &&InParameter)=default | FAudioParameter | |
| ParamName | FAudioParameter | |
| ParamType | FAudioParameter | |
| TypeName | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Float)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Float"), Category=AudioParameter) float FloatParam=0.f | FAudioParameter | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Bool)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Boolean"), Category=AudioParameter) bool BoolParam | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Int)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Integer || ParamType == EAudioParameterType::NoneArray"), Category=AudioParameter) int32 IntParam=0 | FAudioParameter | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Object)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::None || ParamType == EAudioParameterType::Object"), Category=AudioParameter) TObjectPtr< UObject > ObjectParam | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (String)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::String"), Category=AudioParameter) FString StringParam | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Float Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::FloatArray"), Category=AudioParameter) TArray< float > ArrayFloatParam | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Bool Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::BooleanArray"), Category=AudioParameter) TArray< bool > ArrayBoolParam | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Int Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::IntegerArray"), Category=AudioParameter) TArray< int32 > ArrayIntParam | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (Object Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::ObjectArray"), Category=AudioParameter) TArray< TObjectPtr< UObject > > ArrayObjectParam | FAudioParameter | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayName="Value (String Array)", DisplayAfter="ParamType", EditConditionHides, EditCondition="ParamType == EAudioParameterType::StringArray"), Category=AudioParameter) TArray< FString > ArrayStringParam | FAudioParameter |