UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompilerInput Member List

This is the complete list of members for FShaderCompilerInput, including all inherited members.

bBindlessEnabledFShaderCompilerInput
bCompilingForShaderPipelineFShaderCompilerInput
bIncludeUsedOutputsFShaderCompilerInput
CompressionFormatFShaderCompilerInput
DebugDescriptionFShaderCompilerInput
DebugExtensionFShaderCompilerInput
DebugGroupNameFShaderCompilerInput
DebugInfoFlagsFShaderCompilerInput
DeserializeSharedInputs(FArchive &Ar, const TArray< FShaderCompilerEnvironment > &SharedEnvironments, const TArray< TUniquePtr< FShaderParametersMetadata > > &ShaderParameterStructures)FShaderCompilerInputinline
DumpDebugInfoEnabled() constFShaderCompilerInputinline
DumpDebugInfoPathFShaderCompilerInput
DumpDebugInfoRootPathFShaderCompilerInput
EntryPointNameFShaderCompilerInput
EnvironmentFShaderCompilerInput
ExtraSettingsFShaderCompilerInput
GatherSharedInputs(TArray< TRefCountPtr< FSharedShaderCompilerEnvironment > > &SharedEnvironments, TArray< const FShaderParametersMetadata * > &ParametersStructures)FShaderCompilerInputinline
GenerateDebugInfo() constFShaderCompilerInputinline
GenerateShaderName() constFShaderCompilerInputinline
GetOrCreateShaderDebugInfoPath() constFShaderCompilerInput
GetSourceFilename() constFShaderCompilerInputinline
GetSourceFilenameView() constFShaderCompilerInputinline
HashFShaderCompilerInput
IsBindlessEnabled() constFShaderCompilerInputinline
IsRayTracingShader() constFShaderCompilerInputinline
IsWorkGraphShader() constFShaderCompilerInputinline
NeedsOriginalShaderSource() constFShaderCompilerInputinline
OodleCompressorFShaderCompilerInput
OodleLevelFShaderCompilerInput
operator<<FShaderCompilerInputfriend
PreferredShaderCodeFormatFShaderCompilerInput
RequiredSymbolsFShaderCompilerInput
RootParametersStructureFShaderCompilerInput
SerializeSharedInputs(FArchive &Ar, const TArray< TRefCountPtr< FSharedShaderCompilerEnvironment > > &SharedEnvironments, const TArray< const FShaderParametersMetadata * > &ParametersStructures)FShaderCompilerInputinline
ShaderFormatFShaderCompilerInput
ShaderNameFShaderCompilerInput
ShaderPlatformNameFShaderCompilerInput
SharedEnvironmentFShaderCompilerInput
ShouldUseStableConstantBuffer() constFShaderCompilerInputinline
SupportedHardwareMaskFShaderCompilerInput
TargetFShaderCompilerInput
UsedOutputsFShaderCompilerInput
VirtualSourceFilePathFShaderCompilerInput