UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleBeam2EmitterInstance Member List

This is the complete list of members for FParticleBeam2EmitterInstance, including all inherited members.

ActiveParticlesFParticleEmitterInstance
ApplyWorldOffset(FVector InOffset, bool bWorldShift) overrideFParticleBeam2EmitterInstancevirtual
bAxisLockEnabledFParticleEmitterInstance
BeamCountFParticleBeam2EmitterInstance
BeamMethodFParticleBeam2EmitterInstance
BeamModule_NoiseFParticleBeam2EmitterInstance
BeamModule_SourceFParticleBeam2EmitterInstance
BeamModule_SourceModifierFParticleBeam2EmitterInstance
BeamModule_SourceModifier_OffsetFParticleBeam2EmitterInstance
BeamModule_TargetFParticleBeam2EmitterInstance
BeamModule_TargetModifierFParticleBeam2EmitterInstance
BeamModule_TargetModifier_OffsetFParticleBeam2EmitterInstance
BeamTrianglesPerSheetFParticleBeam2EmitterInstance
BeamTypeDataFParticleBeam2EmitterInstance
BeginTrail()FParticleEmitterInstanceinlinevirtual
bEmitterIsDoneFParticleEmitterInstance
bEnabledFParticleEmitterInstance
bFakeBurstsWhenSpawningSupressedFParticleEmitterInstance
bHaltSpawningFParticleEmitterInstance
bHaltSpawningExternalFParticleEmitterInstance
bIgnoreComponentScaleFParticleEmitterInstance
bIsBeamFParticleEmitterInstance
bKillOnCompletedFParticleEmitterInstance
bKillOnDeactivateFParticleEmitterInstance
bRequiresLoopNotificationFParticleEmitterInstance
bRequiresSortingFParticleEmitterInstance
BurstFiredFParticleEmitterInstance
CalculateOrbitOffset(FOrbitChainModuleInstancePayload &Payload, FVector &AccumOffset, FVector &AccumRotation, FVector &AccumRotationRate, float DeltaTime, FVector &Result, FMatrix &RotationMat)FParticleEmitterInstance
CalculateParticleStride(uint32 ParticleSize)FParticleEmitterInstancevirtual
CameraPayloadOffsetFParticleEmitterInstance
CheckEmitterFinished()FParticleEmitterInstance
CheckSpawnCount(int32 InNewCount, int32 InMaxCount)FParticleEmitterInstance
ComponentFParticleEmitterInstance
CurrentDelayFParticleEmitterInstance
CurrentLODLevelFParticleEmitterInstance
CurrentLODLevelIndexFParticleEmitterInstance
CurrentMaterialFParticleEmitterInstance
DetermineVertexAndTriangleCount()FParticleBeam2EmitterInstance
DistanceArrayFParticleBeam2EmitterInstance
DynamicParameterDataOffsetFParticleEmitterInstance
EmitterDurationFParticleEmitterInstance
EmitterDurationsFParticleEmitterInstance
EmitterTimeFParticleEmitterInstance
EmitterToSimulationFParticleEmitterInstance
EndTrail()FParticleEmitterInstanceinlinevirtual
EventCountFParticleEmitterInstance
FakeBursts()FParticleEmitterInstance
FillReplayData(FDynamicEmitterReplayDataBase &OutData) overrideFParticleBeam2EmitterInstanceprotectedvirtual
FirstEmissionFParticleBeam2EmitterInstance
FixupParticleIndices()FParticleEmitterInstanceprotected
ForceSpawn(float DeltaTime, int32 InSpawnCount, int32 InBurstCount, FVector &InLocation, FVector &InVelocity)FParticleEmitterInstancevirtual
ForceSpawnCountFParticleBeam2EmitterInstance
ForceUpdateBoundingBox() overrideFParticleBeam2EmitterInstancevirtual
FParticleBeam2EmitterInstance(IParticleEmitterInstanceOwner &InComponent)FParticleBeam2EmitterInstance
