UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompilerOutput Member List

This is the complete list of members for FShaderCompilerOutput, including all inherited members.

AddStatistic(const TCHAR *Name, TValue Value, FGenericShaderStat::EFlags Flags=FGenericShaderStat::EFlags::None, FName TagName=NAME_None)FShaderCompilerOutputinline
bSerializeModifiedSourceFShaderCompilerOutput
bSerializingForCacheFShaderCompilerOutput
bSucceededFShaderCompilerOutput
bSupportsQueryingUsedAttributesFShaderCompilerOutput
CompileTimeFShaderCompilerOutput
CompressOutput(FName ShaderCompressionFormat, FOodleDataCompression::ECompressor OodleCompressor, FOodleDataCompression::ECompressionLevel OodleLevel)FShaderCompilerOutput
ErrorsFShaderCompilerOutput
FShaderCompilerOutput()FShaderCompilerOutputinline
FShaderCompilerOutput(FShaderCompilerOutput &&)=defaultFShaderCompilerOutput
FShaderCompilerOutput(const FShaderCompilerOutput &)=defaultFShaderCompilerOutput
GenerateOutputHash()FShaderCompilerOutput
GetFinalizedCodeResource() constFShaderCompilerOutputinline
ModifiedEntryPointNameFShaderCompilerOutput
ModifiedShaderSourceFShaderCompilerOutput
NumInstructionsFShaderCompilerOutput
NumTextureSamplersFShaderCompilerOutput
operator<<FShaderCompilerOutputfriend
operator=(FShaderCompilerOutput &&)=defaultFShaderCompilerOutput
operator=(const FShaderCompilerOutput &)=defaultFShaderCompilerOutput
OutputHashFShaderCompilerOutput
ParameterMapFShaderCompilerOutput
ParametersSRVTypeToValidateFShaderCompilerOutput
ParametersStrideToValidateFShaderCompilerOutput
ParametersUAVTypeToValidateFShaderCompilerOutput
ParametersUBSizeToValidateFShaderCompilerOutput
PreprocessTimeFShaderCompilerOutput
SerializeShaderCodeValidation()FShaderCompilerOutput
SerializeShaderDiagnosticData()FShaderCompilerOutput
SetCodeFromResource(FShaderCodeResource &&Resource)FShaderCompilerOutputinline
ShaderCodeFShaderCompilerOutput
ShaderDiagnosticDatasFShaderCompilerOutput
ShaderStatisticsFShaderCompilerOutput
TargetFShaderCompilerOutput
UE_DEPRECATED(5.6, "Use symbols accessors (GetSymbolWriteAccess, GetSymbolReadView) on FShaderCode object instead (ShaderCode member)") TArray< uint8 > PlatformDebugDataFShaderCompilerOutput
UsedAttributesFShaderCompilerOutput
ValidateInputHashFShaderCompilerOutput