UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSplineMeshSceneInstanceDataBuffers Member List

This is the complete list of members for FSplineMeshSceneInstanceDataBuffers, including all inherited members.

BeginWriteAccess(FAccessTag AccessTag)FInstanceSceneDataBuffersinline
bInstanceDataIsGPUOnlyFInstanceSceneDataBuffersprotected
CalcPayloadDataStride(FInstanceDataFlags Flags, int32 InNumCustomDataFloats, int32 InNumPayloadExtensionFloat4s)FInstanceSceneDataBuffersstatic
ComputeInstanceToPrimitiveRelative(const FMatrix44f &InstanceToPrimitive, FAccessTag AccessTag=FAccessTag())FInstanceSceneDataBuffers
EndWriteAccess(FAccessTag AccessTag)FInstanceSceneDataBuffersinline
FInstanceSceneDataBuffers()FInstanceSceneDataBuffers
FInstanceSceneDataBuffers(bool InbInstanceDataIsGPUOnly)FInstanceSceneDataBuffers
FInstanceSceneDataBuffers(FInstanceSceneDataBuffers &&Other)=defaultFInstanceSceneDataBuffers
FlagsFInstanceSceneDataBuffersprotected
FSingleInstanceDataBuffers()FSingleInstanceDataBuffers
GetFlags() constFInstanceSceneDataBuffersinline
GetHeader(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffers
GetImmutable() constFInstanceSceneDataBuffersinline
GetInstanceLocalBounds(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffers
GetInstancePrimitiveRelativeBounds(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffers
GetInstanceToPrimitiveRelative(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
GetInstanceToWorld(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffers
GetInstanceVisible(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
GetInstanceWorldBounds(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffers
GetNumCustomDataFloats(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
GetNumInstances(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
GetPayloadDataStride(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffers
GetPrevInstanceToPrimitiveRelative(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
GetPrimitiveToRelativeWorld(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
GetPrimitiveWorldSpaceOffset(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
GetReadView(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
ImmutableFInstanceSceneDataBuffersprotected
InstanceCustomDataFInstanceSceneDataBuffersprotected
InstanceHierarchyOffsetFInstanceSceneDataBuffersprotected
InstanceLightShadowUVBiasFInstanceSceneDataBuffersprotected
InstanceLocalBoundsFInstanceSceneDataBuffersprotected
InstancePayloadExtensionFInstanceSceneDataBuffersprotected
InstanceRandomIDsFInstanceSceneDataBuffersprotected
InstanceSkinningDataFInstanceSceneDataBuffersprotected
InstanceToPrimitiveRelativeFInstanceSceneDataBuffersprotected
IsInstanceDataGPUOnly(FAccessTag AccessTag=FAccessTag()) constFInstanceSceneDataBuffersinline
NumCustomDataFloatsFInstanceSceneDataBuffersprotected
NumInstancesGPUOnlyFInstanceSceneDataBuffersprotected
PrevInstanceToPrimitiveRelativeFInstanceSceneDataBuffersprotected
PrimitiveToRelativeWorldFInstanceSceneDataBuffersprotected
PrimitiveWorldSpaceOffsetFInstanceSceneDataBuffersprotected
SetImmutable(FInstanceSceneDataImmutable &&ImmutableData, FAccessTag AccessTag)FInstanceSceneDataBuffers
SetPrimitiveLocalToWorld(const FMatrix &PrimitiveLocalToWorld, FAccessTag AccessTag=FAccessTag())FInstanceSceneDataBuffers
Setup(const FSplineMeshShaderParams &InSplineMeshShaderParams)FSplineMeshSceneInstanceDataBuffers
Update(const FSplineMeshShaderParams &InSplineMeshShaderParams)FSplineMeshSceneInstanceDataBuffers
UpdateDefaultInstance(const FMatrix &PrimitiveLocalToWorld, const FRenderBounds LocalBounds)FSingleInstanceDataBuffers
ValidateAccess(const FAccessTag &AccessTag) constFInstanceSceneDataBuffersinlineprotected
ValidateData() constFInstanceSceneDataBuffers
VisibleInstancesFInstanceSceneDataBuffersprotected