UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMassSubsystemRequirements Member List

This is the complete list of members for FMassSubsystemRequirements, including all inherited members.

AddSubsystemRequirement(const EMassFragmentAccess AccessMode)FMassSubsystemRequirementsinline
AddSubsystemRequirement(const TSubclassOf< USubsystem > SubsystemClass, const EMassFragmentAccess AccessMode, const bool bGameThreadOnly)FMassSubsystemRequirementsinline
AddSubsystemRequirement(const TSubclassOf< USubsystem > SubsystemClass, const EMassFragmentAccess AccessMode, const TSharedRef< FMassEntityManager > &EntityManager)FMassSubsystemRequirementsinline
AddSubsystemRequirement(const TSubclassOf< USubsystem > SubsystemClass, const EMassFragmentAccess AccessMode)FMassSubsystemRequirementsinline
DoesRequireGameThreadExecution() constFMassSubsystemRequirementsinline
ExportRequirements(FMassExecutionRequirements &OutRequirements) constFMassSubsystemRequirements
FMassDebuggerFMassSubsystemRequirements
FMassRequirementAccessDetectorFMassSubsystemRequirements
GetRequiredConstSubsystems() constFMassSubsystemRequirementsinline
GetRequiredMutableSubsystems() constFMassSubsystemRequirementsinline
GetTypeHashFMassSubsystemRequirementsfriend
IsEmpty() constFMassSubsystemRequirementsinline
IsGameThreadOnlySubsystem(const TSubclassOf< USubsystem > SubsystemClass, const TSharedRef< FMassEntityManager > &EntityManager)FMassSubsystemRequirementsprotectedstatic
RequiredConstSubsystemsFMassSubsystemRequirementsprotected
RequiredMutableSubsystemsFMassSubsystemRequirementsprotected
Reset()FMassSubsystemRequirements