UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkPhysicsData Member List

This is the complete list of members for FNetworkPhysicsData, including all inherited members.

ApplyData(UActorComponent *NetworkComponent) constFNetworkPhysicsDatainlinevirtual
bDataAlteredFNetworkPhysicsPayload
bImportantFNetworkPhysicsPayload
bReceivedDataFNetworkPhysicsPayload
BuildData(const UActorComponent *NetworkComponent)FNetworkPhysicsDatainlinevirtual
ClearDeltaSourceData()FNetworkPhysicsDatainline
ClearImplementationComponent()FNetworkPhysicsDatainline
CompareData(const FNetworkPhysicsData &PredictedData)FNetworkPhysicsDatainlinevirtual
CompareData(const FNetworkPhysicsPayload &PredictedData) const overrideFNetworkPhysicsDatainlinevirtual
DebugData()FNetworkPhysicsDatainlinevirtual
FNetworkPhysicsPayload::DebugData() constFNetworkPhysicsPayloadinlinevirtual
DecayData(float DecayAmount) overrideFNetworkPhysicsDatainlinevirtual
DeltaSourceDataFNetworkPhysicsData
DoInterpolateData(const FNetworkPhysicsPayload &MinData, const FNetworkPhysicsPayload &MaxData) overrideFNetworkPhysicsDatainlinevirtual
FNetworkPhysicsData()=defaultFNetworkPhysicsData
FNetworkPhysicsData(const FNetworkPhysicsData &)=defaultFNetworkPhysicsData
FNetworkPhysicsData(FNetworkPhysicsData &&)=defaultFNetworkPhysicsData
ImplementationComponentFNetworkPhysicsData
InterpolateData(const FNetworkPhysicsData &MinData, const FNetworkPhysicsData &MaxData)FNetworkPhysicsDatainlinevirtual
InterpolateData(const FNetworkPhysicsPayload &MinData, const FNetworkPhysicsPayload &MaxData, float LerpAlpha)FNetworkPhysicsDatainlinevirtual
LocalFrameFNetworkPhysicsPayloadmutable
MergeData(const FNetworkPhysicsData &FromData)FNetworkPhysicsDatainlinevirtual
MergeData(const FNetworkPhysicsPayload &FromData) overrideFNetworkPhysicsDatainlinevirtual
operator=(const FNetworkPhysicsData &)=defaultFNetworkPhysicsData
operator=(FNetworkPhysicsData &&)=defaultFNetworkPhysicsData
operator==(const FNetworkPhysicsData &Other) constFNetworkPhysicsDatainline
PrepareFrame(int32 CurrentFrame, bool bIsServer, int32 ClientFrameOffset)FNetworkPhysicsPayloadinline
SerializeFrames(FArchive &Ar)FNetworkPhysicsDatainline
ServerFrameFNetworkPhysicsPayload
SetDeltaSourceData(FNetworkPhysicsData *IntDeltaSourceData)FNetworkPhysicsDatainline
SetImplementationComponent(UActorComponent *InImplementationComponent)FNetworkPhysicsDatainline
SetImportant(bool bIsImportant)FNetworkPhysicsDatainline
ValidateData(const UActorComponent *NetworkComponent)FNetworkPhysicsDatainlinevirtual
~FNetworkPhysicsData()=defaultFNetworkPhysicsDatavirtual
~FNetworkPhysicsPayload()FNetworkPhysicsPayloadinlinevirtual