UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCompressedAnimSequence Member List
This is the complete list of members for
FCompressedAnimSequence
, including all inherited members.
BoneCompressionCodec
FCompressedAnimSequence
ClearCompressedBoneData
()
FCompressedAnimSequence
ClearCompressedCurveData
()
FCompressedAnimSequence
CompressedByteStream
FCompressedAnimSequence
CompressedCurveByteStream
FCompressedAnimSequence
CompressedCurveNames
FCompressedAnimSequence
CompressedDataStructure
FCompressedAnimSequence
CompressedRawDataSize
FCompressedAnimSequence
CompressedTrackToSkeletonMapTable
FCompressedAnimSequence
CurveCompressionCodec
FCompressedAnimSequence
FCompressedAnimSequence
()
FCompressedAnimSequence
inline
GetMemorySize
() const
FCompressedAnimSequence
GetSkeletonIndexFromTrackIndex
(const int32 TrackIndex) const
FCompressedAnimSequence
inline
GetTrackIndexFromSkeletonIndex
(const int32 BoneIndex) const
FCompressedAnimSequence
inline
IndexedCurveNames
FCompressedAnimSequence
IsBoneDataValid
(const UAnimSequence *AnimSequence, bool bLogInformation=false) const
FCompressedAnimSequence
IsCurveDataValid
(const UAnimSequence *AnimSequence, bool bLogInformation=false) const
FCompressedAnimSequence
IsValid
(const UAnimSequence *AnimSequence, bool bLogInformation=false) const
FCompressedAnimSequence
RebuildCurveIndexTable
()
FCompressedAnimSequence
Reset
()
FCompressedAnimSequence
SerializeCompressedData
(FArchive &Ar, bool bDDCData, UObject *DataOwner, USkeleton *Skeleton, UAnimBoneCompressionSettings *BoneCompressionSettings, UAnimCurveCompressionSettings *CurveCompressionSettings, bool bCanUseBulkData=true)
FCompressedAnimSequence
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