UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompilerOutput Member List
This is the complete list of members for
FShaderCompilerOutput
, including all inherited members.
AddStatistic
(const TCHAR *Name, TValue Value, FGenericShaderStat::EFlags Flags=FGenericShaderStat::EFlags::None, FName TagName=NAME_None)
FShaderCompilerOutput
inline
bSerializeModifiedSource
FShaderCompilerOutput
bSerializingForCache
FShaderCompilerOutput
bSucceeded
FShaderCompilerOutput
bSupportsQueryingUsedAttributes
FShaderCompilerOutput
CompileTime
FShaderCompilerOutput
CompressOutput
(FName ShaderCompressionFormat, FOodleDataCompression::ECompressor OodleCompressor, FOodleDataCompression::ECompressionLevel OodleLevel)
FShaderCompilerOutput
Errors
FShaderCompilerOutput
FShaderCompilerOutput
()
FShaderCompilerOutput
inline
FShaderCompilerOutput
(FShaderCompilerOutput &&)=default
FShaderCompilerOutput
FShaderCompilerOutput
(const FShaderCompilerOutput &)=default
FShaderCompilerOutput
GenerateOutputHash
()
FShaderCompilerOutput
GetFinalizedCodeResource
() const
FShaderCompilerOutput
inline
ModifiedEntryPointName
FShaderCompilerOutput
ModifiedShaderSource
FShaderCompilerOutput
NumInstructions
FShaderCompilerOutput
NumTextureSamplers
FShaderCompilerOutput
operator<<
FShaderCompilerOutput
friend
operator=
(FShaderCompilerOutput &&)=default
FShaderCompilerOutput
operator=
(const FShaderCompilerOutput &)=default
FShaderCompilerOutput
OutputHash
FShaderCompilerOutput
ParameterMap
FShaderCompilerOutput
ParametersSRVTypeToValidate
FShaderCompilerOutput
ParametersStrideToValidate
FShaderCompilerOutput
ParametersUAVTypeToValidate
FShaderCompilerOutput
ParametersUBSizeToValidate
FShaderCompilerOutput
PreprocessTime
FShaderCompilerOutput
SerializeShaderCodeValidation
()
FShaderCompilerOutput
SerializeShaderDiagnosticData
()
FShaderCompilerOutput
SetCodeFromResource
(FShaderCodeResource &&Resource)
FShaderCompilerOutput
inline
ShaderCode
FShaderCompilerOutput
ShaderDiagnosticDatas
FShaderCompilerOutput
ShaderStatistics
FShaderCompilerOutput
Target
FShaderCompilerOutput
UE_DEPRECATED
(5.6, "Use symbols accessors (GetSymbolWriteAccess, GetSymbolReadView) on FShaderCode object instead (ShaderCode member)") TArray< uint8 > PlatformDebugData
FShaderCompilerOutput
UsedAttributes
FShaderCompilerOutput
ValidateInputHash
FShaderCompilerOutput
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