FParticleEmitterInstance(IParticleEmitterInstanceOwner &InComponent)FParticleEmitterInstance
GatherMaterialRelevance(FMaterialRelevance *OutMaterialRelevance, const UParticleLODLevel *LODLevel, ERHIFeatureLevel::Type InFeatureLevel) constFParticleEmitterInstancevirtual
GatherMaterialRelevance(FMaterialRelevance *OutMaterialRelevance, const UParticleLODLevel *LODLevel, EShaderPlatform InShaderPlatform) constFParticleEmitterInstancevirtual
GetAllocatedSize(int32 &OutNum, int32 &OutMax) overrideFParticleBeam2EmitterInstancevirtual
GetBeamEndPoint(FVector &OutEndPoint) const overrideFParticleBeam2EmitterInstancevirtual
GetBeamSourcePoint(int32 SourceIndex, FVector &OutSourcePoint) const overrideFParticleBeam2EmitterInstancevirtual
GetBeamSourceStrength(int32 SourceIndex, float &OutSourceStrength) const overrideFParticleBeam2EmitterInstancevirtual
GetBeamSourceTangent(int32 SourceIndex, FVector &OutTangentPoint) const overrideFParticleBeam2EmitterInstancevirtual
GetBeamTargetPoint(int32 TargetIndex, FVector &OutTargetPoint) const overrideFParticleBeam2EmitterInstancevirtual
GetBeamTargetStrength(int32 TargetIndex, float &OutTargetStrength) const overrideFParticleBeam2EmitterInstancevirtual
GetBeamTargetTangent(int32 TargetIndex, FVector &OutTangentPoint) const overrideFParticleBeam2EmitterInstancevirtual
GetBoundingBox()FParticleEmitterInstancevirtual
GetCurrentBurstRateOffset(float &DeltaTime, int32 &Burst)FParticleEmitterInstancevirtual
GetCurrentLODLevelChecked()FParticleEmitterInstanceprotected
GetCurrentMaterial()FParticleBeam2EmitterInstanceprotected
GetDynamicData(bool bSelected, ERHIFeatureLevel::Type InFeatureLevel) overrideFParticleBeam2EmitterInstancevirtual
GetMeshRotationOffset() constFParticleEmitterInstanceinlinevirtual
GetModuleDataOffset(UParticleModule *Module)FParticleEmitterInstance
GetModuleInstanceData(UParticleModule *Module)FParticleEmitterInstance
GetModuleRandomSeedInstanceData(UParticleModule *Module)FParticleEmitterInstance
GetOrbitPayloadOffset()FParticleEmitterInstance
GetParticle(int32 Index)FParticleEmitterInstancevirtual
GetParticleDirect(int32 InDirectIndex)FParticleEmitterInstancevirtual
GetParticleDirectIndex(int32 InIndex)FParticleEmitterInstanceinline
GetParticleLocationWithOrbitOffset(FBaseParticle *Particle)FParticleEmitterInstance
GetReplayData() overrideFParticleBeam2EmitterInstancevirtual
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) overrideFParticleBeam2EmitterInstancevirtual
GetScreenAlignmentAndScale(int32 &OutScreenAlign, FVector &OutScale)FParticleEmitterInstance
GetTypeDataModuleInstanceData()FParticleEmitterInstancevirtual
HasActiveParticles()FParticleEmitterInstanceinline
HasCompleted()FParticleEmitterInstancevirtual
HighQualityLightsFParticleEmitterInstance
Init() overrideFParticleBeam2EmitterInstancevirtual
InitParameters(UParticleEmitter *InTemplate) overrideFParticleBeam2EmitterInstancevirtual
InstanceDataFParticleEmitterInstance
InstancePayloadSizeFParticleEmitterInstance
IsDynamicDataRequired(UParticleLODLevel *CurrentLODLevel)FParticleEmitterInstancevirtual
IsMeshRotationActive() constFParticleEmitterInstanceinlinevirtual
IsRenderDataDirtyFParticleEmitterInstance
