UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundAttenuationSettings Member List

This is the complete list of members for FSoundAttenuationSettings, including all inherited members.

AbsorptionMethodFSoundAttenuationSettings
AddStructReferencedObjects(FReferenceCollector &Collector)FSoundAttenuationSettings
AttenuationEval(float Distance, float Falloff, float DistanceScale=1.f) constFBaseAttenuationSettings
AttenuationEvalBox(const FTransform &Origin, FVector Location, float DistanceScale=1.f) constFBaseAttenuationSettings
AttenuationEvalCapsule(const FTransform &Origin, FVector Location, float DistanceScale=1.f) constFBaseAttenuationSettings
AttenuationEvalCone(const FTransform &Origin, FVector Location, float DistanceScale=1.f) constFBaseAttenuationSettings
AttenuationShapeFBaseAttenuationSettings
AttenuationShapeExtentsFBaseAttenuationSettings
AudioLinkSettingsOverrideFSoundAttenuationSettings
bApplyNormalizationToStereoSoundsFSoundAttenuationSettings
bAttenuateFSoundAttenuationSettings
bAttenuateWithLPFFSoundAttenuationSettings
bEnableFocusInterpolationFSoundAttenuationSettings
bEnableListenerFocusFSoundAttenuationSettings
bEnableLogFrequencyScalingFSoundAttenuationSettings
bEnableOcclusionFSoundAttenuationSettings
bEnablePriorityAttenuationFSoundAttenuationSettings
bEnableReverbSendFSoundAttenuationSettings
bEnableSendToAudioLinkFSoundAttenuationSettings
bEnableSourceDataOverrideFSoundAttenuationSettings
bEnableSubmixSendsFSoundAttenuationSettings
BinauralRadiusFSoundAttenuationSettings
bSpatializeFSoundAttenuationSettings
bUseComplexCollisionForOcclusionFSoundAttenuationSettings
CollectAttenuationShapesForVisualization(TMultiMap< EAttenuationShape::Type, FBaseAttenuationSettings::AttenuationShapeDetails > &ShapeDetailsMap) const overrideFSoundAttenuationSettingsvirtual
ConeOffsetFBaseAttenuationSettings
ConeSphereFalloffDistanceFBaseAttenuationSettings
ConeSphereRadiusFBaseAttenuationSettings
CustomAttenuationCurveFBaseAttenuationSettings
CustomHighpassAirAbsorptionCurveFSoundAttenuationSettings
CustomLowpassAirAbsorptionCurveFSoundAttenuationSettings
CustomPriorityAttenuationCurveFSoundAttenuationSettings
CustomReverbSendCurveFSoundAttenuationSettings
DistanceAlgorithmFBaseAttenuationSettings
Evaluate(const FTransform &Origin, FVector Location, float DistanceScale=1.f) constFBaseAttenuationSettings
FalloffDistanceFBaseAttenuationSettings
FalloffModeFBaseAttenuationSettings
FBaseAttenuationSettings()FBaseAttenuationSettings
FocusAttackInterpSpeedFSoundAttenuationSettings
FocusAzimuthFSoundAttenuationSettings
FocusDistanceScaleFSoundAttenuationSettings
FocusPriorityScaleFSoundAttenuationSettings
FocusReleaseInterpSpeedFSoundAttenuationSettings
FocusVolumeAttenuationFSoundAttenuationSettings
FSoundAttenuationSettings()FSoundAttenuationSettings
FSoundAttenuationSettings(const FSoundAttenuationSettings &)FSoundAttenuationSettings
GetFocusAttenuation(const struct FGlobalFocusSettings &FocusSettings, float FocusFactor) constFSoundAttenuationSettings
GetFocusDistanceScale(const struct FGlobalFocusSettings &FocusSettings, float FocusFactor) constFSoundAttenuationSettings
GetFocusPriorityScale(const struct FGlobalFocusSettings &FocusSettings, float FocusFactor) constFSoundAttenuationSettings
GetMaxDimension() constFBaseAttenuationSettings
GetMaxFalloffDistance() constFBaseAttenuationSettings
HPFFrequencyAtMaxFSoundAttenuationSettings
HPFFrequencyAtMinFSoundAttenuationSettings
LPFFrequencyAtMaxFSoundAttenuationSettings
LPFFrequencyAtMinFSoundAttenuationSettings
LPFRadiusMaxFSoundAttenuationSettings
LPFRadiusMinFSoundAttenuationSettings
ManualPriorityAttenuationFSoundAttenuationSettings
ManualReverbSendLevelFSoundAttenuationSettings
NonFocusAzimuthFSoundAttenuationSettings
NonFocusDistanceScaleFSoundAttenuationSettings
NonFocusPriorityScaleFSoundAttenuationSettings
NonFocusVolumeAttenuationFSoundAttenuationSettings
NonSpatializedRadiusEndFSoundAttenuationSettings
NonSpatializedRadiusModeFSoundAttenuationSettings
NonSpatializedRadiusStartFSoundAttenuationSettings
OcclusionInterpolationTimeFSoundAttenuationSettings
OcclusionLowPassFilterFrequencyFSoundAttenuationSettings
OcclusionTraceChannelFSoundAttenuationSettings
OcclusionVolumeAttenuationFSoundAttenuationSettings
operator==(const FSoundAttenuationSettings &Other) constFSoundAttenuationSettings
PluginSettingsFSoundAttenuationSettings
PriorityAttenuationDistanceMaxFSoundAttenuationSettings
PriorityAttenuationDistanceMinFSoundAttenuationSettings
PriorityAttenuationMaxFSoundAttenuationSettings
PriorityAttenuationMethodFSoundAttenuationSettings
PriorityAttenuationMinFSoundAttenuationSettings
ReverbDistanceMaxFSoundAttenuationSettings
ReverbDistanceMinFSoundAttenuationSettings
ReverbSendMethodFSoundAttenuationSettings
ReverbWetLevelMaxFSoundAttenuationSettings
ReverbWetLevelMinFSoundAttenuationSettings
SpatializationAlgorithmFSoundAttenuationSettings
StereoSpreadFSoundAttenuationSettings
SubmixSendSettingsFSoundAttenuationSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=AttenuationDistance, meta=(DisplayName="Attenuation At Max (dB)", ClampMin="-60", ClampMax="0")) float dBAttenuationAtMaxFBaseAttenuationSettings
~FBaseAttenuationSettings()FBaseAttenuationSettingsvirtual
~FSoundAttenuationSettings()FSoundAttenuationSettings