UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneSequenceTransform Member List

This is the complete list of members for FMovieSceneSequenceTransform, including all inherited members.

Add(FMovieSceneTimeTransform InTransform)FMovieSceneSequenceTransform
Add(FMovieSceneNestedSequenceTransform InTransform)FMovieSceneSequenceTransform
Add(FFrameTime InOffset, FMovieSceneTimeWarpVariant &&InTimeWarp)FMovieSceneSequenceTransform
AddLoop(FFrameNumber Start, FFrameNumber End)FMovieSceneSequenceTransform
Append(const FMovieSceneSequenceTransform &Tail)FMovieSceneSequenceTransform
AsLinear() constFMovieSceneSequenceTransforminline
ComputeTraversedHull(const TRange< FFrameTime > &Range) constFMovieSceneSequenceTransform
ComputeTraversedHull(const TRange< FFrameNumber > &Range) constFMovieSceneSequenceTransform
ExtractBoundariesWithinRange(FFrameTime UntransformedStart, FFrameTime UntransformedEnd, const TFunctionRef< bool(FFrameTime)> &Visitor) constFMovieSceneSequenceTransform
FindFirstWarpDomain() constFMovieSceneSequenceTransform
FMovieSceneSequenceTransform()FMovieSceneSequenceTransforminline
FMovieSceneSequenceTransform(FFrameTime InOffset, float InTimeScale=1.f)FMovieSceneSequenceTransforminlineexplicit
FMovieSceneSequenceTransform(FMovieSceneTimeTransform InLinearTransform)FMovieSceneSequenceTransforminlineexplicit
FMovieSceneSequenceTransform(FMovieSceneNestedSequenceTransform &&InNestedTransform)FMovieSceneSequenceTransforminlineexplicit
GetTimeScale() constFMovieSceneSequenceTransform
Inverse() constFMovieSceneSequenceTransform
InverseFromAllFirstLoops() constFMovieSceneSequenceTransform
InverseFromAllFirstWarps() constFMovieSceneSequenceTransform
InverseFromLoop(const FMovieSceneWarpCounter &LoopCounter) constFMovieSceneSequenceTransform
InverseFromLoop(const TArrayView< const FFrameTime > &Breadcrumbs) constFMovieSceneSequenceTransform
InverseFromLoop(const TArrayView< const uint32 > &LoopCounts) constFMovieSceneSequenceTransform
InverseFromWarp(const FMovieSceneWarpCounter &WarpCounter) constFMovieSceneSequenceTransform
InverseFromWarp(const TArrayView< const uint32 > &WarpCounts) constFMovieSceneSequenceTransform
InverseLinearOnly() constFMovieSceneSequenceTransform
InverseNoLooping() constFMovieSceneSequenceTransform
IsIdentity() constFMovieSceneSequenceTransform
IsLinear() constFMovieSceneSequenceTransforminline
IsLooping() constFMovieSceneSequenceTransform
LinearTransformFMovieSceneSequenceTransform
NeedsBreadcrumbs() constFMovieSceneSequenceTransforminline
NestedTransformsFMovieSceneSequenceTransform
operator!=FMovieSceneSequenceTransformfriend
operator*(const FMovieSceneSequenceTransform &RHS) constFMovieSceneSequenceTransform
operator==FMovieSceneSequenceTransformfriend
TransformRangeConstrained(const TRange< FFrameTime > &Range) constFMovieSceneSequenceTransform
TransformRangeConstrained(const TRange< FFrameNumber > &Range) constFMovieSceneSequenceTransform
TransformRangePure(const TRange< FFrameTime > &Range) constFMovieSceneSequenceTransform
TransformRangePure(const TRange< FFrameNumber > &Range) constFMovieSceneSequenceTransform
TransformRangeUnwarped(const TRange< FFrameTime > &Range) constFMovieSceneSequenceTransform
TransformRangeUnwarped(const TRange< FFrameNumber > &Range) constFMovieSceneSequenceTransform
TransformTime(FFrameTime Time) constFMovieSceneSequenceTransform
TransformTime(FFrameTime InTime, const UE::MovieScene::FTransformTimeParams &Params) constFMovieSceneSequenceTransform
TransformTime(FFrameTime InTime, FFrameTime &OutTime, FMovieSceneWarpCounter &OutWarpCounter) constFMovieSceneSequenceTransform