UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBounds4 Member List

This is the complete list of members for FBounds4, including all inherited members.

Clear(int32 Index)FBounds4
ExtentXFBounds4
ExtentYFBounds4
ExtentZFBounds4
FBounds4()FBounds4
FullUpdate(int32 Index, const FVector &NewOrigin, const FVector &NewBoxExtent, float NewSphereRadius, float LastRenderTime)FBounds4
LastRenderTimeFBounds4
MaxRangeSqFBounds4
MinDistanceSqFBounds4
MinRangeSqFBounds4
MS_ALIGN(16) FUintVector4 PackedRelativeBoxFBounds4
OffsetBounds(int32 Index, const FVector &Offset)FBounds4
OriginXFBounds4
OriginYFBounds4
OriginZFBounds4
RadiusOrComponentScaleFBounds4
RangeOriginXFBounds4
RangeOriginYFBounds4
RangeOriginZFBounds4
Set(int32 Index, const FBoxSphereBounds &InBounds, uint32 InPackedRelativeBox, float InLastRenderTime, const FVector &InRangeOrigin, float InMinDistanceSq, float InMinRangeSq, float InMaxRangeSq)FBounds4
Set(int32 Index, const FBoxSphereBounds &InBounds, uint32 InPackedRelativeBox, float InRadiusOrComponentScale, float InLastRenderTime, const FVector &InRangeOrigin, float InMinDistanceSq, float InMinRangeSq, float InMaxRangeSq)FBounds4
UnpackBounds(int32 Index, const UPrimitiveComponent *Component)FBounds4
UpdateLastRenderTime(int32 Index, float LastRenderTime)FBounds4
UpdateMaxDrawDistanceSquared(int32 Index, float InMaxRangeSq)FBounds4