UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimaryAssetType Member List

This is the complete list of members for FPrimaryAssetType, including all inherited members.

AppendString(FStringBuilderBase &Builder) constFPrimaryAssetTypeinline
ExportTextItem(FString &ValueStr, FPrimaryAssetType const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) constFPrimaryAssetType
FastLess(const FPrimaryAssetType &Other) constFPrimaryAssetTypeinline
FPrimaryAssetType()=defaultFPrimaryAssetType
FPrimaryAssetType(FName InName)FPrimaryAssetTypeinline
FPrimaryAssetType(EName InName)FPrimaryAssetTypeinline
FPrimaryAssetType(const WIDECHAR *InName)FPrimaryAssetTypeinline
FPrimaryAssetType(const ANSICHAR *InName)FPrimaryAssetTypeinline
FPrimaryAssetType(const FPrimaryAssetType &)=defaultFPrimaryAssetType
FPrimaryAssetType(FPrimaryAssetType &&)=defaultFPrimaryAssetType
GetName() constFPrimaryAssetTypeinline
GetTypeHashFPrimaryAssetTypefriend
ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText)FPrimaryAssetType
IsValid() constFPrimaryAssetTypeinline
LexicalLess(const FPrimaryAssetType &Other) constFPrimaryAssetTypeinline
operator const FName &() constFPrimaryAssetTypeinline
operator FName &()FPrimaryAssetTypeinline
operator!=(const FPrimaryAssetType &Other) constFPrimaryAssetTypeinline
operator=(const FPrimaryAssetType &)=defaultFPrimaryAssetType
operator=(FPrimaryAssetType &&)=defaultFPrimaryAssetType
operator==(const FPrimaryAssetType &Other) constFPrimaryAssetTypeinline
SerializeFromMismatchedTag(struct FPropertyTag const &Tag, FStructuredArchive::FSlot Slot)FPrimaryAssetType
ToString() constFPrimaryAssetTypeinline