![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FInstanceSceneShaderData, including all inherited members.
| Build(uint32 PrimitiveId, uint32 RelativeId, uint32 InstanceFlags, uint32 LastUpdateFrame, uint32 CustomDataCount, float RandomID, bool bIsVisible=true) | FInstanceSceneShaderData | |
| Build(uint32 PrimitiveId, uint32 RelativeId, uint32 InstanceFlags, uint32 LastUpdateFrame, uint32 CustomDataCount, float RandomID, const FRenderTransform &LocalToPrimitive, const FRenderTransform &PrimitiveToWorld, bool bIsVisible=true) | FInstanceSceneShaderData | |
| BuildInternal(uint32 PrimitiveId, uint32 RelativeId, uint32 InstanceFlags, uint32 LastUpdateFrame, uint32 CustomDataCount, float RandomID, const FRenderTransform &LocalToWorld, bool bIsVisible, bool bSupportsCompressedTransforms) | FInstanceSceneShaderData | inline |
| Data | FInstanceSceneShaderData | |
| FInstanceSceneShaderData() | FInstanceSceneShaderData | inline |
| GetDataStrideInFloat4s() | FInstanceSceneShaderData | static |
| GetEffectiveNumBytes() | FInstanceSceneShaderData | inlinestatic |
| SupportsCompressedTransforms() | FInstanceSceneShaderData | static |