UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType Member List

This is the complete list of members for FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType, including all inherited members.

bEnabledFGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
ClothBlendWeightFGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
ClothShaderType()FGPUBaseSkinAPEXClothVertexFactory::ClothShaderTypeinline
EnableDoubleBuffer()FGPUBaseSkinAPEXClothVertexFactory::ClothShaderTypeinline
GetClothBufferForReading(bool bPrevious) constFGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
GetClothBufferForWriting()FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
GetClothToLocalForReading(bool bPrevious) constFGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
GetClothToLocalForWriting()FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
HasClothBufferForReading(bool bPrevious) constFGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
NumInfluencesPerVertexFGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
ReleaseClothSimulData()FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
SetCurrentRevisionNumber(uint32 RevisionNumber)FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
UpdateClothSimulationData(FRHICommandList &RHICmdList, TConstArrayView< FVector3f > InSimulPositions, TConstArrayView< FVector3f > InSimulNormals, uint32 RevisionNumber, const FName &AssetPathName)FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType
WorldScaleFGPUBaseSkinAPEXClothVertexFactory::ClothShaderType