IsTrailEmitter() constFParticleEmitterInstanceinlinevirtual
KillParticle(int32 Index)FParticleEmitterInstancevirtual
KillParticles() overrideFParticleBeam2EmitterInstancevirtual
KillParticlesForced(bool bFireEvents=false)FParticleEmitterInstancevirtual
LastDeltaTimeFParticleEmitterInstance
LightDataOffsetFParticleEmitterInstance
LightVolumetricScatteringIntensityFParticleEmitterInstance
LocationFParticleEmitterInstance
LockAxisFlagsFParticleEmitterInstance
LoopCountFParticleEmitterInstance
MaxActiveParticlesFParticleEmitterInstance
MaxEventCountFParticleEmitterInstance
MaxVertexIndexFParticleEmitterInstance
OldLocationFParticleEmitterInstance
OnDeactivateSystem()FParticleEmitterInstanceinlinevirtual
OnEmitterInstanceKilled(FParticleEmitterInstance *Instance) overrideFParticleBeam2EmitterInstanceinlinevirtual
OrbitModuleOffsetFParticleEmitterInstance
ParticleBoundingBoxFParticleEmitterInstance
ParticleCounterFParticleEmitterInstance
ParticleDataFParticleEmitterInstance
ParticleIndicesFParticleEmitterInstance
ParticlePrefetch()FParticleEmitterInstancevirtual
ParticleSizeFParticleEmitterInstance
ParticleStrideFParticleEmitterInstance
PayloadOffsetFParticleEmitterInstance
PeakActiveParticleUpdateDeltaFParticleEmitterInstancestatic
PivotOffsetFParticleEmitterInstance
PositionOffsetThisTickFParticleEmitterInstance
PostSpawn(FBaseParticle *Particle, float InterpolationPercentage, float SpawnTime) overrideFParticleBeam2EmitterInstancevirtual
PreSpawn(FBaseParticle *Particle, const FVector &InitialLocation, const FVector &InitialVelocity)FParticleEmitterInstancevirtual
ProcessParticleEvents(float DeltaTime, bool bSuppressSpawning)FParticleEmitterInstancevirtual
RequiredBytes() overrideFParticleBeam2EmitterInstancevirtual
ResetBurstList()FParticleEmitterInstancevirtual
ResetParticleParameters(float DeltaTime)FParticleEmitterInstancevirtual
Resize(int32 NewMaxActiveParticles, bool bSetMaxActiveCount=true)FParticleEmitterInstancevirtual
ResolveSource()FParticleBeam2EmitterInstance
ResolveTarget()FParticleBeam2EmitterInstance
Rewind()FParticleEmitterInstancevirtual
SecondsSinceCreationFParticleEmitterInstance
SetBeamEndPoint(FVector NewEndPoint) overrideFParticleBeam2EmitterInstancevirtual
SetBeamSourcePoint(FVector NewSourcePoint, int32 SourceIndex) overrideFParticleBeam2EmitterInstancevirtual
SetBeamSourceStrength(float NewSourceStrength, int32 SourceIndex) overrideFParticleBeam2EmitterInstancevirtual
SetBeamSourceTangent(FVector NewTangentPoint, int32 SourceIndex) overrideFParticleBeam2EmitterInstancevirtual
SetBeamTargetPoint(FVector NewTargetPoint, int32 TargetIndex) overrideFParticleBeam2EmitterInstancevirtual
SetBeamTargetStrength(float NewTargetStrength, int32 TargetIndex) overrideFParticleBeam2EmitterInstancevirtual
SetBeamTargetTangent(FVector NewTangentPoint, int32 TargetIndex) overrideFParticleBeam2EmitterInstancevirtual
SetCurrentLODIndex(int32 InLODIndex, bool bInFullyProcess) overrideFParticleBeam2EmitterInstancevirtual
SetFakeBurstWhenSpawningSupressed(bool bInFakeBurstsWhenSpawningSupressed)FParticleEmitterInstanceinline
SetHaltSpawning(bool bInHaltSpawning)FParticleEmitterInstanceinlinevirtual
