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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FPrimaryAssetId, including all inherited members.
| AppendString(FStringBuilderBase &Builder) const | FPrimaryAssetId | inline |
| ExportTextItem(FString &ValueStr, FPrimaryAssetId const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const | FPrimaryAssetId | |
| FPrimaryAssetId()=default | FPrimaryAssetId | |
| FPrimaryAssetId(FPrimaryAssetType InAssetType, FName InAssetName) | FPrimaryAssetId | inline |
| FPrimaryAssetId(const FString &TypeAndName) | FPrimaryAssetId | inlineexplicit |
| FPrimaryAssetId(const FPrimaryAssetId &)=default | FPrimaryAssetId | |
| FPrimaryAssetId(FPrimaryAssetId &&)=default | FPrimaryAssetId | |
| FromString(const FString &String) | FPrimaryAssetId | inlinestatic |
| GetTypeHash | FPrimaryAssetId | friend |
| ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText) | FPrimaryAssetId | |
| IsValid() const | FPrimaryAssetId | inline |
| operator!=(const FPrimaryAssetId &Other) const | FPrimaryAssetId | inline |
| operator<< | FPrimaryAssetId | friend |
| operator=(const FPrimaryAssetId &)=default | FPrimaryAssetId | |
| operator=(FPrimaryAssetId &&)=default | FPrimaryAssetId | |
| operator==(const FPrimaryAssetId &Other) const | FPrimaryAssetId | inline |
| ParseTypeAndName(const TCHAR *TypeAndName, uint32 Len) | FPrimaryAssetId | static |
| ParseTypeAndName(FName TypeAndName) | FPrimaryAssetId | static |
| ParseTypeAndName(const FString &TypeAndName) | FPrimaryAssetId | inlinestatic |
| PrimaryAssetDisplayNameTag | FPrimaryAssetId | static |
| PrimaryAssetName | FPrimaryAssetId | |
| PrimaryAssetNameTag | FPrimaryAssetId | static |
| PrimaryAssetType | FPrimaryAssetId | |
| PrimaryAssetTypeTag | FPrimaryAssetId | static |
| SerializeFromMismatchedTag(struct FPropertyTag const &Tag, FStructuredArchive::FSlot Slot) | FPrimaryAssetId | |
| ToString() const | FPrimaryAssetId | inline |