| bEvaluateAllSkeletalMeshComponents | FLevelSequenceAnimSequenceLinkItem | |
| bExportAttributeCurves | FLevelSequenceAnimSequenceLinkItem | |
| bExportMaterialCurves | FLevelSequenceAnimSequenceLinkItem | |
| bExportMorphTargets | FLevelSequenceAnimSequenceLinkItem | |
| bExportTransforms | FLevelSequenceAnimSequenceLinkItem | |
| bRecordInWorldSpace | FLevelSequenceAnimSequenceLinkItem | |
| bUseCustomFrameRate | FLevelSequenceAnimSequenceLinkItem | |
| bUseCustomTimeRange | FLevelSequenceAnimSequenceLinkItem | |
| CurveInterpolation | FLevelSequenceAnimSequenceLinkItem | |
| CustomDisplayRate | FLevelSequenceAnimSequenceLinkItem | |
| CustomEndFrame | FLevelSequenceAnimSequenceLinkItem | |
| CustomFrameRate | FLevelSequenceAnimSequenceLinkItem | |
| CustomStartFrame | FLevelSequenceAnimSequenceLinkItem | |
| DelayBeforeStart | FLevelSequenceAnimSequenceLinkItem | |
| ExcludeAnimationNames | FLevelSequenceAnimSequenceLinkItem | |
| IncludeAnimationNames | FLevelSequenceAnimSequenceLinkItem | |
| Interpolation | FLevelSequenceAnimSequenceLinkItem | |
| IsEqual(FGuid InSkelTrackGuid, bool bInUseCustomTimeRange=false, FFrameNumber InCustomStartFrame=0, FFrameNumber InCustomEndFrame=120, FFrameRate InCustomDisplayRate=FFrameRate(30, 1), bool bInUseCustomFrameRate=false, FFrameRate InCustomFrameRate=FFrameRate(30, 1)) | FLevelSequenceAnimSequenceLinkItem | inline |
| PathToAnimSequence | FLevelSequenceAnimSequenceLinkItem | |
| ResolveAnimSequence() | FLevelSequenceAnimSequenceLinkItem | |
| SetAnimSequence(UAnimSequence *InAnimSequence) | FLevelSequenceAnimSequenceLinkItem | |
| SkelTrackGuid | FLevelSequenceAnimSequenceLinkItem | |
| UPROPERTY(BlueprintReadWrite, Category=Property) | FLevelSequenceAnimSequenceLinkItem | |
| UPROPERTY(BlueprintReadWrite, Category=Property) | FLevelSequenceAnimSequenceLinkItem | |
| UPROPERTY(BlueprintReadWrite, Category=Property) | FLevelSequenceAnimSequenceLinkItem | |
| UPROPERTY(BlueprintReadWrite, Category=Property) | FLevelSequenceAnimSequenceLinkItem | |
| UPROPERTY(BlueprintReadWrite, Category=Property) | FLevelSequenceAnimSequenceLinkItem | |
| UPROPERTY(BlueprintReadWrite, AdvancedDisplay, Category=Property) | FLevelSequenceAnimSequenceLinkItem | |
| WarmUpFrames | FLevelSequenceAnimSequenceLinkItem | |