SetHaltSpawningExternal(bool bInHaltSpawning)FParticleEmitterInstanceinlinevirtual
SetMeshMaterials(const TArray< UMaterialInterface * > &InMaterials)FParticleEmitterInstanceinlinevirtual
SetTrailSourceData(FName InFirstSocketName, FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth)FParticleEmitterInstanceinlinevirtual
SetupBeamModifierModulesOffsets()FParticleBeam2EmitterInstance
SetupEmitterDuration()FParticleEmitterInstance
SimulationToWorldFParticleEmitterInstance
SortModeFParticleEmitterInstance
SourceActorFParticleBeam2EmitterInstance
SourceEmitterFParticleBeam2EmitterInstance
Spawn(float DeltaTime)FParticleEmitterInstancevirtual
SpawnBeamParticles(float OldLeftover, float Rate, float DeltaTime, int32 Burst=0, float BurstTime=0.0f)FParticleBeam2EmitterInstance
SpawnFractionFParticleEmitterInstance
SpawnParticles(int32 Count, float StartTime, float Increment, const FVector &InitialLocation, const FVector &InitialVelocity, struct FParticleEventInstancePayload *EventPayload)FParticleEmitterInstance
SpriteTemplateFParticleEmitterInstance
SubUVDataOffsetFParticleEmitterInstance
TargetActorFParticleBeam2EmitterInstance
TargetEmitterFParticleBeam2EmitterInstance
TargetPointArrayFParticleBeam2EmitterInstance
TargetPointSourceNamesFParticleBeam2EmitterInstance
TargetTangentArrayFParticleBeam2EmitterInstance
TextureTilesFParticleBeam2EmitterInstance
Tick(float DeltaTime, bool bSuppressSpawning) overrideFParticleBeam2EmitterInstancevirtual
Tick_EmitterTimeSetup(float DeltaTime, UParticleLODLevel *CurrentLODLevel)FParticleEmitterInstancevirtual
Tick_MaterialOverrides(int32 EmitterIndex)FParticleEmitterInstancevirtual
Tick_ModuleFinalUpdate(float DeltaTime, UParticleLODLevel *CurrentLODLevel)FParticleEmitterInstancevirtual
Tick_ModulePostUpdate(float DeltaTime, UParticleLODLevel *CurrentLODLevel) overrideFParticleBeam2EmitterInstancevirtual
Tick_ModuleUpdate(float DeltaTime, UParticleLODLevel *CurrentLODLevel)FParticleEmitterInstancevirtual
Tick_SpawnParticles(float DeltaTime, UParticleLODLevel *CurrentLODLevel, bool bSuppressSpawning, bool bFirstTime)FParticleEmitterInstancevirtual
TickCountFParticleBeam2EmitterInstance
TriangleCountFParticleBeam2EmitterInstance
TrianglesToRenderFParticleEmitterInstance
TypeDataInstanceOffsetFParticleEmitterInstance
TypeDataOffsetFParticleEmitterInstance
UpdateBoundingBox(float DeltaTime) overrideFParticleBeam2EmitterInstancevirtual
UpdateOrbitData(float DeltaTime)FParticleEmitterInstancevirtual
UpdateTransforms()FParticleEmitterInstanceprotected
UseLocalSpace()FParticleEmitterInstance
UserSetSourceArrayFParticleBeam2EmitterInstance
UserSetSourceStrengthArrayFParticleBeam2EmitterInstance
UserSetSourceTangentArrayFParticleBeam2EmitterInstance
UserSetTargetArrayFParticleBeam2EmitterInstance
UserSetTargetStrengthArrayFParticleBeam2EmitterInstance
UserSetTargetTangentArrayFParticleBeam2EmitterInstance
VertexCountFParticleBeam2EmitterInstance
~FParticleBeam2EmitterInstance()FParticleBeam2EmitterInstancevirtual
~FParticleEmitterInstance()FParticleEmitterInstancevirtual
~FParticleEmitterInstanceFixLayout()=defaultFParticleEmitterInstanceFixLayoutvirtual