UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompilerInput Member List
This is the complete list of members for
FShaderCompilerInput
, including all inherited members.
bBindlessEnabled
FShaderCompilerInput
bCompilingForShaderPipeline
FShaderCompilerInput
bIncludeUsedOutputs
FShaderCompilerInput
CompressionFormat
FShaderCompilerInput
DebugDescription
FShaderCompilerInput
DebugExtension
FShaderCompilerInput
DebugGroupName
FShaderCompilerInput
DebugInfoFlags
FShaderCompilerInput
DeserializeSharedInputs
(FArchive &Ar, const TArray< FShaderCompilerEnvironment > &SharedEnvironments, const TArray< TUniquePtr< FShaderParametersMetadata > > &ShaderParameterStructures)
FShaderCompilerInput
inline
DumpDebugInfoEnabled
() const
FShaderCompilerInput
inline
DumpDebugInfoPath
FShaderCompilerInput
DumpDebugInfoRootPath
FShaderCompilerInput
EntryPointName
FShaderCompilerInput
Environment
FShaderCompilerInput
ExtraSettings
FShaderCompilerInput
GatherSharedInputs
(TArray< TRefCountPtr< FSharedShaderCompilerEnvironment > > &SharedEnvironments, TArray< const FShaderParametersMetadata * > &ParametersStructures)
FShaderCompilerInput
inline
GenerateDebugInfo
() const
FShaderCompilerInput
inline
GenerateShaderName
() const
FShaderCompilerInput
inline
GetOrCreateShaderDebugInfoPath
() const
FShaderCompilerInput
GetSourceFilename
() const
FShaderCompilerInput
inline
GetSourceFilenameView
() const
FShaderCompilerInput
inline
Hash
FShaderCompilerInput
IsBindlessEnabled
() const
FShaderCompilerInput
inline
IsRayTracingShader
() const
FShaderCompilerInput
inline
IsWorkGraphShader
() const
FShaderCompilerInput
inline
NeedsOriginalShaderSource
() const
FShaderCompilerInput
inline
OodleCompressor
FShaderCompilerInput
OodleLevel
FShaderCompilerInput
operator<<
FShaderCompilerInput
friend
PreferredShaderCodeFormat
FShaderCompilerInput
RequiredSymbols
FShaderCompilerInput
RootParametersStructure
FShaderCompilerInput
SerializeSharedInputs
(FArchive &Ar, const TArray< TRefCountPtr< FSharedShaderCompilerEnvironment > > &SharedEnvironments, const TArray< const FShaderParametersMetadata * > &ParametersStructures)
FShaderCompilerInput
inline
ShaderFormat
FShaderCompilerInput
ShaderName
FShaderCompilerInput
ShaderPlatformName
FShaderCompilerInput
SharedEnvironment
FShaderCompilerInput
ShouldUseStableConstantBuffer
() const
FShaderCompilerInput
inline
SupportedHardwareMask
FShaderCompilerInput
Target
FShaderCompilerInput
UsedOutputs
FShaderCompilerInput
VirtualSourceFilePath
FShaderCompilerInput
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