UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshLODRenderDataMeshAdapter Member List

This is the complete list of members for FSkeletalMeshLODRenderDataMeshAdapter, including all inherited members.

bScaleNormalsFSkeletalMeshLODRenderDataMeshAdapterprotected
BuildScaleFSkeletalMeshLODRenderDataMeshAdapterprotected
ColorCount() constFSkeletalMeshLODRenderDataMeshAdapterinline
FIndex3i typedefFSkeletalMeshLODRenderDataMeshAdapter
FSkeletalMeshLODRenderDataMeshAdapter()FSkeletalMeshLODRenderDataMeshAdapterinlineprotected
FSkeletalMeshLODRenderDataMeshAdapter(const FSkeletalMeshLODRenderData *MeshIn)FSkeletalMeshLODRenderDataMeshAdapterinline
GetChangeStamp() constFSkeletalMeshLODRenderDataMeshAdapterinline
GetColor(int32 IDValue) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetNormal(int32 IDValue) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetSkinWeightInfo(int32 VID)FSkeletalMeshLODRenderDataMeshAdapterinline
GetTangentX(int32 IDValue) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetTangentY(int32 IDValue) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetTriangle(int32 IDValue) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetTriColors(int32 TriId, FColor &C0, FColor &C1, FColor &C2)FSkeletalMeshLODRenderDataMeshAdapterinline
GetTriNormals(int32 TriId, VectorType &N0, VectorType &N1, VectorType &N2)FSkeletalMeshLODRenderDataMeshAdapterinline
GetTriTangentsX(int32 TriId, VectorType &T0, VectorType &T1, VectorType &T2)FSkeletalMeshLODRenderDataMeshAdapterinline
GetTriTangentsY(int32 TriId, VectorType &T0, VectorType &T1, VectorType &T2)FSkeletalMeshLODRenderDataMeshAdapterinline
GetTriUVs(const int32 TriId, const int32 UVLayer, VectorType &UV0, VectorType &UV1, VectorType &UV2)FSkeletalMeshLODRenderDataMeshAdapterinline
GetTriVertices(int32 IDValue, FVector3d &V0, FVector3d &V1, FVector3d &V2) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetTriVertices(int32 IDValue, VectorType &V0, VectorType &V1, VectorType &V2) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetUV(const int32 IDValue, const int32 UVLayer) constFSkeletalMeshLODRenderDataMeshAdapterinline
GetVertex(int32 IDValue) constFSkeletalMeshLODRenderDataMeshAdapterinline
HasColors() constFSkeletalMeshLODRenderDataMeshAdapterinline
HasNormals() constFSkeletalMeshLODRenderDataMeshAdapterinline
HasSkinWeights()FSkeletalMeshLODRenderDataMeshAdapterinline
HasUVs(const int32 UVLayer=0) constFSkeletalMeshLODRenderDataMeshAdapterinline
InvBuildScaleFSkeletalMeshLODRenderDataMeshAdapterprotected
IsColor(int32 ColorIndex) constFSkeletalMeshLODRenderDataMeshAdapterinline
IsNormal(int32 NID) constFSkeletalMeshLODRenderDataMeshAdapterinline
IsTriangle(int32 TID) constFSkeletalMeshLODRenderDataMeshAdapterinline
IsUV(const int32 UVId) constFSkeletalMeshLODRenderDataMeshAdapterinline
IsVertex(int32 VID) constFSkeletalMeshLODRenderDataMeshAdapterinline
MaxColorID() constFSkeletalMeshLODRenderDataMeshAdapterinline
MaxNormalID() constFSkeletalMeshLODRenderDataMeshAdapterinline
MaxTriangleID() constFSkeletalMeshLODRenderDataMeshAdapterinline
MaxUVID() constFSkeletalMeshLODRenderDataMeshAdapterinline
MaxVertexID() constFSkeletalMeshLODRenderDataMeshAdapterinline
MeshFSkeletalMeshLODRenderDataMeshAdapterprotected
NormalCount() constFSkeletalMeshLODRenderDataMeshAdapterinline
NumTrianglesFSkeletalMeshLODRenderDataMeshAdapterprotected
NumUVLayers() constFSkeletalMeshLODRenderDataMeshAdapterinline
SetBuildScale(const FVector3d &BuildScaleIn, bool bScaleNormalsIn)FSkeletalMeshLODRenderDataMeshAdapterinline
SkinWeightsFSkeletalMeshLODRenderDataMeshAdapterprotected
SrcIndexBufferFSkeletalMeshLODRenderDataMeshAdapterprotected
TriangleCount() constFSkeletalMeshLODRenderDataMeshAdapterinline
TriangleOffsetArrayFSkeletalMeshLODRenderDataMeshAdapterprotected
TriangleToSection(int32 &InOutIDValue) constFSkeletalMeshLODRenderDataMeshAdapterinline
UVCount() constFSkeletalMeshLODRenderDataMeshAdapterinline
ValidSectionsFSkeletalMeshLODRenderDataMeshAdapterprotected
VertexCount() constFSkeletalMeshLODRenderDataMeshAdapterinline