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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FMeshRenderBufferSetConversionUtil, including all inherited members.
| bApplyVertexColorRemapping | FMeshRenderBufferSetConversionUtil | |
| bIgnoreVertexColors | FMeshRenderBufferSetConversionUtil | |
| bUsePerTriangleColor | FMeshRenderBufferSetConversionUtil | |
| bUsePerTriangleNormals | FMeshRenderBufferSetConversionUtil | |
| bUseSecondaryTriBuffers | FMeshRenderBufferSetConversionUtil | |
| ColorSpaceTransformMode | FMeshRenderBufferSetConversionUtil | |
| ConstantVertexColor | FMeshRenderBufferSetConversionUtil | |
| GetOverlayColorAsFColor(const FDynamicMeshColorOverlay *ColorOverlay, int32 ElementID) | FMeshRenderBufferSetConversionUtil | inline |
| InitializeBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const FDynamicMeshUVOverlay *UVOverlay, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bTrackTriangles=false, bool bParallel=false) | FMeshRenderBufferSetConversionUtil | inline |
| InitializeBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const TArray< const FDynamicMeshUVOverlay *, UVOverlayListAllocator > &UVOverlays, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bTrackTriangles=false, bool bParallel=false) | FMeshRenderBufferSetConversionUtil | |
| PerTriangleColorFunc | FMeshRenderBufferSetConversionUtil | |
| RecomputeRenderBufferTriangleIndexSets(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh) | FMeshRenderBufferSetConversionUtil | |
| SecondaryTriFilterFunc | FMeshRenderBufferSetConversionUtil | |
| UpdateSecondaryTriangleBuffer(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, bool bDuplicate) | FMeshRenderBufferSetConversionUtil | |
| UpdateVertexBuffersFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int NumTriangles, const TriangleEnumerable &Enumerable, const FDynamicMeshNormalOverlay *NormalOverlay, const FDynamicMeshColorOverlay *ColorOverlay, TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc, bool bUpdatePositions=true, bool bUpdateNormals=false, bool bUpdateColors=false) | FMeshRenderBufferSetConversionUtil | |
| UpdateVertexUVBufferFromOverlays(FMeshRenderBufferSet *RenderBuffers, const FDynamicMesh3 *Mesh, int32 NumTriangles, const TriangleEnumerable &Enumerable, const TArray< const FDynamicMeshUVOverlay *, UVOverlayListAllocator > &UVOverlays) | FMeshRenderBufferSetConversionUtil | |
| VertexColorRemappingFunc | FMeshRenderBufferSetConversionUtil |