UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDetailedConfigMemUsage Member List

This is the complete list of members for FDetailedConfigMemUsage, including all inherited members.

ActiveFPLBFArchive
ArAllowLazyLoadingFArchive
ArContainsCodeFArchive
ArContainsMapFArchive
ArCustomPropertyListFArchive
ArForceByteSwappingFArchive
ArIgnoreArchetypeRefFArchive
ArIgnoreClassGeneratedByRefFArchive
ArIgnoreClassRefFArchive
ArIgnoreOuterRefFArchive
ArIsCountingMemoryFArchive
ArIsFilterEditorOnlyFArchive
ArIsModifyingWeakAndStrongReferencesFArchive
ArIsNetArchiveFArchive
ArIsObjectReferenceCollectorFArchive
ArIsSaveGameFArchive
ArIsSavingOptionalObjectFArchive
ArMaxSerializeSizeFArchive
ArMergeOverridesFArchive
ArNoDeltaFArchive
ArNoIntraPropertyDeltaFArchive
ArPortFlagsFArchive
ArPreserveArrayElementsFArchive
ArSerializingDefaultsFArchive
ArShouldSkipBulkDataFArchive
ArUseCustomPropertyListFArchive
AtEnd()FArchiveinlinevirtual
AttachBulkData(UObject *Owner, FBulkData *BulkData)FArchiveinlinevirtual
AttachBulkData(UE::Serialization::FEditorBulkData *BulkData)FArchiveinlinevirtual
AttachExternalReadDependency(FExternalReadCallback &ReadCallback)FArchiveinlinevirtual
ByteOrderSerialize(void *V, int32 Length)FArchiveinline
ByteSwap(void *V, int32 Length)FArchive
ClearError()FArchive
Close()FArchiveinlinevirtual
ContainsCode() constFArchiveinline
ContainsMap() constFArchiveinline
CookingTarget() constFArchiveinline
CountBytes(SIZE_T InNum, SIZE_T InMax)FArchiveCountConfigMeminlinevirtual
CustomVer(const struct FGuid &Key) constFArchive
DetachBulkData(FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DetachBulkData(UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DoDelta() constFArchiveinline
DoIntraPropertyDelta() constFArchiveinline
EngineNetVer() constFArchivevirtual
EngineVer() constFArchiveinline
FArchive()=defaultFArchive
FArchive(const FArchive &)=defaultFArchive
FArchiveCountConfigMem()FArchiveCountConfigMeminline
FastPathLoad(void *InDest)FArchiveinline
FDetailedConfigMemUsage(FConfigBranch *Branch, bool bTrackDetails)FDetailedConfigMemUsageinline
Flush()FArchiveinlinevirtual
FlushCache()FArchiveinlinevirtual
ForceBlueprintFinalization()FArchiveinlinevirtual
ForceByteSwapping() constFArchiveinline
GameNetVer() constFArchivevirtual
GetArchetypeFromLoader(const UObject *Obj)FArchiveinlinevirtual
GetArchiveName() constFArchivevirtual
GetArchiveState()FArchiveinline
GetArchiveState() constFArchiveinline
GetCacheableArchive()FArchiveinlinevirtual
GetCookContext()FArchiveinline
GetCookData()FArchiveinline
GetCustomVersions() constFArchivevirtual
GetDebugSerializationFlags() constFArchiveinline
GetError() constFArchiveinline
GetInnermostState()FArchiveinlinevirtual
GetLinker()FArchiveinlinevirtual
GetMax()FArchiveCountConfigMeminline
GetMaxSerializeSize() constFArchiveinline
GetMigrationContext() constFArchiveinlinevirtual
GetNum()FArchiveCountConfigMeminline
GetPortFlags() constFArchiveinline
GetSavePackageData()FArchiveinline
GetSerializedProperty() constFArchiveinline
GetSerializedPropertyChain(TArray< class FProperty * > &OutProperties) constFArchive
GetSerializedPropertyChain() constFArchiveinline
