UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCollectionVertexFactory Member List

This is the complete list of members for FGeometryCollectionVertexFactory, including all inherited members.

AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex)FVertexFactoryinlineprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType)FVertexFactoryprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams)FVertexFactoryinlineprotectedstatic
AddPrimitiveIdStreamElement(EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile)FVertexFactoryprotected
bNeedsDeclarationFVertexFactoryprotected
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
Copy(const FGeometryCollectionVertexFactory &Other)FGeometryCollectionVertexFactoryinline
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
DECLARE_VERTEX_FACTORY_TYPE_API(FGeometryCollectionVertexFactory, ENGINE_API)FGeometryCollectionVertexFactory
EInitPhase enum nameFRenderResource
EnableLooseParameterFGeometryCollectionVertexFactory
FGeometryCollectionVertexFactory(ERHIFeatureLevel::Type InFeatureLevel, bool EnableLooseParameter=false)FGeometryCollectionVertexFactoryinline
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVertexFactory(ERHIFeatureLevel::Type InFeatureLevel)FVertexFactoryinline
FVertexStreamList typedefFVertexFactoryprotected
GetBoneMapSRV() constFGeometryCollectionVertexFactoryinline
GetBonePrevTransformSRV() constFGeometryCollectionVertexFactoryinline
GetBoneTransformSRV() constFGeometryCollectionVertexFactoryinline
GetColorComponentsSRV() constFGeometryCollectionVertexFactoryinline
GetColorIndexMask() constFGeometryCollectionVertexFactoryinline
GetDeclaration()FVertexFactoryinline
GetDeclaration(EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetLightMapCoordinateIndex() constFGeometryCollectionVertexFactoryinline
GetListIndex() constFRenderResourceinline
GetLooseParameterBuffer() constFGeometryCollectionVertexFactoryinline
GetNumTexcoords() constFGeometryCollectionVertexFactoryinline
GetOwnerName() constFRenderResourceinline
GetPositionsSRV() constFGeometryCollectionVertexFactoryinline
GetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetPSOPrecacheVertexFetchElements(EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)FGeometryCollectionVertexFactorystatic
GetResourceName() constFRenderResourceinline
GetStreams(ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) constFVertexFactory
GetTangentsSRV() constFGeometryCollectionVertexFactoryinline
GetTextureCoordinatesSRV() constFGeometryCollectionVertexFactoryinline
GetTriangleSortingPositionSRV() constFVertexFactoryinlinevirtual
GetType() constFVertexFactoryinlinevirtual
GetUniformBuffer() constFGeometryCollectionVertexFactoryinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitDeclaration(const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default)FVertexFactoryprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFGeometryCollectionVertexFactoryvirtual
IsInitialized() constFRenderResourceinline
LooseParameterUniformBufferFGeometryCollectionVertexFactory
ModifyCompilationEnvironment(const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FGeometryCollectionVertexFactorystatic
NeedsDeclaration() constFVertexFactoryinline
OffsetInstanceStreams(uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) constFVertexFactory
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFGeometryCollectionVertexFactoryvirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RendersPrimitivesAsCameraFacingSprites() constFVertexFactoryinlinevirtual
ResourceStateFRenderResource
SetBoneMapSRV(FRHIShaderResourceView *BoneMapSRV)FGeometryCollectionVertexFactoryinline
SetBonePrevTransformSRV(FRHIShaderResourceView *BonePrevTransformSRV)FGeometryCollectionVertexFactoryinline
SetBoneTransformSRV(FRHIShaderResourceView *BoneTransformSRV)FGeometryCollectionVertexFactoryinline
SetData(FRHICommandListBase &RHICmdList, const FDataType &InData)FGeometryCollectionVertexFactoryinline
SetDeclaration(FVertexDeclarationRHIRef &NewDeclaration)FVertexFactoryinline
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex)FVertexFactoryinlineprotected
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
ShouldCompilePermutation(const FVertexFactoryShaderPermutationParameters &Parameters)FGeometryCollectionVertexFactorystatic
StreamsFVertexFactoryprotected
SupportsGPUScene(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsManualVertexFetch(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsNullPixelShader() constFVertexFactoryinline
SupportsPositionAndNormalOnlyStream() constFVertexFactoryinlinevirtual
SupportsPositionOnlyStream() constFVertexFactoryinlinevirtual
SupportsTriangleSorting() constFVertexFactoryinline
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
UseShaderBoneTransform(EShaderPlatform ShaderPlatform)FGeometryCollectionVertexFactorystatic
ValidateCompiledResult(const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors)FGeometryCollectionVertexFactorystatic
~FRenderResource()FRenderResourcevirtual
~FVertexFactory()FVertexFactoryvirtual