UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FKSphylElem Member List

This is the complete list of members for FKSphylElem, including all inherited members.

CalcAABB(const FTransform &BoneTM, float Scale) constFKSphylElem
CenterFKSphylElem
CloneElem(const FKShapeElem &Other)FKShapeEleminlineprotected
DrawElemSolid(class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, float Scale, const FMaterialRenderProxy *MaterialRenderProxy) const overrideFKSphylElem
DrawElemSolid(class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, const FVector &Scale3D, const FMaterialRenderProxy *MaterialRenderProxy) constFKSphylElem
FKShapeElem::DrawElemSolid(class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, const float Scale, const class FMaterialRenderProxy *MaterialRenderProxy) constFKShapeEleminlinevirtual
DrawElemWire(class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, float Scale, const FColor Color) const overrideFKSphylElemvirtual
DrawElemWire(class FPrimitiveDrawInterface *PDI, const FTransform &ElemTM, const FVector &Scale3D, const FColor Color) constFKSphylElem
FKShapeElem()FKShapeEleminline
FKShapeElem(EAggCollisionShape::Type InShapeType)FKShapeEleminline
FKShapeElem(const FKShapeElem &Copy)FKShapeEleminline
FKSphylElem()FKSphylEleminline
FKSphylElem(float InRadius, float InLength)FKSphylEleminline
GetClosestPointAndNormal(const FVector &WorldPosition, const FTransform &BodyToWorldTM, FVector &ClosestWorldPosition, FVector &Normal) constFKSphylElem
GetCollisionEnabled() constFKShapeEleminline
GetContributeToMass() constFKShapeEleminline
GetElemSolid(const FTransform &ElemTM, const FVector &Scale3D, const FMaterialRenderProxy *MaterialRenderProxy, int32 ViewIndex, FMeshElementCollector &Collector) constFKSphylElem
GetFinalScaled(const FVector &Scale3D, const FTransform &RelativeTM) constFKSphylElem
GetName() constFKShapeEleminline
GetScaledCylinderLength(const FVector &Scale3D) constFKSphylElem
GetScaledHalfLength(const FVector &Scale3D) constFKSphylElem
GetScaledRadius(const FVector &Scale3D) constFKSphylElem
GetScaledVolume(const FVector &Scale3D) constFKSphylEleminline
GetShapeCheck()FKShapeEleminline
GetShapeType() constFKShapeEleminline
GetShortestDistanceToPoint(const FVector &WorldPosition, const FTransform &BodyToWorldTM) constFKSphylElem
GetTransform() const override finalFKSphylEleminlinevirtual
GetUserData() constFKShapeEleminline
GetVolume(const FVector &Scale) constFKSphylEleminline
LengthFKSphylElem
operator=(const FKShapeElem &Other)FKShapeEleminline
operator==FKSphylElemfriend
RadiusFKSphylElem
RestOffsetFKShapeElem
RotationFKSphylElem
ScaleElem(FVector DeltaSize, float MinSize)FKSphylElem
SetCollisionEnabled(ECollisionEnabled::Type InCollisionEnabled)FKShapeEleminline
SetContributeToMass(bool bInContributeToMass)FKShapeEleminline
SetName(const FName &InName)FKShapeEleminline
SetTransform(const FTransform &InTransform)FKSphylEleminline
StaticShapeTypeFKSphylElemstatic
~FKShapeElem()FKShapeElemvirtual
~FKSphylElem()FKSphylElemvirtual