UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSpatialHashStreamingGrid Member List

This is the complete list of members for FSpatialHashStreamingGrid, including all inherited members.

bBlockOnSlowStreamingFSpatialHashStreamingGrid
bClientOnlyVisibleFSpatialHashStreamingGrid
CellSizeFSpatialHashStreamingGrid
DebugColorFSpatialHashStreamingGrid
Draw2D(const class UWorldPartitionRuntimeSpatialHash *Owner, const FBox2D &Region2D, const FBox2D &GridScreenBounds, TFunctionRef< FVector2D(const FVector2D &, bool)> WorldToScreen, FWorldPartitionDraw2DContext &DrawContext) constFSpatialHashStreamingGrid
Draw3D(const class UWorldPartitionRuntimeSpatialHash *Owner, const TArray< FWorldPartitionStreamingSource > &Sources, const FTransform &Transform) constFSpatialHashStreamingGrid
ForEachRuntimeCell(TFunctionRef< bool(const UWorldPartitionRuntimeCell *)> Func) constFSpatialHashStreamingGrid
FSpatialHashStreamingGrid()FSpatialHashStreamingGrid
FSpatialHashStreamingGrid(const FSpatialHashStreamingGrid &Other)=deleteFSpatialHashStreamingGrid
FSpatialHashStreamingGrid(FSpatialHashStreamingGrid &&Other)=defaultFSpatialHashStreamingGrid
GetCells(const FWorldPartitionStreamingQuerySource &QuerySource, TSet< const UWorldPartitionRuntimeCell * > &OutCells, bool bEnableZCulling, FWorldPartitionQueryCache *QueryCache=nullptr) constFSpatialHashStreamingGrid
GetCells(const TArray< FWorldPartitionStreamingSource > &Sources, UWorldPartitionRuntimeHash::FStreamingSourceCells &OutActivateCells, UWorldPartitionRuntimeHash::FStreamingSourceCells &OutLoadCells, bool bEnableZCulling, const FWorldPartitionStreamingContext &Context) constFSpatialHashStreamingGrid
GetCells(const TArray< FWorldPartitionStreamingSource > &Sources, UWorldPartitionRuntimeHash::FStreamingSourceCells &OutActivateCells, UWorldPartitionRuntimeHash::FStreamingSourceCells &OutLoadCells, bool bEnableZCulling) constFSpatialHashStreamingGridinline
GetCellSize(int32 Level) constFSpatialHashStreamingGrid
GetGridHelper() constFSpatialHashStreamingGrid
GetLoadingRange() constFSpatialHashStreamingGrid
GetNonSpatiallyLoadedCells(TSet< const UWorldPartitionRuntimeCell * > &OutActivateCells, TSet< const UWorldPartitionRuntimeCell * > &OutLoadCells, const FWorldPartitionStreamingContext &Context) constFSpatialHashStreamingGrid
GetNonSpatiallyLoadedCells(TSet< const UWorldPartitionRuntimeCell * > &OutActivateCells, TSet< const UWorldPartitionRuntimeCell * > &OutLoadCells) constFSpatialHashStreamingGridinline
GridIndexFSpatialHashStreamingGrid
GridLevelsFSpatialHashStreamingGrid
GridNameFSpatialHashStreamingGrid
InjectExternalStreamingObjectGrid(const FSpatialHashStreamingGrid &InExternalObjectStreamingGrid) constFSpatialHashStreamingGrid
InsertGridCell(UWorldPartitionRuntimeCell *InGridCell, const FGridCellCoord &InGridCellCoords)FSpatialHashStreamingGrid
LoadingRangeFSpatialHashStreamingGrid
operator=(const FSpatialHashStreamingGrid &Other)=deleteFSpatialHashStreamingGrid
operator=(FSpatialHashStreamingGrid &&Other)=defaultFSpatialHashStreamingGrid
OriginFSpatialHashStreamingGrid
RemoveExternalStreamingObjectGrid(const FSpatialHashStreamingGrid &InExternalObjectStreamingGrid) constFSpatialHashStreamingGrid
SettingsFSpatialHashStreamingGrid
WorldBoundsFSpatialHashStreamingGrid
~FSpatialHashStreamingGrid()FSpatialHashStreamingGrid