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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D12QuantizedBoundShaderState, including all inherited members.
| bAllowIAInputLayout | FD3D12QuantizedBoundShaderState | |
| bNeedsAgsIntrinsicsSpace | FD3D12QuantizedBoundShaderState | |
| bUseDiagnosticBuffer | FD3D12QuantizedBoundShaderState | |
| bUseDirectlyIndexedResourceHeap | FD3D12QuantizedBoundShaderState | |
| bUseDirectlyIndexedSamplerHeap | FD3D12QuantizedBoundShaderState | |
| bUseRootConstants | FD3D12QuantizedBoundShaderState | |
| Flags | FD3D12QuantizedBoundShaderState | |
| GetTypeHash | FD3D12QuantizedBoundShaderState | friend |
| InitShaderRegisterCounts(D3D12_RESOURCE_BINDING_TIER ResourceBindingTier, const FShaderCodePackedResourceCounts &Counts, FShaderRegisterCounts &Shader, bool bAllowUAVs=false) | FD3D12QuantizedBoundShaderState | static |
| operator==(const FD3D12QuantizedBoundShaderState &RHS) const | FD3D12QuantizedBoundShaderState | inline |
| Padding | FD3D12QuantizedBoundShaderState | |
| RegisterCounts | FD3D12QuantizedBoundShaderState | |
| RootSignatureType | FD3D12QuantizedBoundShaderState | |
| ShaderBindingLayout | FD3D12QuantizedBoundShaderState |