![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FDynamicSpriteEmitterDataBase, including all inherited members.
| bSelected | FDynamicEmitterDataBase | |
| BuildViewFillData(const FParticleSystemSceneProxy *Proxy, const FSceneView *InView, int32 InVertexCount, int32 InVertexSize, int32 InDynamicParameterVertexSize, FGlobalDynamicIndexBuffer &DynamicIndexBuffer, FGlobalDynamicVertexBuffer &DynamicVertexBuffer, FGlobalDynamicVertexBufferAllocation &DynamicVertexAllocation, FGlobalDynamicIndexBufferAllocation &DynamicIndexAllocation, FGlobalDynamicVertexBufferAllocation *DynamicParameterAllocation, FAsyncBufferFillData &Data) const | FDynamicSpriteEmitterDataBase | |
| bUsesDynamicParameter | FDynamicSpriteEmitterDataBase | |
| bValid | FDynamicEmitterDataBase | |
| DoBufferFill(FAsyncBufferFillData &Me) const | FDynamicSpriteEmitterDataBase | inlinevirtual |
| EmitterIndex | FDynamicEmitterDataBase | |
| FDynamicEmitterDataBase(const class UParticleModuleRequired *RequiredModule) | FDynamicEmitterDataBase | |
| FDynamicSpriteEmitterDataBase(const UParticleModuleRequired *RequiredModule) | FDynamicSpriteEmitterDataBase | inline |
| GatherSimpleLights(const FParticleSystemSceneProxy *Proxy, const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) const | FDynamicEmitterDataBase | inlinevirtual |
| GetDynamicMeshElementsEmitter(const FParticleSystemSceneProxy *Proxy, const FSceneView *View, const FSceneViewFamily &ViewFamily, int32 ViewIndex, FMeshElementCollector &Collector) const | FDynamicEmitterDataBase | inlinevirtual |
| GetDynamicParameterVertexStride() const | FDynamicSpriteEmitterDataBase | inlinevirtual |
| GetDynamicVertexStride(ERHIFeatureLevel::Type) const | FDynamicSpriteEmitterDataBase | inlinevirtual |
| GetIndexAllocInfo(int32 &OutNumIndices, int32 &OutStride) const | FDynamicSpriteEmitterDataBase | inlinevirtual |
| GetMacroUVOverride() const | FDynamicEmitterDataBase | inlinevirtual |
| GetMaterialRenderProxy() | FDynamicSpriteEmitterDataBase | inlinevirtual |
| GetSource() const =0 | FDynamicEmitterDataBase | pure virtual |
| GetSourceData() const | FDynamicSpriteEmitterDataBase | inlinevirtual |
| MaterialResource | FDynamicSpriteEmitterDataBase | |
| operator delete(void *RawMemory, size_t Size) | FDynamicEmitterDataBase | |
| operator new(size_t Size) | FDynamicEmitterDataBase | |
| ReleaseRenderThreadResources(const FParticleSystemSceneProxy *InOwnerProxy) | FDynamicEmitterDataBase | inlinevirtual |
| RenderDebug(const FParticleSystemSceneProxy *Proxy, FPrimitiveDrawInterface *PDI, const FSceneView *View, bool bCrosses) const | FDynamicSpriteEmitterDataBase | virtual |
| SortSpriteParticles(int32 SortMode, bool bLocalSpace, int32 ParticleCount, const uint8 *ParticleData, int32 ParticleStride, const uint16 *ParticleIndices, const FSceneView *View, const FMatrix &LocalToWorld, FParticleOrder *ParticleOrder) const | FDynamicSpriteEmitterDataBase | |
| StatID | FDynamicEmitterDataBase | mutable |
| UpdateRenderThreadResourcesEmitter(const FParticleSystemSceneProxy *InOwnerProxy) | FDynamicEmitterDataBase | inlinevirtual |
| ~FDynamicEmitterDataBase() | FDynamicEmitterDataBase | inlinevirtual |
| ~FDynamicSpriteEmitterDataBase() | FDynamicSpriteEmitterDataBase | inlinevirtual |