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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FImportanceTexture, including all inherited members.
| ConditionalCDF | FImportanceTexture | |
| FImportanceTexture() | FImportanceTexture | |
| FImportanceTexture(UTexture2D *SourceTexture, TEnumAsByte< EImportanceWeight::Type > WeightingFunc) | FImportanceTexture | |
| FImportanceTexture(const FImportanceTexture &Other) | FImportanceTexture | |
| FImportanceTexture(FImportanceTexture &&Other) | FImportanceTexture | |
| GetColorBilinear(FVector2D Position, int32 Mip) const | FImportanceTexture | |
| GetColorTrilinear(FVector2D Position, float Mip) const | FImportanceTexture | |
| ImportanceSample(const FVector2D &Rand, int Samples, float Intensity, FVector2D &SamplePosition, FLinearColor &SampleColor, float &SampleIntensity, float &SampleSize) const | FImportanceTexture | |
| ImportanceWeight(FColor Texel, TEnumAsByte< EImportanceWeight::Type > WeightingFunc) const | FImportanceTexture | |
| Initialize(UTexture2D *SourceTexture, TEnumAsByte< EImportanceWeight::Type > WeightingFunc) | FImportanceTexture | |
| LinearTextureData | FImportanceTexture | |
| MarginalCDF | FImportanceTexture | |
| NumMips | FImportanceTexture | |
| operator=(const FImportanceTexture &Other) | FImportanceTexture | |
| operator=(FImportanceTexture &&Other) | FImportanceTexture | |
| Size | FImportanceTexture | |
| Texture | FImportanceTexture | |
| TextureData_DEPRECATED | FImportanceTexture | |
| Weighting | FImportanceTexture |