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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FProcState, including all inherited members.
| bFireAndForget | FProcState | protected |
| bHasBeenWaitedFor | FProcState | protected |
| bIsRunning | FProcState | protected |
| FProcState(const FProcState &)=delete | FProcState | |
| FProcState(pid_t InProcessId) | FProcState | explicit |
| FProcState() | FProcState | inline |
| FProcState(pid_t InProcessId, bool bInFireAndForget) | FProcState | explicit |
| FProcState(const FProcState &Other) | FProcState | inlineprotected |
| FUnixPlatformProcess | FProcState | friend |
| GetProcessId() const | FProcState | inline |
| GetProcessId() const | FProcState | inline |
| GetReturnCode(int32 *ReturnCodePtr) | FProcState | |
| GetReturnCode(int32 *ReturnCodePtr) | FProcState | |
| IsRunning() | FProcState | |
| IsRunning() | FProcState | |
| operator=(const FProcState &)=delete | FProcState | |
| operator=(const FProcState &Other) | FProcState | inlineprotected |
| ProcessId | FProcState | protected |
| ReturnCode | FProcState | protected |
| Wait() | FProcState | |
| Wait() | FProcState | |
| ~FProcState() | FProcState | |
| ~FProcState() | FProcState |