UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicSpriteEmitterData Member List

This is the complete list of members for FDynamicSpriteEmitterData, including all inherited members.

bSelectedFDynamicEmitterDataBase
BuildViewFillData(const FParticleSystemSceneProxy *Proxy, const FSceneView *InView, int32 InVertexCount, int32 InVertexSize, int32 InDynamicParameterVertexSize, FGlobalDynamicIndexBuffer &DynamicIndexBuffer, FGlobalDynamicVertexBuffer &DynamicVertexBuffer, FGlobalDynamicVertexBufferAllocation &DynamicVertexAllocation, FGlobalDynamicIndexBufferAllocation &DynamicIndexAllocation, FGlobalDynamicVertexBufferAllocation *DynamicParameterAllocation, FAsyncBufferFillData &Data) constFDynamicSpriteEmitterDataBase
bUsesDynamicParameterFDynamicSpriteEmitterDataBase
bValidFDynamicEmitterDataBase
DoBufferFill(FAsyncBufferFillData &Me) constFDynamicSpriteEmitterDataBaseinlinevirtual
EmitterIndexFDynamicEmitterDataBase
FDynamicEmitterDataBase(const class UParticleModuleRequired *RequiredModule)FDynamicEmitterDataBase
FDynamicSpriteEmitterData(const UParticleModuleRequired *RequiredModule)FDynamicSpriteEmitterDatainline
FDynamicSpriteEmitterDataBase(const UParticleModuleRequired *RequiredModule)FDynamicSpriteEmitterDataBaseinline
GatherSimpleLights(const FParticleSystemSceneProxy *Proxy, const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) const overrideFDynamicSpriteEmitterDatavirtual
GetDynamicMeshElementsEmitter(const FParticleSystemSceneProxy *Proxy, const FSceneView *View, const FSceneViewFamily &ViewFamily, int32 ViewIndex, FMeshElementCollector &Collector) const overrideFDynamicSpriteEmitterDatavirtual
GetDynamicParameterVertexStride() const overrideFDynamicSpriteEmitterDatainlinevirtual
GetDynamicVertexStride(ERHIFeatureLevel::Type InFeatureLevel) const overrideFDynamicSpriteEmitterDatainlinevirtual
GetIndexAllocInfo(int32 &OutNumIndices, int32 &OutStride) constFDynamicSpriteEmitterDataBaseinlinevirtual
GetMacroUVOverride() constFDynamicEmitterDataBaseinlinevirtual
GetMaterialRenderProxy()FDynamicSpriteEmitterDataBaseinlinevirtual
GetSource() const overrideFDynamicSpriteEmitterDatainlinevirtual
GetSourceData() const overrideFDynamicSpriteEmitterDatainlinevirtual
GetVertexAndIndexData(void *VertexData, void *DynamicParameterVertexData, void *FillIndexData, FParticleOrder *ParticleOrder, const FVector &InCameraPosition, const FMatrix &InLocalToWorld, uint32 InstanceFactor) constFDynamicSpriteEmitterData
Init(bool bInSelected)FDynamicSpriteEmitterData
MaterialResourceFDynamicSpriteEmitterDataBase
operator delete(void *RawMemory, size_t Size)FDynamicEmitterDataBase
operator new(size_t Size)FDynamicEmitterDataBase
ReleaseRenderThreadResources(const FParticleSystemSceneProxy *InOwnerProxy)FDynamicEmitterDataBaseinlinevirtual
RenderDebug(const FParticleSystemSceneProxy *Proxy, FPrimitiveDrawInterface *PDI, const FSceneView *View, bool bCrosses) constFDynamicSpriteEmitterDataBasevirtual
SortSpriteParticles(int32 SortMode, bool bLocalSpace, int32 ParticleCount, const uint8 *ParticleData, int32 ParticleStride, const uint16 *ParticleIndices, const FSceneView *View, const FMatrix &LocalToWorld, FParticleOrder *ParticleOrder) constFDynamicSpriteEmitterDataBase
SourceFDynamicSpriteEmitterData
StatIDFDynamicEmitterDataBasemutable
UniformParametersFDynamicSpriteEmitterData
UpdateRenderThreadResourcesEmitter(const FParticleSystemSceneProxy *InOwnerProxy) overrideFDynamicSpriteEmitterDatavirtual
~FDynamicEmitterDataBase()FDynamicEmitterDataBaseinlinevirtual
~FDynamicSpriteEmitterData()FDynamicSpriteEmitterDatainline
~FDynamicSpriteEmitterDataBase()FDynamicSpriteEmitterDataBaseinlinevirtual