HasAllPortFlags(uint32 Flags) constFArchiveinline
HasAnyPortFlags(uint32 Flags) constFArchiveinline
InlineFPLBFArchive
IsAllowingLazyLoading() constFArchiveinline
IsByteSwapping()FArchiveinline
IsCooking() constFArchiveinline
IsCountingMemory() constFArchiveinline
IsCriticalError() constFArchiveinline
IsError() constFArchiveinline
IsFilterEditorOnly() constFArchiveinline
IsForcingUnicode() constFArchiveinline
IsIgnoringArchetypeRef() constFArchiveinline
IsIgnoringClassGeneratedByRef() constFArchiveinline
IsIgnoringClassRef() constFArchiveinline
IsIgnoringOuterRef() constFArchiveinline
IsLoading() constFArchiveinline
IsLoadingFromCookedPackage() constFArchiveinline
IsMigratingRemoteObjects() constFArchiveinline
IsModifyingWeakAndStrongReferences() constFArchiveinline
IsNetArchive() constFArchiveinline
IsObjectReferenceCollector() constFArchiveinline
IsPersistent() constFArchiveinline
IsProxyOf(FArchive *InOther) constFArchiveinlinevirtual
IsSaveGame() constFArchiveinline
IsSaving() constFArchiveinline
IsSavingOptionalObject() constFArchiveinline
IsSerializingDefaults() constFArchiveinline
IsTextFormat() constFArchiveinline
IsTransacting() constFArchiveinline
LicenseeUEVer() constFArchiveinline
LinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
Logf(const FmtType &Fmt, Types... Args)FArchiveinline
MarkScriptSerializationEnd(const UObject *Obj)FArchiveinlinevirtual
MarkScriptSerializationStart(const UObject *Obj)FArchiveinlinevirtual
MarkSearchableName(const TObjectPtr< const UObject > &TypeObject, const FName &ValueName) constFArchiveinlinevirtual
MaxFArchiveCountConfigMemprotected
NumFArchiveCountConfigMemprotected
operator<<(FName &Value)FArchiveinlinevirtual
operator<<(FText &Value)FArchivevirtual
operator<<(UObject *&Value)FArchiveinlinevirtual
operator<<(FField *&Value)FArchiveinlinevirtual
operator<<(TCheckedObjPtr< T > &Value)FArchiveinline
operator<<(struct FLazyObjectPtr &Value)FArchivevirtual
operator<<(struct FObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPath &Value)FArchivevirtual
operator<<(struct FWeakObjectPtr &Value)FArchivevirtual
operator=(const FArchive &ArchiveToCopy)=defaultFArchive
PerLayerInfoFDetailedConfigMemUsage
PerSectionInfoFDetailedConfigMemUsage
PerSectionValueInfoFDetailedConfigMemUsage
PopFileRegionType()FArchiveinlinevirtual
PopSerializedProperty(class FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
Precache(int64 PrecacheOffset, int64 PrecacheSize)FArchiveinlinevirtual
Preload(UObject *Object)FArchiveinlinevirtual
PushFileRegionType(EFileRegionType Type)FArchiveinlinevirtual
PushSerializedProperty(class FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
RequiresLocalizationGather() constFArchiveinline
Reset()FArchivevirtual
ResetCustomVersions()FArchivevirtual
Seek(int64 InPos)FArchiveinlinevirtual
Serialize(void *V, int64 Length)FArchiveinlinevirtual
SerializeBits(void *V, int64 LengthBits)FArchiveinlinevirtual
SerializeBulkData(FBulkData &BulkData, const FBulkDataSerializationParams &Params)FArchiveinlinevirtual
SerializeCompressed(void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)FArchive
SerializeCompressedNew(void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)FArchive
