![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FBoneContainer, including all inherited members.
| BoneIsChildOf(const int32 BoneIndex, const int32 ParentBoneIndex) const | FBoneContainer | |
| BoneIsChildOf(const FCompactPoseBoneIndex &BoneIndex, const FCompactPoseBoneIndex &ParentBoneIndex) const | FBoneContainer | |
| CacheRequiredAnimCurves(const UE::Anim::FCurveFilterSettings &InCurveFilterSettings) | FBoneContainer | |
| CacheRequiredAnimCurveUids(const FCurveEvaluationOption &CurveEvalOption) | FBoneContainer | inline |
| Contains(FBoneIndexType NewIndex) const | FBoneContainer | inline |
| FBoneContainer() | FBoneContainer | |
| FBoneContainer(const TArrayView< const FBoneIndexType > &InRequiredBoneIndexArray, const UE::Anim::FCurveFilterSettings &InCurveFilterSettings, UObject &InAsset) | FBoneContainer | |
| FBoneContainer(const TArrayView< const FBoneIndexType > &InRequiredBoneIndexArray, const FCurveEvaluationOption &CurveEvalOption, UObject &InAsset) | FBoneContainer | |
| FillWithCompactRefPose(ArrayType &OutTransforms) const | FBoneContainer | inline |
| ForEachCompactPoseBoneIndex() const | FBoneContainer | inline |
| ForEachCompactPoseBoneIndexReverse() const | FBoneContainer | inline |
| GetAsset() const | FBoneContainer | inline |
| GetBoneIndicesArray() const | FBoneContainer | inline |
| GetBoneSwitchArray() const | FBoneContainer | inline |
| GetCompactPoseIndexFromSkeletonIndex(const int32 SkeletonIndex) const | FBoneContainer | inline |
| GetCompactPoseIndexFromSkeletonPoseIndex(const FSkeletonPoseBoneIndex &SkeletonIndex) const | FBoneContainer | inline |
| GetCompactPoseNumBones() const | FBoneContainer | inline |
| GetCompactPoseParentBoneArray() const | FBoneContainer | inline |
| GetCurveFilter() const | FBoneContainer | inline |
| GetCurveFlags() const | FBoneContainer | inline |
| GetDepthBetweenBones(const int32 BoneIndex, const int32 ParentBoneIndex) const | FBoneContainer | |
| GetDisableRetargeting() const | FBoneContainer | inline |
| GetMeshPoseIndexFromSkeletonPoseIndex(const FSkeletonPoseBoneIndex &SkeletonIndex) const | FBoneContainer | inline |
| GetNumBones() const | FBoneContainer | inline |
| GetOrCreateCachedCurveMapping(const FSkeletonRemapping *SkeletonRemapping) | FBoneContainer | |
| GetParentBoneIndex(const int32 BoneIndex) const | FBoneContainer | |
| GetParentBoneIndex(const FCompactPoseBoneIndex &BoneIndex) const | FBoneContainer | |
| GetPoseBoneIndexForBoneName(const FName &BoneName) const | FBoneContainer | |
| GetPoseToSkeletonBoneIndexArray() const | FBoneContainer | inline |
| GetReferenceSkeleton() const | FBoneContainer | inline |
| GetRefPoseArray() const | FBoneContainer | inline |
| GetRefPoseTransform(const FCompactPoseBoneIndex &BoneIndex) const | FBoneContainer | inline |
| GetRetargetSourceCachedData(const FName &InRetargetSource) const | FBoneContainer | |
| GetRetargetSourceCachedData(const FName &InSourceName, const FSkeletonRemapping &InRemapping, const TArray< FTransform > &InRetargetTransforms) const | FBoneContainer | |
| GetSerialNumber() const | FBoneContainer | inline |
| GetSkeletalMeshAsset() const | FBoneContainer | inline |
| GetSkeletonAsset(bool bEvenIfUnreachable=false) const | FBoneContainer | inline |
| GetSkeletonIndex(const FCompactPoseBoneIndex &BoneIndex) const | FBoneContainer | inline |
| GetSkeletonPoseIndexFromCompactPoseIndex(const FCompactPoseBoneIndex &BoneIndex) const | FBoneContainer | inline |
| GetSkeletonPoseIndexFromMeshPoseIndex(const FMeshPoseBoneIndex &MeshIndex) const | FBoneContainer | inline |
| GetSkeletonToPoseBoneIndexArray() const | FBoneContainer | inline |
| GetUIDToArrayIndexLookupTableValidCount() const | FBoneContainer | |
| GetUIDToArrayLookupTable() const | FBoneContainer | |
| GetUIDToArrayLookupTableBackup() const | FBoneContainer | |
| GetVirtualBoneCompactPoseData() const | FBoneContainer | inline |
| InitializeTo(const TArrayView< const FBoneIndexType > &InRequiredBoneIndexArray, const UE::Anim::FCurveFilterSettings &InCurveFilterSettings, const UObject &InAsset) | FBoneContainer | |
| InitializeTo(const TArrayView< const FBoneIndexType > &InRequiredBoneIndexArray, const FCurveEvaluationOption &CurveEvalOption, const UObject &InAsset) | FBoneContainer | |
| IsSkeletonPoseIndexValid(const FSkeletonPoseBoneIndex &SkeletonIndex) const | FBoneContainer | inline |
| IsValid() const | FBoneContainer | inline |
| MakeBeginIter() const | FBoneContainer | inline |
| MakeBeginIterReverse() const | FBoneContainer | inline |
| MakeCompactPoseIndex(const FMeshPoseBoneIndex &BoneIndex) const | FBoneContainer | inline |
| MakeEndIter() const | FBoneContainer | inline |
| MakeEndIterReverse() const | FBoneContainer | inline |
| MakeMeshPoseIndex(const FCompactPoseBoneIndex &BoneIndex) const | FBoneContainer | inline |
| MarkAllCachedCurveMappingsDirty() | FBoneContainer | |
| operator<< | FBoneContainer | friend |
| Reset() | FBoneContainer | |
| SetDisableRetargeting(bool InbDisableRetargeting) | FBoneContainer | inline |
| SetRefPoseOverride(const TSharedPtr< FSkelMeshRefPoseOverride > &InRefPoseOverride) | FBoneContainer | inline |
| SetUseRAWData(bool InbUseRAWData) | FBoneContainer | inline |
| SetUseSourceData(bool InbUseSourceData) | FBoneContainer | inline |
| ShouldUseRawData() const | FBoneContainer | inline |
| ShouldUseSourceData() const | FBoneContainer | inline |
| UE_DEPRECATED(5.0, "GetUIDToNameLookupTable is deprecated, please access from the SmartNameMapping directly via GetSkeletonAsset()->GetSmartNameContainer(USkeleton::AnimCurveMappingName)") TArray< FName > const &GetUIDToNameLookupTable() const | FBoneContainer | inline |
| UE_DEPRECATED(5.0, "GetUIDToCurveTypeLookupTable is deprecated, please access from the SmartNameMapping directly via GetSkeletonAsset()->GetSmartNameContainer(USkeleton::AnimCurveMappingName)") ENGINE_API TArray< FAnimCurveType > const &GetUIDToCurveTypeLookupTable() const | FBoneContainer |