UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimaryAssetId Member List

This is the complete list of members for FPrimaryAssetId, including all inherited members.

AppendString(FStringBuilderBase &Builder) constFPrimaryAssetIdinline
ExportTextItem(FString &ValueStr, FPrimaryAssetId const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) constFPrimaryAssetId
FPrimaryAssetId()=defaultFPrimaryAssetId
FPrimaryAssetId(FPrimaryAssetType InAssetType, FName InAssetName)FPrimaryAssetIdinline
FPrimaryAssetId(const FString &TypeAndName)FPrimaryAssetIdinlineexplicit
FPrimaryAssetId(const FPrimaryAssetId &)=defaultFPrimaryAssetId
FPrimaryAssetId(FPrimaryAssetId &&)=defaultFPrimaryAssetId
FromString(const FString &String)FPrimaryAssetIdinlinestatic
GetTypeHashFPrimaryAssetIdfriend
ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText)FPrimaryAssetId
IsValid() constFPrimaryAssetIdinline
operator!=(const FPrimaryAssetId &Other) constFPrimaryAssetIdinline
operator<<FPrimaryAssetIdfriend
operator=(const FPrimaryAssetId &)=defaultFPrimaryAssetId
operator=(FPrimaryAssetId &&)=defaultFPrimaryAssetId
operator==(const FPrimaryAssetId &Other) constFPrimaryAssetIdinline
ParseTypeAndName(const TCHAR *TypeAndName, uint32 Len)FPrimaryAssetIdstatic
ParseTypeAndName(FName TypeAndName)FPrimaryAssetIdstatic
ParseTypeAndName(const FString &TypeAndName)FPrimaryAssetIdinlinestatic
PrimaryAssetDisplayNameTagFPrimaryAssetIdstatic
PrimaryAssetNameFPrimaryAssetId
PrimaryAssetNameTagFPrimaryAssetIdstatic
PrimaryAssetTypeFPrimaryAssetId
PrimaryAssetTypeTagFPrimaryAssetIdstatic
SerializeFromMismatchedTag(struct FPropertyTag const &Tag, FStructuredArchive::FSlot Slot)FPrimaryAssetId
ToString() constFPrimaryAssetIdinline