SerializeCompressedNew(void *V, int64 Length)FArchive
SerializeInt(uint32 &Value, uint32 Max)FArchiveinlinevirtual
SerializeIntPacked(uint32 &Value)FArchivevirtual
SerializeIntPacked64(uint64 &Value)FArchivevirtual
SetArchiveState(const FArchiveState &InState)FArchive
SetByteSwapping(bool Enabled)FArchiveinline
SetCompressionMap(TArray< FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)FArchiveinlinevirtual
SetCookData(FArchiveCookData *InCookData)FArchiveinline
SetCriticalError()FArchive
SetCustomVersion(const struct FGuid &Key, int32 Version, FName FriendlyName)FArchive
SetCustomVersions(const FCustomVersionContainer &CustomVersionContainer)FArchivevirtual
SetDebugSerializationFlags(uint32 InCustomFlags)FArchiveinlinevirtual
SetEngineNetVer(const uint32 InEngineNetVer)FArchivevirtual
SetEngineVer(const FEngineVersionBase &InVer)FArchivevirtual
SetError()FArchive
SetFilterEditorOnly(bool InFilterEditorOnly)FArchiveinlinevirtual
SetForceUnicode(bool bInForceUnicode)FArchivevirtual
SetGameNetVer(const uint32 InGameNetVer)FArchivevirtual
SetIsLoading(bool bInIsLoading)FArchivevirtual
SetIsLoadingFromCookedPackage(bool bInIsLoadingFromCookedPackage)FArchivevirtual
SetIsPersistent(bool bInIsPersistent)FArchivevirtual
SetIsSaving(bool bInIsSaving)FArchivevirtual
SetIsTextFormat(bool bInIsTextFormat)FArchivevirtual
SetIsTransacting(bool bInIsTransacting)FArchivevirtual
SetLicenseeUEVer(int32 InVer)FArchivevirtual
SetMigratingRemoteObjects(bool bMigrating)FArchive
SetPortFlags(uint32 InPortFlags)FArchiveinline
SetSavePackageData(FArchiveSavePackageData *InSavePackageData)FArchiveinline
SetSavingOptionalObject(bool InSavingOptionalObject)FArchiveinlinevirtual
SetSerializeContext(FUObjectSerializeContext *InLoadContext)FArchiveinlinevirtual
SetSerializedProperty(FProperty *InProperty)FArchiveinlinevirtual
SetSerializedPropertyChain(const FArchiveSerializedPropertyChain *InSerializedPropertyChain, class FProperty *InSerializedPropertyOverride=nullptr)FArchivevirtual
SetShouldSkipCompilingAssets(bool Enabled)FArchiveinlineprotected
SetShouldSkipUpdateCustomVersion(bool bShouldSkip)FArchive
SetUEVer(FPackageFileVersion InVer)FArchivevirtual
SetUseUnversionedPropertySerialization(bool bInUseUnversioned)FArchivevirtual
SetWantBinaryPropertySerialization(bool bInWantBinaryPropertySerialization)FArchivevirtual
ShouldSkipBulkData() constFArchiveinline
ShouldSkipCompilingAssets() constFArchiveinline
ShouldSkipProperty(const FProperty *InProperty) constFArchiveinlinevirtual
ShouldSkipUpdateCustomVersion() constFArchiveinline
StartSerializingDefaults()FArchiveinline
StopSerializingDefaults()FArchiveinline
Tell()FArchiveinlinevirtual
ThisContainsCode()FArchiveinline
ThisContainsMap()FArchiveinline
ThisRequiresLocalizationGather()FArchive
TotalSize()FArchiveinlinevirtual
UEVer() constFArchiveinline
UnlinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
UseToResolveEnumerators() constFArchiveinlinevirtual
UseUnversionedPropertySerialization() constFArchiveinline
UsingCustomVersion(const struct FGuid &Guid)FArchivevirtual
WantBinaryPropertySerialization() constFArchiveinline
~FArchive()FArchivevirtual