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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRHIParallelRenderPassInfo, including all inherited members.
| bOcclusionQueries | FRHIRenderPassInfo | |
| ColorRenderTargets | FRHIRenderPassInfo | |
| Contexts | FRHIParallelRenderPassInfo | |
| ConvertToRenderTargetsInfo(FRHISetRenderTargetsInfo &OutRTInfo) const | FRHIRenderPassInfo | |
| DepthStencilRenderTarget | FRHIRenderPassInfo | |
| ExtractRenderTargetsInfo() const | FRHIRenderPassInfo | inline |
| FRHIParallelRenderPassInfo(FRHIRenderPassInfo &&Info, const TCHAR *InPassName) | FRHIParallelRenderPassInfo | inline |
| FRHIRenderPassInfo()=default | FRHIRenderPassInfo | |
| FRHIRenderPassInfo(const FRHIRenderPassInfo &)=default | FRHIRenderPassInfo | |
| FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *ResolveRT=nullptr, uint8 InMipIndex=0, int32 InArraySlice=-1) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction, FRHITexture *ResolveTargets[]) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction, FRHITexture *ResolveRTs[], FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT=nullptr, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(FRHITexture *DepthRT, uint32 InNumOcclusionQueries, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT=nullptr, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *ResolveColorRT, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite) | FRHIRenderPassInfo | inlineexplicit |
| FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *ResolveColorRT, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT, FRHITexture *InShadingRateTexture, EVRSRateCombiner InShadingRateTextureCombiner, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite) | FRHIRenderPassInfo | inlineexplicit |
| GetNumColorRenderTargets() const | FRHIRenderPassInfo | inline |
| MultiViewCount | FRHIRenderPassInfo | |
| NopAccess | FRHIRenderPassInfo | |
| NumOcclusionQueries | FRHIRenderPassInfo | |
| operator=(const FRHIRenderPassInfo &)=default | FRHIRenderPassInfo | |
| PassName | FRHIParallelRenderPassInfo | |
| ResolveRect | FRHIRenderPassInfo | |
| RHIPlatformData | FRHIParallelRenderPassInfo | |
| ShadingRateTexture | FRHIRenderPassInfo | |
| ShadingRateTextureCombiner | FRHIRenderPassInfo | |
| SubpassHint | FRHIRenderPassInfo | |
| UploadContext | FRHIParallelRenderPassInfo | |
| Validate() const | FRHIRenderPassInfo |