UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstanceSceneShaderData Member List

This is the complete list of members for FInstanceSceneShaderData, including all inherited members.

Build(uint32 PrimitiveId, uint32 RelativeId, uint32 InstanceFlags, uint32 LastUpdateFrame, uint32 CustomDataCount, float RandomID, bool bIsVisible=true)FInstanceSceneShaderData
Build(uint32 PrimitiveId, uint32 RelativeId, uint32 InstanceFlags, uint32 LastUpdateFrame, uint32 CustomDataCount, float RandomID, const FRenderTransform &LocalToPrimitive, const FRenderTransform &PrimitiveToWorld, bool bIsVisible=true)FInstanceSceneShaderData
BuildInternal(uint32 PrimitiveId, uint32 RelativeId, uint32 InstanceFlags, uint32 LastUpdateFrame, uint32 CustomDataCount, float RandomID, const FRenderTransform &LocalToWorld, bool bIsVisible, bool bSupportsCompressedTransforms)FInstanceSceneShaderDatainline
DataFInstanceSceneShaderData
FInstanceSceneShaderData()FInstanceSceneShaderDatainline
GetDataStrideInFloat4s()FInstanceSceneShaderDatastatic
GetEffectiveNumBytes()FInstanceSceneShaderDatainlinestatic
SupportsCompressedTransforms()FInstanceSceneShaderDatastatic