UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicBeam2EmitterData Member List

This is the complete list of members for FDynamicBeam2EmitterData, including all inherited members.

bSelectedFDynamicEmitterDataBase
BuildViewFillData(const FParticleSystemSceneProxy *Proxy, const FSceneView *InView, int32 InVertexCount, int32 InVertexSize, int32 InDynamicParameterVertexSize, FGlobalDynamicIndexBuffer &DynamicIndexBuffer, FGlobalDynamicVertexBuffer &DynamicVertexBuffer, FGlobalDynamicVertexBufferAllocation &DynamicVertexAllocation, FGlobalDynamicIndexBufferAllocation &DynamicIndexAllocation, FGlobalDynamicVertexBufferAllocation *DynamicParameterAllocation, FAsyncBufferFillData &Data) constFDynamicSpriteEmitterDataBase
bUsesDynamicParameterFDynamicSpriteEmitterDataBase
bValidFDynamicEmitterDataBase
DoBufferFill(FAsyncBufferFillData &Me) const overrideFDynamicBeam2EmitterDatavirtual
EmitterIndexFDynamicEmitterDataBase
FDynamicBeam2EmitterData(const UParticleModuleRequired *RequiredModule)FDynamicBeam2EmitterDatainline
FDynamicEmitterDataBase(const class UParticleModuleRequired *RequiredModule)FDynamicEmitterDataBase
FDynamicSpriteEmitterDataBase(const UParticleModuleRequired *RequiredModule)FDynamicSpriteEmitterDataBaseinline
FillData_InterpolatedNoise(struct FAsyncBufferFillData &Data) constFDynamicBeam2EmitterData
FillData_Noise(struct FAsyncBufferFillData &Data) constFDynamicBeam2EmitterData
FillIndexData(struct FAsyncBufferFillData &Data) constFDynamicBeam2EmitterData
FillVertexData_NoNoise(struct FAsyncBufferFillData &Data) constFDynamicBeam2EmitterData
GatherSimpleLights(const FParticleSystemSceneProxy *Proxy, const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) constFDynamicEmitterDataBaseinlinevirtual
GetDynamicMeshElementsEmitter(const FParticleSystemSceneProxy *Proxy, const FSceneView *View, const FSceneViewFamily &ViewFamily, int32 ViewIndex, FMeshElementCollector &Collector) const overrideFDynamicBeam2EmitterDatavirtual
GetDynamicParameterVertexStride() const overrideFDynamicBeam2EmitterDatainlinevirtual
GetDynamicVertexStride(ERHIFeatureLevel::Type) const overrideFDynamicBeam2EmitterDatainlinevirtual
GetIndexAllocInfo(int32 &OutNumIndices, int32 &OutStride) const overrideFDynamicBeam2EmitterDatavirtual
GetMacroUVOverride() constFDynamicEmitterDataBaseinlinevirtual
GetMaterialRenderProxy()FDynamicSpriteEmitterDataBaseinlinevirtual
GetSource() const overrideFDynamicBeam2EmitterDatainlinevirtual
GetSourceData() constFDynamicSpriteEmitterDataBaseinlinevirtual
Init(bool bInSelected)FDynamicBeam2EmitterData
LastFramePreRenderedFDynamicBeam2EmitterData
MaterialResourceFDynamicSpriteEmitterDataBase
MaxBeamsFDynamicBeam2EmitterDatastatic
MaxInterpolationPointsFDynamicBeam2EmitterDatastatic
MaxNoiseFrequencyFDynamicBeam2EmitterDatastatic
operator delete(void *RawMemory, size_t Size)FDynamicEmitterDataBase
operator new(size_t Size)FDynamicEmitterDataBase
ReleaseRenderThreadResources(const FParticleSystemSceneProxy *InOwnerProxy)FDynamicEmitterDataBaseinlinevirtual
RenderDebug(const FParticleSystemSceneProxy *Proxy, FPrimitiveDrawInterface *PDI, const FSceneView *View, bool bCrosses) const overrideFDynamicBeam2EmitterDatavirtual
RenderDirectLine(const FParticleSystemSceneProxy *Proxy, FPrimitiveDrawInterface *PDI, const FSceneView *View) constFDynamicBeam2EmitterDatavirtual
RenderLines(const FParticleSystemSceneProxy *Proxy, FPrimitiveDrawInterface *PDI, const FSceneView *View) constFDynamicBeam2EmitterDatavirtual
SortSpriteParticles(int32 SortMode, bool bLocalSpace, int32 ParticleCount, const uint8 *ParticleData, int32 ParticleStride, const uint16 *ParticleIndices, const FSceneView *View, const FMatrix &LocalToWorld, FParticleOrder *ParticleOrder) constFDynamicSpriteEmitterDataBase
SourceFDynamicBeam2EmitterData
StatIDFDynamicEmitterDataBasemutable
UpdateRenderThreadResourcesEmitter(const FParticleSystemSceneProxy *InOwnerProxy)FDynamicEmitterDataBaseinlinevirtual
~FDynamicBeam2EmitterData()FDynamicBeam2EmitterData
~FDynamicEmitterDataBase()FDynamicEmitterDataBaseinlinevirtual
~FDynamicSpriteEmitterDataBase()FDynamicSpriteEmitterDataBaseinlinevirtual