| AddDDCHit(uint32 NumHits) | FShaderCompilerStats | |
| AddDDCMiss(uint32 NumMisses) | FShaderCompilerStats | |
| Aggregate(FShaderCompilerStats &Other) | FShaderCompilerStats | |
| EExecutionType enum name | FShaderCompilerStats | |
| FShaderJobCache | FShaderCompilerStats | friend |
| GatherAnalytics(const FString &BaseName, TArray< FAnalyticsEventAttribute > &Attributes) | FShaderCompilerStats | |
| GetDDCHits() const | FShaderCompilerStats | |
| GetDDCMisses() const | FShaderCompilerStats | |
| GetShaderCompilerStats() | FShaderCompilerStats | inline |
| GetTimeShaderCompilationWasActive() | FShaderCompilerStats | |
| GetTotalShadersCompiled() | FShaderCompilerStats | |
| IncrementMaterialCacheHit() | FShaderCompilerStats | |
| IncrementMaterialCook() | FShaderCompilerStats | |
| IncrementMaterialTranslated(double InTotalTime, double InTranslationOnlyTime, double InSerializeTime) | FShaderCompilerStats | |
| ReadFromCompactBinary(FCbObjectView &Reader) | FShaderCompilerStats | |
| RegisterAssignedJob(FShaderCommonCompileJob &InOutJob) | FShaderCompilerStats | |
| RegisterCompiledShaders(uint32 NumPermutations, EShaderPlatform Platform, const FString MaterialPath, FString PermutationString=FString("")) | FShaderCompilerStats | |
| RegisterCookedShaders(uint32 NumCooked, float CompileTime, EShaderPlatform Platform, const FString MaterialPath, FString PermutationString=FString("")) | FShaderCompilerStats | |
| RegisterDistributedBuildStats(const FDistributedBuildStats &InStats) | FShaderCompilerStats | |
| RegisterFinishedJob(FShaderCommonCompileJob &InOutJob) | FShaderCompilerStats | |
| RegisterJobBatch(int32 NumJobs, EExecutionType ExecType) | FShaderCompilerStats | |
| RegisterLocalWorkerIdleTime(double IdleTime) | FShaderCompilerStats | |
| RegisterNewPendingJob(FShaderCommonCompileJob &InOutJob) | FShaderCompilerStats | |
| RegisterWorkerDiagnostics(const FShaderCompileWorkerDiagnostics &InDiagnostics, FString &&InBatchLabel, int32 InBatchSize, uint32 InWorkerId) | FShaderCompilerStats | |
| SetMultiProcessAggregated() | FShaderCompilerStats | inline |
| ShaderCompilerStats typedef | FShaderCompilerStats | |
| ToJson() | FShaderCompilerStats | |
| WriteStats(class FOutputDevice *Ar=nullptr) | FShaderCompilerStats | |
| WriteStatSummary() | FShaderCompilerStats | |
| WriteToCompactBinary(FCbWriter &Writer) | FShaderCompilerStats | |