UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCurveSequence Member List

This is the complete list of members for FCurveSequence, including all inherited members.

AddCurve(const float InStartTimeSeconds, const float InDurationSeconds, const ECurveEaseFunction InEaseFunction=ECurveEaseFunction::Linear)FCurveSequence
AddCurveRelative(const float InOffset, const float InDurationSecond, const ECurveEaseFunction InEaseFunction=ECurveEaseFunction::Linear)FCurveSequence
AsShared()TSharedFromThis< FCurveSequence >inline
AsShared() constTSharedFromThis< FCurveSequence >inline
AsSharedSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FCurveSequence >inline
AsWeak()TSharedFromThis< FCurveSequence >inline
AsWeak() constTSharedFromThis< FCurveSequence >inline
AsWeakSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FCurveSequence >inline
DoesSharedInstanceExist() constTSharedFromThis< FCurveSequence >inline
FCurveSequence()FCurveSequence
FCurveSequence(const float InStartTimeSeconds, const float InDurationSeconds, const ECurveEaseFunction InEaseFunction=ECurveEaseFunction::Linear)FCurveSequence
GetCurve(int32 CurveIndex) constFCurveSequence
GetLerp() constFCurveSequence
GetSequenceTime() constFCurveSequence
IsAtEnd() constFCurveSequence
IsAtStart() constFCurveSequence
IsForward() constFCurveSequence
IsInReverse() constFCurveSequence
IsLooping() constFCurveSequence
IsPlaying() constFCurveSequence
JumpToEnd()FCurveSequence
JumpToStart()FCurveSequence
operator=(TSharedFromThis const &)TSharedFromThis< FCurveSequence >inlineprotected
Pause()FCurveSequence
Play(const TSharedRef< SWidget > &InOwnerWidget, bool bPlayLooped=false, const float StartAtTime=0.0f, bool bRequiresActiveTimer=true)FCurveSequence
Play(const FTickerDelegate &InDelegate, bool bPlayLooped=false, const float StartAtTime=0.0f)FCurveSequence
PlayRelative(const TSharedRef< SWidget > &InOwnerWidget, bool bForward)FCurveSequence
PlayReverse(const TSharedRef< SWidget > &InOwnerWidget, bool bPlayLooped=false, const float StartAtTime=0.0f, bool bRequiresActiveTimer=true)FCurveSequence
Resume()FCurveSequence
Reverse()FCurveSequence
SetStartTime(double InStartTime)FCurveSequenceprotected
SharedThis(OtherType *ThisPtr)TSharedFromThis< FCurveSequence >inlineprotectedstatic
SharedThis(const OtherType *ThisPtr)TSharedFromThis< FCurveSequence >inlineprotectedstatic
TSharedFromThis()TSharedFromThis< FCurveSequence >inlineprotected
TSharedFromThis(TSharedFromThis const &)TSharedFromThis< FCurveSequence >inlineprotected
UpdateWeakReferenceInternal(TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) constTSharedFromThis< FCurveSequence >inline
UpdateWeakReferenceInternal(TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) constTSharedFromThis< FCurveSequence >inline
~FCurveSequence()FCurveSequence
~TSharedFromThis()TSharedFromThis< FCurveSequence >inlineprotected