UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPoseContext Member List

This is the complete list of members for FPoseContext, including all inherited members.

AnimInstanceProxyFAnimationBaseContext
bIsActiveFAnimationBaseContextprotected
ContainsNaN() constFPoseContextinline
CurrentNodeIdFAnimationBaseContextprotected
CurveFPoseContext
CustomAttributesFPoseContext
ExpectsAdditivePose() constFPoseContextinline
FAnimationBaseContext()FAnimationBaseContext
FAnimationBaseContext(UAnimInstance *InAnimInstance)FAnimationBaseContextprotected
FAnimationBaseContext(FAnimInstanceProxy *InAnimInstanceProxy, FAnimationUpdateSharedContext *InSharedContext=nullptr)FAnimationBaseContextprotected
FAnimationBaseContext(FAnimationBaseContext &&)=defaultFAnimationBaseContext
FAnimationBaseContext(const FAnimationBaseContext &)=defaultFAnimationBaseContext
FindMessage(TFunctionRef< bool(TGraphMessageType &)> InFunction) constFAnimationBaseContextinline
FPoseContext(FAnimInstanceProxy *InAnimInstanceProxy, bool bInExpectsAdditivePose=false)FPoseContextinline
FPoseContext(const FPoseContext &SourceContext, bool bInOverrideExpectsAdditivePose=false)FPoseContextinline
FPoseContext(const FBoneContainer &InRequiredBones, bool bInExpectsAdditivePose=false)FPoseContextinline
FScopedExpectsAdditiveOverrideFPoseContextfriend
GetAncestor() constFAnimationBaseContextinline
GetAnimClass() constFAnimationBaseContext
GetAnimInstanceObject() constFAnimationBaseContext
GetCurrentNodeId() constFAnimationBaseContextinline
GetMessage() constFAnimationBaseContextinline
GetMessageChecked() constFAnimationBaseContextinline
GetPreviousNodeId() constFAnimationBaseContextinline
Initialize(FAnimInstanceProxy *InAnimInstanceProxy)FPoseContextinline
IsActive() constFAnimationBaseContextinline
IsNormalized() constFPoseContextinline
LogMessage(const TSharedRef< FTokenizedMessage > &InMessage) constFPoseContextinline
LogMessage(EMessageSeverity::Type InSeverity, FText InMessage) constFPoseContextinline
LogMessageInternal(FName InLogType, const TSharedRef< FTokenizedMessage > &InMessage) constFAnimationBaseContextprotected
operator=(const FPoseContext &Other)FPoseContextinline
FAnimationBaseContext::operator=(FAnimationBaseContext &&)=defaultFAnimationBaseContext
FAnimationBaseContext::operator=(const FAnimationBaseContext &)=defaultFAnimationBaseContext
PoseFPoseContext
PreviousNodeIdFAnimationBaseContextprotected
ResetToAdditiveIdentity()FPoseContextinline
ResetToRefPose()FPoseContextinline
SetNodeId(int32 InNodeId)FAnimationBaseContextinline
SetNodeIds(const FAnimationBaseContext &InContext)FAnimationBaseContextinline
SharedContextFAnimationBaseContext
TrackAncestor(NodeType *Node) constFAnimationBaseContextinline