| AddOverrideData(const FName &ProfileName) | FSkinWeightProfilesData | |
| ClearDynamicDefaultSkinWeightProfile(USkeletalMesh *Mesh, int32 LODIndex) | FSkinWeightProfilesData | |
| ContainsOverrideBuffer(const FSkinWeightProfileStack &InProfileStack) const | FSkinWeightProfilesData | |
| ContainsProfile(const FName &ProfileName) const | FSkinWeightProfilesData | |
| CreateRHIBuffers(FRHICommandListBase &RHICmdList, TArray< TPair< FSkinWeightProfileStack, FSkinWeightRHIInfo > > &OutBuffers) | FSkinWeightProfilesData | |
| DECLARE_DELEGATE_RetVal_ThreeParams(int32, FOnPickOverrideSkinWeightProfile, const USkeletalMesh *, const TArrayView< const FSkinWeightProfileInfo >, int32) | FSkinWeightProfilesData | |
| FSkinWeightProfileManager | FSkinWeightProfilesData | friend |
| FSkinWeightProfileManagerAsyncTask | FSkinWeightProfilesData | friend |
| GetCPUAccessMemoryOverhead() const | FSkinWeightProfilesData | |
| GetDefaultOverrideBuffer() const | FSkinWeightProfilesData | inline |
| GetDefaultProfileStack() const | FSkinWeightProfilesData | inline |
| GetOverrideBuffer(const FSkinWeightProfileStack &InProfileStack) const | FSkinWeightProfilesData | |
| GetOverrideData(const FName &ProfileName) const | FSkinWeightProfilesData | |
| GetResourcesSize() const | FSkinWeightProfilesData | |
| Init(FSkinWeightVertexBuffer *InBaseBuffer) | FSkinWeightProfilesData | |
| InitRHIForStreaming(const TArray< TPair< FSkinWeightProfileStack, FSkinWeightRHIInfo > > &IntermediateBuffers, FRHIResourceReplaceBatcher &Batcher) | FSkinWeightProfilesData | |
| IsDefaultOverridden() const | FSkinWeightProfilesData | inline |
| IsStaticOverridden() const | FSkinWeightProfilesData | inline |
| OnPickOverrideSkinWeightProfile | FSkinWeightProfilesData | static |
| operator<< | FSkinWeightProfilesData | friend |
| OverrideBaseBufferSkinWeightData(USkeletalMesh *Mesh, int32 LODIndex) | FSkinWeightProfilesData | |
| ReleaseCPUResources() | FSkinWeightProfilesData | |
| ReleaseResources() | FSkinWeightProfilesData | |
| ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher) | FSkinWeightProfilesData | |
| SerializeMetaData(FArchive &Ar) | FSkinWeightProfilesData | |
| SetDynamicDefaultSkinWeightProfile(USkeletalMesh *Mesh, int32 LODIndex, bool bSerialization=false) | FSkinWeightProfilesData | |
| SetupDynamicDefaultSkinWeightProfile() | FSkinWeightProfilesData | |
| ~FSkinWeightProfilesData() | FSkinWeightProfilesData | |