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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FPooledRenderTargetDesc, including all inherited members.
| AliasableFormats | FPooledRenderTargetDesc | |
| ArraySize | FPooledRenderTargetDesc | |
| bIsArray | FPooledRenderTargetDesc | |
| bIsCubemap | FPooledRenderTargetDesc | |
| bReserved0 | FPooledRenderTargetDesc | |
| ClearValue | FPooledRenderTargetDesc | |
| Compare(const FPooledRenderTargetDesc &rhs, bool bExact) const | FPooledRenderTargetDesc | inline |
| Create2DArrayDesc(FIntPoint InExtent, EPixelFormat InFormat, const FClearValueBinding &InClearValue, ETextureCreateFlags InFlags, ETextureCreateFlags InTargetableFlags, bool bInForceSeparateTargetAndShaderResource, uint16 InArraySize, uint8 InNumMips=1, bool InAutowritable=true, bool InCreateRTWriteMask=false, bool InCreateFmask=false) | FPooledRenderTargetDesc | inlinestatic |
| Create2DDesc(FIntPoint InExtent, EPixelFormat InFormat, const FClearValueBinding &InClearValue, ETextureCreateFlags InFlags, ETextureCreateFlags InTargetableFlags, bool bInForceSeparateTargetAndShaderResource, uint8 InNumMips=1, bool InAutowritable=true, bool InCreateRTWriteMask=false, bool InCreateFmask=false) | FPooledRenderTargetDesc | inlinestatic |
| CreateCubemapArrayDesc(uint32 InExtent, EPixelFormat InFormat, const FClearValueBinding &InClearValue, ETextureCreateFlags InFlags, ETextureCreateFlags InTargetableFlags, bool bInForceSeparateTargetAndShaderResource, uint16 InArraySize, uint8 InNumMips=1, bool InAutowritable=true) | FPooledRenderTargetDesc | inlinestatic |
| CreateCubemapDesc(uint32 InExtent, EPixelFormat InFormat, const FClearValueBinding &InClearValue, ETextureCreateFlags InFlags, ETextureCreateFlags InTargetableFlags, bool bInForceSeparateTargetAndShaderResource, uint16 InArraySize=1, uint8 InNumMips=1, bool InAutowritable=true) | FPooledRenderTargetDesc | inlinestatic |
| CreateVolumeDesc(uint32 InSizeX, uint32 InSizeY, uint16 InSizeZ, EPixelFormat InFormat, const FClearValueBinding &InClearValue, ETextureCreateFlags InFlags, ETextureCreateFlags InTargetableFlags, bool bInForceSeparateTargetAndShaderResource, uint8 InNumMips=1, bool InAutowritable=true) | FPooledRenderTargetDesc | inlinestatic |
| DebugName | FPooledRenderTargetDesc | |
| Depth | FPooledRenderTargetDesc | |
| Extent | FPooledRenderTargetDesc | |
| FastVRAMPercentage | FPooledRenderTargetDesc | |
| Flags | FPooledRenderTargetDesc | |
| Format | FPooledRenderTargetDesc | |
| FPooledRenderTargetDesc() | FPooledRenderTargetDesc | inline |
| GenerateInfoString() const | FPooledRenderTargetDesc | inline |
| GetSize() const | FPooledRenderTargetDesc | inline |
| Is2DTexture() const | FPooledRenderTargetDesc | inline |
| Is3DTexture() const | FPooledRenderTargetDesc | inline |
| IsArray() const | FPooledRenderTargetDesc | inline |
| IsCubemap() const | FPooledRenderTargetDesc | inline |
| IsValid() const | FPooledRenderTargetDesc | inline |
| NumMips | FPooledRenderTargetDesc | |
| NumSamples | FPooledRenderTargetDesc | |
| PackedBits | FPooledRenderTargetDesc | |
| Reset() | FPooledRenderTargetDesc | inline |
| UAVFormat | FPooledRenderTargetDesc |