| BeginWriteAccess(FAccessTag AccessTag) | FInstanceSceneDataBuffers | inline |
| bInstanceDataIsGPUOnly | FInstanceSceneDataBuffers | protected |
| CalcPayloadDataStride(FInstanceDataFlags Flags, int32 InNumCustomDataFloats, int32 InNumPayloadExtensionFloat4s) | FInstanceSceneDataBuffers | static |
| ComputeInstanceToPrimitiveRelative(const FMatrix44f &InstanceToPrimitive, FAccessTag AccessTag=FAccessTag()) | FInstanceSceneDataBuffers | |
| EndWriteAccess(FAccessTag AccessTag) | FInstanceSceneDataBuffers | inline |
| FInstanceSceneDataBuffers() | FInstanceSceneDataBuffers | |
| FInstanceSceneDataBuffers(bool InbInstanceDataIsGPUOnly) | FInstanceSceneDataBuffers | |
| FInstanceSceneDataBuffers(FInstanceSceneDataBuffers &&Other)=default | FInstanceSceneDataBuffers | |
| Flags | FInstanceSceneDataBuffers | protected |
| FSingleInstanceDataBuffers() | FSingleInstanceDataBuffers | |
| GetFlags() const | FInstanceSceneDataBuffers | inline |
| GetHeader(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | |
| GetImmutable() const | FInstanceSceneDataBuffers | inline |
| GetInstanceLocalBounds(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | |
| GetInstancePrimitiveRelativeBounds(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | |
| GetInstanceToPrimitiveRelative(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| GetInstanceToWorld(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | |
| GetInstanceVisible(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| GetInstanceWorldBounds(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | |
| GetNumCustomDataFloats(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| GetNumInstances(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| GetPayloadDataStride(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | |
| GetPrevInstanceToPrimitiveRelative(int32 InstanceIndex, FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| GetPrimitiveToRelativeWorld(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| GetPrimitiveWorldSpaceOffset(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| GetReadView(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| Immutable | FInstanceSceneDataBuffers | protected |
| InstanceCustomData | FInstanceSceneDataBuffers | protected |
| InstanceHierarchyOffset | FInstanceSceneDataBuffers | protected |
| InstanceLightShadowUVBias | FInstanceSceneDataBuffers | protected |
| InstanceLocalBounds | FInstanceSceneDataBuffers | protected |
| InstancePayloadExtension | FInstanceSceneDataBuffers | protected |
| InstanceRandomIDs | FInstanceSceneDataBuffers | protected |
| InstanceSkinningData | FInstanceSceneDataBuffers | protected |
| InstanceToPrimitiveRelative | FInstanceSceneDataBuffers | protected |
| IsInstanceDataGPUOnly(FAccessTag AccessTag=FAccessTag()) const | FInstanceSceneDataBuffers | inline |
| NumCustomDataFloats | FInstanceSceneDataBuffers | protected |
| NumInstancesGPUOnly | FInstanceSceneDataBuffers | protected |
| PrevInstanceToPrimitiveRelative | FInstanceSceneDataBuffers | protected |
| PrimitiveToRelativeWorld | FInstanceSceneDataBuffers | protected |
| PrimitiveWorldSpaceOffset | FInstanceSceneDataBuffers | protected |
| SetImmutable(FInstanceSceneDataImmutable &&ImmutableData, FAccessTag AccessTag) | FInstanceSceneDataBuffers | |
| SetPrimitiveLocalToWorld(const FMatrix &PrimitiveLocalToWorld, FAccessTag AccessTag=FAccessTag()) | FInstanceSceneDataBuffers | |
| Setup(const FSplineMeshShaderParams &InSplineMeshShaderParams) | FSplineMeshSceneInstanceDataBuffers | |
| Update(const FSplineMeshShaderParams &InSplineMeshShaderParams) | FSplineMeshSceneInstanceDataBuffers | |
| UpdateDefaultInstance(const FMatrix &PrimitiveLocalToWorld, const FRenderBounds LocalBounds) | FSingleInstanceDataBuffers | |
| ValidateAccess(const FAccessTag &AccessTag) const | FInstanceSceneDataBuffers | inlineprotected |
| ValidateData() const | FInstanceSceneDataBuffers | |
| VisibleInstances | FInstanceSceneDataBuffers | protected |