UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCompressedAnimSequence Member List

This is the complete list of members for FCompressedAnimSequence, including all inherited members.

BoneCompressionCodecFCompressedAnimSequence
ClearCompressedBoneData()FCompressedAnimSequence
ClearCompressedCurveData()FCompressedAnimSequence
CompressedByteStreamFCompressedAnimSequence
CompressedCurveByteStreamFCompressedAnimSequence
CompressedCurveNamesFCompressedAnimSequence
CompressedDataStructureFCompressedAnimSequence
CompressedRawDataSizeFCompressedAnimSequence
CompressedTrackToSkeletonMapTableFCompressedAnimSequence
CurveCompressionCodecFCompressedAnimSequence
FCompressedAnimSequence()FCompressedAnimSequenceinline
GetMemorySize() constFCompressedAnimSequence
GetSkeletonIndexFromTrackIndex(const int32 TrackIndex) constFCompressedAnimSequenceinline
GetTrackIndexFromSkeletonIndex(const int32 BoneIndex) constFCompressedAnimSequenceinline
IndexedCurveNamesFCompressedAnimSequence
IsBoneDataValid(const UAnimSequence *AnimSequence, bool bLogInformation=false) constFCompressedAnimSequence
IsCurveDataValid(const UAnimSequence *AnimSequence, bool bLogInformation=false) constFCompressedAnimSequence
IsValid(const UAnimSequence *AnimSequence, bool bLogInformation=false) constFCompressedAnimSequence
RebuildCurveIndexTable()FCompressedAnimSequence
Reset()FCompressedAnimSequence
SerializeCompressedData(FArchive &Ar, bool bDDCData, UObject *DataOwner, USkeleton *Skeleton, UAnimBoneCompressionSettings *BoneCompressionSettings, UAnimCurveCompressionSettings *CurveCompressionSettings, bool bCanUseBulkData=true)FCompressedAnimSequence