| AppendBlockingHitAfterMove(const FHitResult &Hit) | FScopedMovementUpdate | inline |
| AppendOverlapsAfterMove(const TOverlapArrayView &NewPendingOverlaps, bool bSweep, bool bIncludesOverlapsAtEnd) | FScopedMovementUpdate | |
| bDeferUpdates | FScopedMovementUpdate | protected |
| bHasMoved | FScopedMovementUpdate | protected |
| bIsGroupDeferedUpdate | FScopedMovementUpdate | protected |
| BlockingHits | FScopedMovementUpdate | protected |
| bRequireOverlapsEventFlag | FScopedMovementUpdate | protected |
| CurrentOverlapState | FScopedMovementUpdate | protected |
| EHasMovedTransformOption enum name | FScopedMovementUpdate | |
| EOverlapState enum name | FScopedMovementUpdate | |
| FinalOverlapCandidatesIndex | FScopedMovementUpdate | protected |
| ForceOverlapUpdate() | FScopedMovementUpdate | inline |
| FScopedCapsuleMovementUpdate(USceneComponent *UpdatedComponent, bool bEnabled) | FScopedCapsuleMovementUpdate | inline |
| FScopedMovementUpdate(USceneComponent *Component, EScopedUpdate::Type ScopeBehavior=EScopedUpdate::DeferredUpdates, bool bRequireOverlapsEventFlagToQueueOverlaps=true) | FScopedMovementUpdate | |
| GetFinalOverlapCandidatesIndex() const | FScopedMovementUpdate | inline |
| GetHasMoved() const | FScopedMovementUpdate | inline |
| GetInitialTransform() const | FScopedMovementUpdate | inline |
| GetOuterDeferredScope() const | FScopedMovementUpdate | inline |
| GetOverlapsAtEnd(class UPrimitiveComponent &PrimComponent, TInlineOverlapInfoArray &OutEndOverlaps, bool bTransformChanged) const | FScopedMovementUpdate | protected |
| GetOverlapState() const | FScopedMovementUpdate | inline |
| GetOwner() const | FScopedMovementUpdate | inline |
| GetPendingBlockingHits() const | FScopedMovementUpdate | inline |
| GetPendingOverlaps() const | FScopedMovementUpdate | inline |
| GetTeleportType() const | FScopedMovementUpdate | inline |
| HasMoved(EHasMovedTransformOption CheckTransform) const | FScopedMovementUpdate | inline |
| HasPendingOverlaps() const | FScopedMovementUpdate | inline |
| InitialRelativeLocation | FScopedMovementUpdate | protected |
| InitialRelativeRotation | FScopedMovementUpdate | protected |
| InitialRelativeScale | FScopedMovementUpdate | protected |
| InitialTransform | FScopedMovementUpdate | protected |
| InvalidateCurrentOverlaps() | FScopedMovementUpdate | inline |
| IsDeferringUpdates() const | FScopedMovementUpdate | inline |
| IsGroupUpdate() const | FScopedMovementUpdate | inline |
| IsTransformDirty() const | FScopedMovementUpdate | |
| KeepCurrentOverlapsAfterRotation(bool bSweep) | FScopedMovementUpdate | inline |
| OuterDeferredScope | FScopedMovementUpdate | protected |
| Owner | FScopedMovementUpdate | protected |
| PendingOverlaps | FScopedMovementUpdate | protected |
| RequiresOverlapsEventFlag() const | FScopedMovementUpdate | inline |
| RevertMove() | FScopedMovementUpdate | |
| SetHasTeleported(ETeleportType InTeleportType) | FScopedMovementUpdate | inline |
| SetWorldLocationAndRotation(FVector NewLocation, const FQuat &NewQuat, bool bNoPhysics, ETeleportType Teleport) | FScopedMovementUpdate | protected |
| Super typedef | FScopedCapsuleMovementUpdate | |
| TeleportType | FScopedMovementUpdate | protected |
| TScopedBlockingHitArray typedef | FScopedMovementUpdate | |
| TScopedOverlapInfoArray typedef | FScopedMovementUpdate | |
| ~FScopedMovementUpdate() | FScopedMovementUpdate | |