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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FShaderCodeLibrary, including all inherited members.
| AddKnownChunkIDs(const int32 *IDs, const int32 NumChunkIDs) | FShaderCodeLibrary | static |
| AreShaderMapsPreloadedAtLoadTime() | FShaderCodeLibrary | static |
| CloseLibrary(FString const &Name) | FShaderCodeLibrary | static |
| ContainsShaderCode(const FSHAHash &Hash) | FShaderCodeLibrary | static |
| ContainsShaderCode(const FSHAHash &Hash, const FString &LogicalLibraryName) | FShaderCodeLibrary | static |
| CreateAmplificationShader(EShaderPlatform Platform, const FSHAHash &Hash) | FShaderCodeLibrary | static |
| CreateComputeShader(EShaderPlatform Platform, const FSHAHash &Hash) | FShaderCodeLibrary | static |
| CreateGeometryShader(EShaderPlatform Platform, const FSHAHash &Hash) | FShaderCodeLibrary | static |
| CreateMeshShader(EShaderPlatform Platform, const FSHAHash &Hash) | FShaderCodeLibrary | static |
| CreatePixelShader(EShaderPlatform Platform, const FSHAHash &Hash) | FShaderCodeLibrary | static |
| CreateRayTracingShader(EShaderPlatform Platform, const FSHAHash &Hash, EShaderFrequency Frequency) | FShaderCodeLibrary | static |
| CreateVertexShader(EShaderPlatform Platform, const FSHAHash &Hash) | FShaderCodeLibrary | static |
| DontOpenPluginShaderLibraryOnMount(const FString &PluginName) | FShaderCodeLibrary | static |
| GetRuntimeShaderPlatform(void) | FShaderCodeLibrary | static |
| GetShaderCount(void) | FShaderCodeLibrary | static |
| InitForRuntime(EShaderPlatform ShaderPlatform) | FShaderCodeLibrary | static |
| IsEnabled() | FShaderCodeLibrary | static |
| LoadResource(const FSHAHash &Hash, FArchive *Ar) | FShaderCodeLibrary | static |
| OpenLibrary(FString const &Name, FString const &Directory, bool bMonolithicOnly=false) | FShaderCodeLibrary | static |
| OpenPluginShaderLibrary(IPlugin &Plugin, bool bMonolithicOnly=true) | FShaderCodeLibrary | static |
| PreInit() | FShaderCodeLibrary | static |
| PreloadShader(const FSHAHash &Hash, FArchive *Ar) | FShaderCodeLibrary | static |
| RegisterSharedShaderCodeRequestDelegate_Handle(const FSharedShaderCodeRequest::FDelegate &Delegate) | FShaderCodeLibrary | static |
| ReleasePreloadedShader(const FSHAHash &Hash) | FShaderCodeLibrary | static |
| SafeAssignHash(FRHIShader *InShader, const FSHAHash &Hash) | FShaderCodeLibrary | static |
| Shutdown() | FShaderCodeLibrary | static |
| UnregisterSharedShaderCodeRequestDelegate_Handle(FDelegateHandle Handle) | FShaderCodeLibrary | static |