| bSmoothInterpRollScale | FSplineMeshSceneProxyDesc | |
| CalcSliceTransform(const float DistanceAlong) const | FSplineMeshSceneProxyDesc | |
| CalcSliceTransformAtSplineOffset(const float Alpha, const float MinT, const float MaxT) const | FSplineMeshSceneProxyDesc | |
| CalculateShaderParams() const | FSplineMeshSceneProxyDesc | |
| ComputeDistortedBounds(const FTransform &InLocalToWorld, const FBoxSphereBounds &InMeshBounds, const FBoxSphereBounds *InBoundsToDistort=nullptr) const | FSplineMeshSceneProxyDesc | |
| ComputeRatioAlongSpline(float DistanceAlong) const | FSplineMeshSceneProxyDesc | |
| ComputeVisualMeshSplineTRange(float &MinT, float &MaxT) const | FSplineMeshSceneProxyDesc | |
| ForwardAxis | FSplineMeshSceneProxyDesc | |
| FSplineMeshSceneProxyDesc()=default | FSplineMeshSceneProxyDesc | |
| FSplineMeshSceneProxyDesc(const USplineMeshComponent *InComponent) | FSplineMeshSceneProxyDesc | |
| GetSplineParams() const | FSplineMeshSceneProxyDesc | inline |
| InitializeFrom(const USplineMeshComponent *InComponent) | FSplineMeshSceneProxyDesc | |
| InitRayTracingProxyVertexFactory(UStaticMesh *Mesh, const ERHIFeatureLevel::Type FeatureLevel, int32 InLODIndex, FColorVertexBuffer *InOverrideColorVertexBuffer) | FSplineMeshSceneProxyDesc | static |
| InitVertexFactory(UStaticMesh *Mesh, const ERHIFeatureLevel::Type FeatureLevel, int32 InLODIndex, FColorVertexBuffer *InOverrideColorVertexBuffer) | FSplineMeshSceneProxyDesc | static |
| SourceMeshBounds | FSplineMeshSceneProxyDesc | |
| SplineBoundaryMax | FSplineMeshSceneProxyDesc | |
| SplineBoundaryMin | FSplineMeshSceneProxyDesc | |
| SplineParams | FSplineMeshSceneProxyDesc | |
| SplineUpDir | FSplineMeshSceneProxyDesc | |