UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FComponentSpacePoseContext Member List

This is the complete list of members for FComponentSpacePoseContext, including all inherited members.

AnimInstanceProxyFAnimationBaseContext
bIsActiveFAnimationBaseContextprotected
ContainsNaN() constFComponentSpacePoseContext
CurrentNodeIdFAnimationBaseContextprotected
CurveFComponentSpacePoseContext
CustomAttributesFComponentSpacePoseContext
FAnimationBaseContext()FAnimationBaseContext
FAnimationBaseContext(UAnimInstance *InAnimInstance)FAnimationBaseContextprotected
FAnimationBaseContext(FAnimInstanceProxy *InAnimInstanceProxy, FAnimationUpdateSharedContext *InSharedContext=nullptr)FAnimationBaseContextprotected
FAnimationBaseContext(FAnimationBaseContext &&)=defaultFAnimationBaseContext
FAnimationBaseContext(const FAnimationBaseContext &)=defaultFAnimationBaseContext
FComponentSpacePoseContext(FAnimInstanceProxy *InAnimInstanceProxy)FComponentSpacePoseContextinline
FComponentSpacePoseContext(const FComponentSpacePoseContext &SourceContext)FComponentSpacePoseContextinline
FindMessage(TFunctionRef< bool(TGraphMessageType &)> InFunction) constFAnimationBaseContextinline
GetAncestor() constFAnimationBaseContextinline
GetAnimClass() constFAnimationBaseContext
GetAnimInstanceObject() constFAnimationBaseContext
GetCurrentNodeId() constFAnimationBaseContextinline
GetMessage() constFAnimationBaseContextinline
GetMessageChecked() constFAnimationBaseContextinline
GetPreviousNodeId() constFAnimationBaseContextinline
IsActive() constFAnimationBaseContextinline
IsNormalized() constFComponentSpacePoseContext
LogMessageInternal(FName InLogType, const TSharedRef< FTokenizedMessage > &InMessage) constFAnimationBaseContextprotected
operator=(const FComponentSpacePoseContext &)=defaultFComponentSpacePoseContext
FAnimationBaseContext::operator=(FAnimationBaseContext &&)=defaultFAnimationBaseContext
FAnimationBaseContext::operator=(const FAnimationBaseContext &)=defaultFAnimationBaseContext
PoseFComponentSpacePoseContext
PreviousNodeIdFAnimationBaseContextprotected
ResetToRefPose()FComponentSpacePoseContext
SetNodeId(int32 InNodeId)FAnimationBaseContextinline
SetNodeIds(const FAnimationBaseContext &InContext)FAnimationBaseContextinline
SharedContextFAnimationBaseContext
TrackAncestor(NodeType *Node) constFAnimationBaseContextinline