UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRHIRenderPassInfo Member List

This is the complete list of members for FRHIRenderPassInfo, including all inherited members.

bOcclusionQueriesFRHIRenderPassInfo
ColorRenderTargetsFRHIRenderPassInfo
ConvertToRenderTargetsInfo(FRHISetRenderTargetsInfo &OutRTInfo) constFRHIRenderPassInfo
DepthStencilRenderTargetFRHIRenderPassInfo
ExtractRenderTargetsInfo() constFRHIRenderPassInfoinline
FRHIRenderPassInfo()=defaultFRHIRenderPassInfo
FRHIRenderPassInfo(const FRHIRenderPassInfo &)=defaultFRHIRenderPassInfo
FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *ResolveRT=nullptr, uint8 InMipIndex=0, int32 InArraySlice=-1)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction, FRHITexture *ResolveTargets[])FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(int32 NumColorRTs, FRHITexture *ColorRTs[], ERenderTargetActions ColorAction, FRHITexture *ResolveRTs[], FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT=nullptr, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(FRHITexture *DepthRT, uint32 InNumOcclusionQueries, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT=nullptr, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *ResolveColorRT, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite)FRHIRenderPassInfoinlineexplicit
FRHIRenderPassInfo(FRHITexture *ColorRT, ERenderTargetActions ColorAction, FRHITexture *ResolveColorRT, FRHITexture *DepthRT, EDepthStencilTargetActions DepthActions, FRHITexture *ResolveDepthRT, FRHITexture *InShadingRateTexture, EVRSRateCombiner InShadingRateTextureCombiner, FExclusiveDepthStencil InEDS=FExclusiveDepthStencil::DepthWrite_StencilWrite)FRHIRenderPassInfoinlineexplicit
GetNumColorRenderTargets() constFRHIRenderPassInfoinline
MultiViewCountFRHIRenderPassInfo
NopAccessFRHIRenderPassInfo
NumOcclusionQueriesFRHIRenderPassInfo
operator=(const FRHIRenderPassInfo &)=defaultFRHIRenderPassInfo
ResolveRectFRHIRenderPassInfo
ShadingRateTextureFRHIRenderPassInfo
ShadingRateTextureCombinerFRHIRenderPassInfo
SubpassHintFRHIRenderPassInfo
Validate() constFRHIRenderPassInfo