UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinWeightProfilesData Member List

This is the complete list of members for FSkinWeightProfilesData, including all inherited members.

AddOverrideData(const FName &ProfileName)FSkinWeightProfilesData
ClearDynamicDefaultSkinWeightProfile(USkeletalMesh *Mesh, int32 LODIndex)FSkinWeightProfilesData
ContainsOverrideBuffer(const FSkinWeightProfileStack &InProfileStack) constFSkinWeightProfilesData
ContainsProfile(const FName &ProfileName) constFSkinWeightProfilesData
CreateRHIBuffers(FRHICommandListBase &RHICmdList, TArray< TPair< FSkinWeightProfileStack, FSkinWeightRHIInfo > > &OutBuffers)FSkinWeightProfilesData
DECLARE_DELEGATE_RetVal_ThreeParams(int32, FOnPickOverrideSkinWeightProfile, const USkeletalMesh *, const TArrayView< const FSkinWeightProfileInfo >, int32)FSkinWeightProfilesData
FSkinWeightProfileManagerFSkinWeightProfilesDatafriend
FSkinWeightProfileManagerAsyncTaskFSkinWeightProfilesDatafriend
GetCPUAccessMemoryOverhead() constFSkinWeightProfilesData
GetDefaultOverrideBuffer() constFSkinWeightProfilesDatainline
GetDefaultProfileStack() constFSkinWeightProfilesDatainline
GetOverrideBuffer(const FSkinWeightProfileStack &InProfileStack) constFSkinWeightProfilesData
GetOverrideData(const FName &ProfileName) constFSkinWeightProfilesData
GetResourcesSize() constFSkinWeightProfilesData
Init(FSkinWeightVertexBuffer *InBaseBuffer)FSkinWeightProfilesData
InitRHIForStreaming(const TArray< TPair< FSkinWeightProfileStack, FSkinWeightRHIInfo > > &IntermediateBuffers, FRHIResourceReplaceBatcher &Batcher)FSkinWeightProfilesData
IsDefaultOverridden() constFSkinWeightProfilesDatainline
IsStaticOverridden() constFSkinWeightProfilesDatainline
OnPickOverrideSkinWeightProfileFSkinWeightProfilesDatastatic
operator<<FSkinWeightProfilesDatafriend
OverrideBaseBufferSkinWeightData(USkeletalMesh *Mesh, int32 LODIndex)FSkinWeightProfilesData
ReleaseCPUResources()FSkinWeightProfilesData
ReleaseResources()FSkinWeightProfilesData
ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher)FSkinWeightProfilesData
SerializeMetaData(FArchive &Ar)FSkinWeightProfilesData
SetDynamicDefaultSkinWeightProfile(USkeletalMesh *Mesh, int32 LODIndex, bool bSerialization=false)FSkinWeightProfilesData
SetupDynamicDefaultSkinWeightProfile()FSkinWeightProfilesData
~FSkinWeightProfilesData()FSkinWeightProfilesData