UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshRenderBufferSetConversionUtil Member List

This is the complete list of members for FMeshRenderBufferSetConversionUtil, including all inherited members.

bApplyVertexColorRemappingFMeshRenderBufferSetConversionUtil
bIgnoreVertexColorsFMeshRenderBufferSetConversionUtil
bUsePerTriangleColorFMeshRenderBufferSetConversionUtil
bUsePerTriangleNormalsFMeshRenderBufferSetConversionUtil
bUseSecondaryTriBuffersFMeshRenderBufferSetConversionUtil
ColorSpaceTransformModeFMeshRenderBufferSetConversionUtil
ConstantVertexColorFMeshRenderBufferSetConversionUtil
GetOverlayColorAsFColor(const FDynamicMeshColorOverlay *ColorOverlay, int32 ElementID)FMeshRenderBufferSetConversionUtilinline
InitializeBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const FDynamicMeshUVOverlay *UVOverlay, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bTrackTriangles=false, bool bParallel=false)FMeshRenderBufferSetConversionUtilinline
InitializeBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const TArray< const FDynamicMeshUVOverlay *, UVOverlayListAllocator > &UVOverlays, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bTrackTriangles=false, bool bParallel=false)FMeshRenderBufferSetConversionUtil
PerTriangleColorFuncFMeshRenderBufferSetConversionUtil
RecomputeRenderBufferTriangleIndexSets(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh)FMeshRenderBufferSetConversionUtil
SecondaryTriFilterFuncFMeshRenderBufferSetConversionUtil
UpdateSecondaryTriangleBuffer(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, bool bDuplicate)FMeshRenderBufferSetConversionUtil
UpdateVertexBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bUpdatePositions=true, bool bUpdateNormals=false, bool bUpdateColors=false)FMeshRenderBufferSetConversionUtil
UpdateVertexUVBufferFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int32 NumTriangles, const TriangleEnumerable &Enumerable, const TArray< const FDynamicMeshUVOverlay *, UVOverlayListAllocator > &UVOverlays)FMeshRenderBufferSetConversionUtil
VertexColorRemappingFuncFMeshRenderBufferSetConversionUtil